--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. -----------------------------------------------*/ ENT.Model = {"models/vj_hlr/opfor/shockroach.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want ENT.StartHealth = 10 ENT.VJC_Data = { ThirdP_Offset = Vector(15, 0, 0), -- The offset for the controller when the camera is in third person FirstP_Bone = "Bone07", -- If left empty, the base will attempt to calculate a position for first person FirstP_Offset = Vector(0, 0, 0), -- The offset for the controller when the camera is in first person //FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view } ENT.VJ_NPC_Class = {"CLASS_RACE_X"} -- NPCs with the same class with be allied to each other ENT.DisableFootStepSoundTimer = true -- If set to true, it will disable the time system for the footstep sound code, allowing you to use other ways like model events -- ====== Sound File Paths ====== -- -- Leave blank if you don't want any sounds to play ENT.SoundTbl_FootStep = {"vj_hlr/hl1_npc/shockroach/shock_walk.wav"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/shockroach/shock_idle1.wav","vj_hlr/hl1_npc/shockroach/shock_idle2.wav","vj_hlr/hl1_npc/shockroach/shock_idle3.wav","vj_hlr/hl1_npc/shockroach/shock_idle1.wav","vj_hlr/hl1_npc/shockroach/shock_idle2.wav"} ENT.SoundTbl_Alert = {"vj_hlr/hl1_npc/shockroach/shock_angry.wav","vj_hlr/hl1_npc/shockroach/shock_angry.wav"} ENT.SoundTbl_LeapAttackJump = {"vj_hlr/hl1_npc/shockroach/shock_jump1.wav","vj_hlr/hl1_npc/shockroach/shock_jump2.wav","vj_hlr/hl1_npc/shockroach/shock_jump1.wav"} ENT.SoundTbl_LeapAttackDamage = {"vj_hlr/hl1_npc/shockroach/shock_bite.wav"} ENT.SoundTbl_Pain = {"vj_hlr/hl1_npc/shockroach/shock_flinch.wav","vj_hlr/hl1_npc/shockroach/shock_flinch.wav","vj_hlr/hl1_npc/shockroach/shock_flinch.wav"} ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/shockroach/shock_die.wav","vj_hlr/hl1_npc/shockroach/shock_die.wav"} -- Custom -- ENT.SRoach_Life = nil --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPreInitialize() if self.SRoach_Life != nil then timer.Simple(self.SRoach_Life, function() if IsValid(self) && !self.Dead then self:TakeDamage(self:Health() + 1, self, self) end end) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnAcceptInput(key, activator, caller, data) if key == "step" then self:FootStepSoundCode() end end