--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Base = "base_entity" ENT.Type = "ai" ENT.PrintName = "Xen Crystal" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod." ENT.Instructions = "Don't change anything." ENT.Category = "VJ Base" function ENT:Draw() self:DrawModel() end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:DrawTranslucent() self:Draw() end --------------------------------------------------------------------------------------------------------------------------------------------- if (!SERVER) then return end ENT.VJ_NPC_Class = {"CLASS_XEN"} -- NPCs with the same class with be allied to each other -- Custom ENT.Assignee = NULL -- Is another entity the owner of this crystal? --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Initialize() if !IsValid(self.Assignee) then self:SetPos(self:GetPos() + self:GetUp()*-40) end self:SetModel("models/vj_hlr/hl1/crystal.mdl") self:SetMoveType(MOVETYPE_FLY) self:SetSolid(SOLID_BBOX) self:SetMaxHealth(200) self:SetHealth(200) local StartLight1 = ents.Create("light_dynamic") StartLight1:SetKeyValue("brightness", "4") StartLight1:SetKeyValue("distance", "150") StartLight1:SetKeyValue("style", 5) StartLight1:SetLocalPos(self:GetPos() + self:GetUp()*30) StartLight1:SetLocalAngles(self:GetAngles()) StartLight1:Fire("Color", "255 128 0") StartLight1:SetParent(self) StartLight1:Spawn() StartLight1:Activate() StartLight1:SetParent(self) StartLight1:Fire("TurnOn", "", 0) self:DeleteOnRemove(StartLight1) self.IdleSd = CreateSound(self, "vj_hlr/fx/alien_cycletone.wav") self.IdleSd:SetSoundLevel(80) self.IdleSd:Play() for i = 0, 0.8, 0.2 do -- Create 5 energy charges timer.Simple(i, function() if IsValid(self) && IsValid(self.Assignee) then local charge = ents.Create("sent_vj_hlr1_orb_crystal_charge") charge:SetAngles(self.Assignee:GetAngles()) charge:SetPos(self:GetPos() + self:GetUp()*50) charge.Assignee = self.Assignee charge:Spawn() charge:Activate() //charge:SetParent(self) self.Assignee:DeleteOnRemove(charge) table.insert(self.Assignee.Nih_Charges, charge) end end) end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:Think() self:NextThink(CurTime()) return true end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:OnTakeDamage(dmginfo) self:SetHealth(self:Health() - dmginfo:GetDamage()) self:EmitSound(VJ_PICK({"vj_hlr/fx/glass1.wav","vj_hlr/fx/glass2.wav","vj_hlr/fx/glass3"}), 70) if self:Health() <= 0 then local spr = ents.Create("env_sprite") spr:SetKeyValue("model","vj_hl/sprites/fexplo1.vmt") spr:SetKeyValue("GlowProxySize","2.0") spr:SetKeyValue("HDRColorScale","1.0") spr:SetKeyValue("renderfx","14") spr:SetKeyValue("rendermode","5") spr:SetKeyValue("renderamt","255") spr:SetKeyValue("disablereceiveshadows","0") spr:SetKeyValue("mindxlevel","0") spr:SetKeyValue("maxdxlevel","0") spr:SetKeyValue("framerate","15.0") spr:SetKeyValue("spawnflags","0") spr:SetKeyValue("scale","7") spr:SetPos(self:GetPos() + Vector(0,0,90)) spr:Spawn() spr:Fire("Kill","",0.9) util.VJ_SphereDamage(self, self, self:GetPos(), 100, 50, DMG_NERVEGAS, true, true) self:EmitSound("vj_hlr/fx/xtal_down1.wav", 100) self:EmitSound(VJ_PICK({"vj_hlr/fx/bustglass1.wav","vj_hlr/fx/bustglass2.wav"}), 70) self:Remove() end end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:OnRemove() VJ_STOPSOUND(self.IdleSd) end