--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Kingpin Energy Orb" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" ENT.VJ_IsDetectableDanger = true if CLIENT then local Name = "Kingpin Energy Orb" local LangName = "obj_vj_hlr1_kingpin_orb" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 30 -- How much damage should it do when it hits something ENT.DirectDamageType = DMG_DISSOLVE -- Damage type ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/gauss/electro4.wav","vj_hlr/hl1_weapon/gauss/electro5.wav","vj_hlr/hl1_weapon/gauss/electro6.wav"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/kingpin/kingpin_seeker_amb.wav"} -- Custom local defVec = Vector(0, 0, 0) ENT.Track_Enemy = NULL ENT.Track_Position = defVec ENT.Track_OrbSpeed = 200 --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:Wake() phys:SetMass(1) phys:SetBuoyancyRatio(0) phys:EnableDrag(false) phys:EnableGravity(false) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetNoDraw(true) self.StartGlow1 = ents.Create("env_sprite") self.StartGlow1:SetKeyValue("model","vj_hl/sprites/nhth1.vmt") self.StartGlow1:SetKeyValue("GlowProxySize","2.0") self.StartGlow1:SetKeyValue("HDRColorScale","1.0") self.StartGlow1:SetKeyValue("renderfx","14") self.StartGlow1:SetKeyValue("rendermode","3") self.StartGlow1:SetKeyValue("renderamt","255") self.StartGlow1:SetKeyValue("disablereceiveshadows","0") self.StartGlow1:SetKeyValue("mindxlevel","0") self.StartGlow1:SetKeyValue("maxdxlevel","0") self.StartGlow1:SetKeyValue("framerate","10.0") self.StartGlow1:SetKeyValue("spawnflags","0") self.StartGlow1:SetKeyValue("scale","1") self.StartGlow1:SetPos(self:GetPos()) self.StartGlow1:Spawn() self.StartGlow1:SetParent(self) self:DeleteOnRemove(self.StartGlow1) util.SpriteTrail(self, 0, Color(255,127,223,180), true, 50, 0, 1.5, 1/(6 + 0)*0.5, "vj_hl/sprites/laserbeam.vmt") end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink() if IsValid(self:GetOwner()) then self.Track_Enemy = self:GetOwner():GetEnemy() end if IsValid(self.Track_Enemy) then local pos = (self.Track_Enemy:EyePos()) or (self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter()) if self:VisibleVec(pos) or self.Track_Position == defVec then self.Track_Position = pos end local phys = self:GetPhysicsObject() if IsValid(phys) then -- phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 200)) phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Position, self.Track_OrbSpeed)) end end self.Track_OrbSpeed = math.Clamp(self.Track_OrbSpeed + 10, 200, 2000) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPhysicsCollide(data, phys) self.StartGlow1:Remove() end