--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Crossbow Bolt" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then local Name = "Crossbow Bolt" local LangName = "obj_vj_crossbowbolt" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/crossbow_bolt.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 90 -- How much damage should it do when it hits something ENT.DecalTbl_DeathDecals = {"Impact.Concrete"} ENT.SoundTbl_Idle = {"weapons/fx/nearmiss/bulletltor03.wav"} ENT.SoundTbl_OnCollide = {"weapons/crossbow/hit1.wav"} ENT.IdleSoundLevel = 60 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitializeBeforePhys() self:PhysicsInitSphere(1, "metal_bouncy") end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:SetMass(1) phys:EnableGravity(false) phys:EnableDrag(false) phys:SetBuoyancyRatio(0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPhysicsCollide(data, phys) if IsValid(data.HitEntity) then self.SoundTbl_OnCollide = {"weapons/crossbow/hitbod1.wav","weapons/crossbow/hitbod2.wav"} // weapons/crossbow/bolt_skewer1.wav if data.HitEntity:IsNPC() && data.HitEntity:GetHullType() == HULL_TINY then data.HitEntity:Ignite(3) end else local bolt = ents.Create("prop_dynamic") bolt:SetModel("models/crossbow_bolt.mdl") bolt:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-15) bolt:SetAngles(self:GetAngles()) bolt:Activate() bolt:Spawn() timer.Simple(15, function() if IsValid(bolt) then bolt:Remove() end end) end end