--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Flare Round" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "VJ Base" ENT.Spawnable = true ENT.AdminOnly = false --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then language.Add("obj_vj_flareround", "Flare Round") killicon.Add("obj_vj_flareround","HUD/killicons/default",Color(255,80,0,255)) language.Add("#obj_vj_flareround", "Flare Round") killicon.Add("#obj_vj_flareround","HUD/killicons/default",Color(255,80,0,255)) function ENT:Draw() self:DrawModel() end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.IdleSound1 = Sound("weapons/flaregun/burn.wav") ENT.TouchSound = Sound("weapons/hegrenade/he_bounce-1.wav") ENT.TouchSoundv = 75 ENT.Decal = "Scorch" ENT.AlreadyPaintedDeathDecal = false ENT.Dead = false ENT.FussTime = 10 ENT.NextTouchSound = 0 --------------------------------------------------------------------------------------------------------------------------------------------- local colorRed = Color(255, 0, 0) local colorTrailRed = Color(155, 0, 0, 150) -- function ENT:Initialize() if self:GetModel() == "models/error.mdl" then self:SetModel("models/items/ar2_grenade.mdl") end self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetColor(colorRed) self:SetUseType(SIMPLE_USE) -- Physics Functions local phys = self:GetPhysicsObject() if IsValid(phys) then phys:Wake() phys:EnableGravity(true) phys:SetBuoyancyRatio(0) end -- Misc Functions //util.SpriteTrail(self, 0, Color(90,90,90,255), false, 10, 1, 3, 1/(15+1)*0.5, "trails/smoke.vmt") //ParticleEffectAttach("vj_rpg1_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0) //ParticleEffectAttach("vj_rpg2_smoke2", PATTACH_ABSORIGIN_FOLLOW, self, 0) util.SpriteTrail(self, 0, colorTrailRed, false, 1, 100, 5, 5 / ((2 + 10) * 0.5), "trails/smoke.vmt") -- No longer needed, light is created by env_flare /*self.StartLight1 = ents.Create("light_dynamic") self.StartLight1:SetKeyValue("brightness", "0.01") self.StartLight1:SetKeyValue("distance", "1500") self.StartLight1:SetLocalPos(self:GetPos()) self.StartLight1:SetLocalAngles( self:GetAngles() ) self.StartLight1:Fire("Color", "255 0 0") self.StartLight1:SetParent(self) self.StartLight1:Spawn() self.StartLight1:Activate() self.StartLight1:Fire("TurnOn", "", 0) self:DeleteOnRemove(self.StartLight1)*/ local envFlare = ents.Create("env_flare") envFlare:SetPos(self:GetPos()) envFlare:SetAngles(self:GetAngles()) envFlare:SetParent(self) envFlare:SetKeyValue("Scale","5") envFlare:SetKeyValue("spawnflags","4") envFlare:Spawn() envFlare:SetColor(colorRed) self.CurrentIdleSound = CreateSound(self, self.IdleSound1) self.CurrentIdleSound:SetSoundLevel(60) self.CurrentIdleSound:PlayEx(1, 100) local owner = self:GetOwner() if IsValid(owner) && owner.FlareAttackFussTime then timer.Simple(owner.FlareAttackFussTime, function() if IsValid(self) then self:DoDeath() end end) else timer.Simple(60, function() if IsValid(self) then self:DoDeath() end end) end -- Make it drop after in the air for a while timer.Simple(2, function() if IsValid(self) then local phys = self:GetPhysicsObject() if IsValid(phys) && phys:GetVelocity():Length() > 500 then phys:SetMass(0.005) timer.Simple(10, function() if IsValid(self) then phys:SetMass(5) end end) end end end) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Use(activator, caller) if IsValid(activator) && activator:IsPlayer() then activator:PickupObject(self) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:PhysicsCollide(data, physobj) local hitEnt = data.HitEntity if IsValid(hitEnt) && (hitEnt:IsNPC() or hitEnt:IsPlayer()) then //hitEnt:Ignite(1) local dmg = DamageInfo() dmg:SetDamage(math.random(4, 8)) dmg:SetDamageType(DMG_BURN) dmg:SetAttacker(self) dmg:SetInflictor(self) dmg:SetDamagePosition(data.HitPos) hitEnt:TakeDamageInfo(dmg, self) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:OnTakeDamage(dmginfo) self:GetPhysicsObject():AddVelocity(dmginfo:GetDamageForce() * 0.1) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DoDeath() self.Dead = true if self.CurrentIdleSound then self.CurrentIdleSound:Stop() end self:StopParticles() timer.Simple(2, function() if IsValid(self) then self:Remove() end end) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:OnRemove() self.Dead = true if self.CurrentIdleSound then self.CurrentIdleSound:Stop() end end