--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ENT.Type = "anim" ENT.Base = "obj_vj_projectile_base" ENT.PrintName = "Tank Shell" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Information = "Projectiles for my addons" ENT.Category = "Projectiles" ENT.VJ_IsDetectableDanger = true --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then local Name = "Tank Shell" local LangName = "obj_vj_tank_shell" language.Add(LangName, Name) killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255)) language.Add("#"..LangName, Name) killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255)) function ENT:Think() /*if self:IsValid() then self.Emitter = ParticleEmitter(self:GetPos()) self.SmokeEffect1 = self.Emitter:Add("particles/flamelet2",self:GetPos() +self:GetForward()*-7) self.SmokeEffect1:SetVelocity(self:GetForward() *math.Rand(0, -50) +Vector(math.Rand(5, -5), math.Rand(5, -5), math.Rand(5, -5)) +self:GetVelocity()) self.SmokeEffect1:SetDieTime(0.2) self.SmokeEffect1:SetStartAlpha(100) self.SmokeEffect1:SetEndAlpha(0) self.SmokeEffect1:SetStartSize(10) self.SmokeEffect1:SetEndSize(1) self.SmokeEffect1:SetRoll(math.Rand(-0.2,0.2)) self.SmokeEffect1:SetAirResistance(200) self.Emitter:Finish() end*/ end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something? ENT.RadiusDamageRadius = 250 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units ENT.RadiusDamage = 110 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit? ENT.RadiusDamageType = DMG_BLAST -- Damage type ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force ENT.DecalTbl_DeathDecals = {"Scorch"} ENT.SoundTbl_Idle = {"weapons/rpg/rocket1.wav"} ENT.SoundTbl_OnCollide = {"ambient/explosions/explode_8.wav"} --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:CustomOnInitialize() //util.SpriteTrail(self, 0, Color(90,90,90,255), false, 10, 1, 3, 1/(15+1)*0.5, "trails/smoke.vmt") ParticleEffectAttach("vj_rpg1_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0) ParticleEffectAttach("vj_rpg2_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0) //ParticleEffectAttach("vj_rpg2_smoke2", PATTACH_ABSORIGIN_FOLLOW, self, 0) //ParticleEffectAttach("rocket_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0) //ParticleEffectAttach("smoke_burning_engine_01", PATTACH_ABSORIGIN_FOLLOW, self, 0) /*self.StartLight1 = ents.Create("light_dynamic") self.StartLight1:SetKeyValue("brightness", "1") self.StartLight1:SetKeyValue("distance", "200") self.StartLight1:SetLocalPos(self:GetPos()) self.StartLight1:SetLocalAngles( self:GetAngles() ) self.StartLight1:Fire("Color", "255 150 0") self.StartLight1:SetParent(self) self.StartLight1:Spawn() self.StartLight1:Activate() self.StartLight1:Fire("TurnOn", "", 0) self:DeleteOnRemove(self.StartLight1)*/ end --------------------------------------------------------------------------------------------------------------------------------------------- local defAngle = Angle(0, 0, 0) -- function ENT:DeathEffects(data, phys) util.ScreenShake(data.HitPos, 16, 200, 1, 3000) ParticleEffect("vj_explosion3", self:GetPos(), defAngle, nil) local effectData = EffectData() effectData:SetOrigin(data.HitPos) //effectData:SetScale(500) //util.Effect("HelicopterMegaBomb", effectData) //util.Effect("ThumperDust", effectData) util.Effect("Explosion", effectData) //util.Effect("VJ_Small_Explosion1", effectData) local expLight = ents.Create("light_dynamic") expLight:SetKeyValue("brightness", "4") expLight:SetKeyValue("distance", "300") expLight:SetLocalPos(data.HitPos) expLight:SetLocalAngles(self:GetAngles()) expLight:Fire("Color", "255 150 0") expLight:SetParent(self) expLight:Spawn() expLight:Activate() expLight:Fire("TurnOn", "", 0) self:DeleteOnRemove(expLight) end