--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Gene Worm Biotoxin" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" if CLIENT then local Name = "Gene Worm Biotoxin" local LangName = "obj_vj_hlrof_gw_biotoxin" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something? ENT.DirectDamage = 20 -- How much damage should it do when it hits something ENT.DirectDamageType = DMG_ACID -- Damage type ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity ENT.SoundTbl_OnCollide = {} ENT.SoundTbl_Idle = {} -- Custom ENT.Track_Enemy = NULL ENT.Track_TrackTime = 0 ENT.Track_OrgPosition = Vector(0, 0, 0) --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomPhysicsObjectOnInitialize(phys) phys:Wake() phys:SetMass(1) phys:SetBuoyancyRatio(0) phys:EnableDrag(false) phys:EnableGravity(false) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() self:SetNoDraw(true) ParticleEffectAttach("vj_hlr_geneworm_spit", PATTACH_ABSORIGIN_FOLLOW, self, 0) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnThink() if CurTime() > self.Track_TrackTime then return end if IsValid(self.Track_Enemy) then if self.Track_Enemy:GetPos():Distance(self.Track_OrgPosition) > 500 then return end -- If enemy moves to far from org position, then stop tracking local phys = self:GetPhysicsObject() if IsValid(phys) then phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 2000)) end end end