--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Rocket" function ENT:Initialize() if SERVER and self.particle then ParticleEffectAttach(self.particle, PATTACH_ABSORIGIN_FOLLOW, self, 0) end end if SERVER then function ENT:Think() if self.stuck then return end local tr = util.QuickTrace(self:GetPos(), self:GetAngles():Forward() * (self.speed or 3000) * FrameTime(), {self, self:GetOwner()}) if tr.HitWorld then self:StopParticles() self.stuck = true timer.Simple(10, function() if IsValid(self) then self:Remove() end end) elseif tr.Hit then tr.Entity:TakeDamage(self.damage, self:GetOwner(), self) self:Remove() end self:SetPos(tr.HitPos) self:SetAngles(self:GetAngles() + Angle(12, 0, 0) * FrameTime()) self:NextThink(CurTime()) return true end end