--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Pit Spike" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" if CLIENT then local Name = "Pit Spike" local LangName = "obj_vj_hlr1_pitspike" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/vj_hlr/opfor/pitdrone_spike.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 20 -- How much damage should it do when it hits something ENT.DirectDamageType = DMG_ACID -- Damage type ENT.DecalTbl_DeathDecals = {"Impact.Concrete"} ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hit1.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:SetMass(1) phys:EnableGravity(false) phys:EnableDrag(false) phys:SetBuoyancyRatio(0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() ParticleEffect("vj_hlr_spit_drone_spawn_old",self:GetPos(),Angle(0,0,0),nil) ParticleEffectAttach("vj_hlr_spit_drone", PATTACH_ABSORIGIN_FOLLOW, self, 0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnPhysicsCollide(data, phys) if IsValid(data.HitEntity) then self.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hitbod1.wav","vj_hlr/hl1_weapon/crossbow/xbow_hitbod2.wav"} else local spike = ents.Create("prop_dynamic") spike:SetModel("models/vj_hlr/opfor/pitdrone_spike.mdl") spike:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-5) spike:SetAngles(self:GetAngles()) spike:Activate() spike:Spawn() timer.Simple(6,function() if IsValid(spike) then spike:Remove() end end) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DeathEffects(data, phys) ParticleEffect("vj_hlr_spit_drone_impact",self:GetPos(),Angle(0,0,0),nil) end