--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/hl1/roach.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 5 ENT.HullType = HULL_TINY ENT.VJC_Data = { ThirdP_Offset = Vector(0, 0, 20), -- The offset for the controller when the camera is in third person FirstP_Bone = "Dummy01", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 4), -- The offset for the controller when the camera is in first person } --------------------------------------------------------------------------------------------------------------------------------------------- ENT.CanOpenDoors = false -- Can it open doors? ENT.Behavior = VJ_BEHAVIOR_PASSIVE_NATURE -- The behavior of the SNPC ENT.BloodColor = "Yellow" -- The blood type, this will determine what it should use (decal, particle, etc.) ENT.CustomBlood_Particle = {"vj_hlr_blood_yellow"} ENT.CustomBlood_Decal = {"VJ_HLR_Blood_Yellow"} -- Decals to spawn when it's damaged ENT.HasBloodPool = false -- Does it have a blood pool? ENT.HasMeleeAttack = false -- Should the SNPC have a melee attack? ENT.FootStepTimeRun = 3 -- Next foot step sound when it is running ENT.FootStepTimeWalk = 3 -- Next foot step sound when it is walking -- ====== Sound File Paths ====== -- -- Leave blank if you don't want any sounds to play ENT.SoundTbl_FootStep = {"vj_hlr/hl1_npc/roach/rch_walk.wav"} ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/roach/rch_die.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetCollisionBounds(Vector(2, 2, 2), Vector(-2, -2, 0)) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnTouch(ent) if ent:IsPlayer() or ent:IsNPC() then self:TakeDamage(self:Health() + 1, ent, ent) VJ_EmitSound(self, "vj_hlr/hl1_npc/roach/rch_smash.wav", 70) end end