--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Gonome Gut" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" if CLIENT then local Name = "Gonome Gut" local LangName = "obj_vj_hlr1_gonomegut" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 20 -- How much damage should it do when it hits something ENT.DirectDamageType = DMG_ACID -- Damage type ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Red"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"} ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit1.wav", "vj_hlr/hl1_npc/bullchicken/bc_spithit2.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:Wake() phys:EnableGravity(true) phys:EnableDrag(false) phys:SetBuoyancyRatio(0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetNoDraw(true) self.Scale = math.Rand(0.5,1.15) local idleSprite = ents.Create("env_sprite") idleSprite:SetKeyValue("model","vj_hl/sprites/bigspit_red.vmt") idleSprite:SetKeyValue("rendercolor","255 255 255") idleSprite:SetKeyValue("GlowProxySize","1.0") idleSprite:SetKeyValue("HDRColorScale","1.0") idleSprite:SetKeyValue("renderfx","0") idleSprite:SetKeyValue("rendermode","2") idleSprite:SetKeyValue("renderamt","255") idleSprite:SetKeyValue("disablereceiveshadows","0") idleSprite:SetKeyValue("mindxlevel","0") idleSprite:SetKeyValue("maxdxlevel","0") idleSprite:SetKeyValue("framerate","40.0") idleSprite:SetKeyValue("spawnflags","0") idleSprite:SetKeyValue("scale",tostring(self.Scale)) idleSprite:SetPos(self:GetPos()) idleSprite:Spawn() idleSprite:SetParent(self) self:DeleteOnRemove(idleSprite) -- ParticleEffectAttach("vj_hl_gonome_idle", PATTACH_ABSORIGIN_FOLLOW, self, 0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DeathEffects(data, phys) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/bigspit_red_impact.vmt") spr:SetKeyValue("GlowProxySize","1.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","0") spr:SetKeyValue("rendermode","2") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale",tostring(self.Scale *0.3)) spr:SetPos(data.HitPos) spr:Spawn() spr:Fire("Kill","",0.3) timer.Simple(0.3, function() if IsValid(spr) then spr:Remove() end end) -- ParticleEffect("vj_hl_gonome",self:GetPos(),Angle(0,0,0),nil) end