--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] /*-------------------------------------------------- *** Copyright (c) 2012-2023 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. --------------------------------------------------*/ AddCSLuaFile() ENT.Base = "prop_vj_animatable" ENT.Type = "anim" ENT.PrintName = "Xen Spore (Large)" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod." ENT.Instructions = "Don't change anything." ENT.Category = "VJ Base" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ if !SERVER then return end function ENT:CustomOnInitialize() self:SetModel("models/vj_hlr/hl1/fungus(large).mdl") self:SetCollisionBounds(Vector(70, 70, 250), Vector(-70, -70, 0)) self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_BBOX) self:ResetSequence("Idle1") end