--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Prop Projectile" function ENT:Initialize() if SERVER then self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() phys:EnableGravity(false) phys:EnableDrag(false) phys:SetDamping(0, 0) phys:SetVelocity(self:GetAngles():Forward() * 3000) end if self.sound then self.flySound = CreateSound(self, self.sound) self.flySound:Play() end if self.trail then util.SpriteTrail(self, 0, self.tcolor or Color(255, 255, 255), false, 40, 10, 5, 1 / 100, self.trail) end timer.Simple(10, function() if IsValid(self) then self:Remove() end end) end end function ENT:OnRemove() if SERVER and self.flySound then self.flySound:Stop() end end