--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Archer Spit" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" if CLIENT then local Name = "Archer Spit" local LangName = "obj_vj_hlr1_archerspit" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/vj_hlr/opfor/pitdrone_spike.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 20 -- How much damage should it do when it hits something ENT.DirectDamageType = DMG_ACID -- Damage type ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Acid"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"} ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit3.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:SetMass(1) phys:EnableGravity(false) phys:EnableDrag(false) phys:SetBuoyancyRatio(0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetNoDraw(true) ParticleEffectAttach("vj_hlr_spore_idle_small", PATTACH_ABSORIGIN_FOLLOW, self, 0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink() if self:WaterLevel() == 3 then local myPos = self:GetPos() effects.BubbleTrail(myPos, myPos + self:GetForward()*400, 6, -500, 100) end -- Make it slow down when its out of the water and fall down /*if self:WaterLevel() == 0 then local phys = self:GetPhysicsObject() if IsValid(phys) then phys:EnableGravity(true) phys:EnableDrag(true) phys:SetVelocity(phys:GetVelocity() * 0.3) end end*/ end --------------------------------------------------------------------------------------------------------------------------------------------- local defAng = Angle(0, 0, 0) -- function ENT:DeathEffects(data, phys) ParticleEffect("vj_hlr_spore_small", self:GetPos(), defAng) end