--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end ENT.Base = "base_gmodentity" ENT.Type = "anim" ENT.PrintName = "Player Spawnpoint" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Purpose = "Sets the spawnpoint for all the players in the map!" ENT.Instructions = "Don't change anything." ENT.Category = "VJ Base" ENT.Spawnable = true ENT.AdminOnly = true --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then function ENT:Draw() self:DrawModel() end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end ENT.Active = true -- Is this spawnpoint active? local colorGreen = Color(0, 255, 0) local colorRed = Color(255, 0, 0) local sdActivated = Sound("hl1/fvox/activated.wav") local sdDeactivated = Sound("hl1/fvox/deactivated.wav") --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Initialize() self:SetModel("models/props_junk/sawblade001a.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_DEBRIS) self:SetUseType(SIMPLE_USE) local phys = self:GetPhysicsObject() if phys and IsValid(phys) then phys:Wake() end self:SetColor(colorGreen) end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Use(activator, caller) if activator:IsPlayer() && activator:IsAdmin() then if (self.Active == true) then self.Active = false self:EmitSound(sdDeactivated, 70, 100) self:SetColor(colorRed) activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.deactivated") else self.Active = true self:EmitSound(sdActivated, 70, 100) self:SetColor(colorGreen) activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.activated") end end end