--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Rocket" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" ENT.VJ_IsDetectableDanger = true if CLIENT then local Name = "Tank Shell" local LangName = "obj_vj_hlr1_rocket" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) function ENT:Think() if IsValid(self) && self:GetNW2Bool("VJ_Dead") != true then self.Emitter = ParticleEmitter(self:GetPos()) self.SmokeEffect1 = self.Emitter:Add("particles/flamelet2", self:GetPos() + self:GetForward()*-7) self.SmokeEffect1:SetVelocity(self:GetForward()*math.Rand(0, -50) + Vector(math.Rand(5, -5), math.Rand(5, -5), math.Rand(5, -5)) + self:GetVelocity()) self.SmokeEffect1:SetDieTime(0.2) self.SmokeEffect1:SetStartAlpha(100) self.SmokeEffect1:SetEndAlpha(0) self.SmokeEffect1:SetStartSize(4) self.SmokeEffect1:SetEndSize(1) self.SmokeEffect1:SetRoll(math.Rand(-0.2, 0.2)) self.SmokeEffect1:SetAirResistance(200) self.Emitter:Finish() end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/vj_hlr/hl1/rpgrocket.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something? ENT.RadiusDamageRadius = 150 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units ENT.RadiusDamage = 100 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit? ENT.RadiusDamageType = DMG_BLAST -- Damage type ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force ENT.DelayedRemove = 6 -- Change this to a number greater than 0 to delay the removal of the entity ENT.DecalTbl_DeathDecals = {"VJ_HLR_Scorch"} ENT.SoundTbl_Idle = {"vj_hlr/hl1_weapon/rpg/rocket1.wav"} ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/explosion/explode3.wav","vj_hlr/hl1_weapon/explosion/explode4.wav","vj_hlr/hl1_weapon/explosion/explode5.wav"} ENT.OnCollideSoundLevel = 100 -- Custom ENT.Rocket_AirMissile = false ENT.Rocket_HelicopterMissile = false --------------------------------------------------------------------------------------------------------------------------------------------- local vecZ20 = Vector(0, 0, 40) local colorTrail = Color(224, 224, 255, 255) -- function ENT:CustomOnInitialize() self.StartGlow1 = ents.Create("env_sprite") self.StartGlow1:SetKeyValue("model","vj_hl/sprites/animglow01.vmt") self.StartGlow1:SetKeyValue("rendercolor","224 224 255") self.StartGlow1:SetKeyValue("GlowProxySize","5.0") self.StartGlow1:SetKeyValue("HDRColorScale","1.0") self.StartGlow1:SetKeyValue("renderfx","14") self.StartGlow1:SetKeyValue("rendermode","3") self.StartGlow1:SetKeyValue("renderamt","255") self.StartGlow1:SetKeyValue("disablereceiveshadows","0") self.StartGlow1:SetKeyValue("mindxlevel","0") self.StartGlow1:SetKeyValue("maxdxlevel","0") self.StartGlow1:SetKeyValue("framerate","40.0") self.StartGlow1:SetKeyValue("spawnflags","0") self.StartGlow1:SetKeyValue("scale","0.5") self.StartGlow1:SetPos(self:GetPos()) self.StartGlow1:Spawn() self.StartGlow1:SetParent(self) self:DeleteOnRemove(self.StartGlow1) util.SpriteTrail(self, 0, colorTrail, true, 5, 20, 6, 1/(5+20)*0.5, "vj_hl/sprites/smoke.vmt") self:SetNW2Bool("VJ_Dead", false) -- Used by helicopters if self.Rocket_HelicopterMissile then timer.Simple(0.5, function() if IsValid(self) && IsValid(self:GetOwner()) then local phys = self:GetPhysicsObject() local ene = self:GetOwner():GetEnemy() if IsValid(phys) && IsValid(ene) then phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), ene:GetPos() + ene:OBBCenter(), 2000)) self:SetAngles(self:GetVelocity():GetNormal():Angle()) end end end) -- Used by the Bradley elseif self.Rocket_AirMissile then local phys = self:GetPhysicsObject() if IsValid(phys) then -- Go forward phys:SetVelocity(self:GetForward()*200) self:SetAngles(self:GetVelocity():GetNormal():Angle()) timer.Simple(0.5, function() if IsValid(self) then -- Go up local tr = util.TraceLine({ start = self:GetPos(), endpos = self:GetPos() + self:GetUp()*math.random(2000, 2800), filter = self }) local hitPos = tr.HitPos - vecZ20 phys = self:GetPhysicsObject() if IsValid(phys) then phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), hitPos, 800)) self:SetAngles(self:GetVelocity():GetNormal():Angle()) timer.Simple(self:GetPos():Distance(hitPos) / self:GetVelocity():Length(), function() if IsValid(self) && IsValid(self:GetOwner()) then -- Finally, go to the enemy! phys = self:GetPhysicsObject() local ene = self:GetOwner():GetEnemy() if IsValid(phys) && IsValid(ene) then phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), ene:GetPos() + ene:OBBCenter(), 5000)) self:SetAngles(self:GetVelocity():GetNormal():Angle()) end end end) end end end) end end end --------------------------------------------------------------------------------------------------------------------------------------------- local vecZ80 = Vector(0, 0, 80) -- function ENT:DeathEffects(data, phys) util.ScreenShake(data.HitPos, 16, 200, 1, 3000) if IsValid(self.StartGlow1) then self.StartGlow1:Remove() end self:SetNW2Bool("VJ_Dead", true) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/debris"..math.random(1,3)..".wav", 80, 100) VJ_EmitSound(self, "vj_hlr/hl1_weapon/explosion/explode"..math.random(3,5).."_dist.wav", 140, 100, 100, 1) local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/zerogxplode.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","4") spr:SetPos(self:GetPos() + vecZ80) spr:Spawn() spr:Fire("Kill","",0.9) timer.Simple(0.9, function() if IsValid(spr) then spr:Remove() end end) local expLight = ents.Create("light_dynamic") expLight:SetKeyValue("brightness", "4") expLight:SetKeyValue("distance", "300") expLight:SetLocalPos(data.HitPos) expLight:SetLocalAngles(self:GetAngles()) expLight:Fire("Color", "255 150 0") expLight:SetParent(self) expLight:Spawn() expLight:Activate() expLight:Fire("TurnOn", "", 0) expLight:Fire("Kill", "", 0.1) self:DeleteOnRemove(expLight) end