--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Only add this entity, if the server has CSGO if SERVER and not file.Exists("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_01_unlit.mdl","GAME") then return end AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_anim" ENT.PrintName = "Small Candle" ENT.Author = "Nak" ENT.Purpose = "A cursed candle" ENT.Instructions = "Place it somewhere" ENT.Category = "StormFox2" ENT.Editable = true ENT.Spawnable = true ENT.AdminOnly = false local ran_tab = { Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_01_unlit.mdl"), Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_02_unlit.mdl"), Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_03_unlit.mdl"), } function ENT:Lit() if self._lit then return end self._lit = true self:SetModel( string.gsub(self:GetModel(), "unlit.mdl$", "lit.mdl") ) end local snd_tab = { Sound("player/halloween/ghost_swish_c_01.wav"), Sound("player/halloween/ghost_swish_c_02.wav"), Sound("player/halloween/ghost_swish_c_03.wav"), Sound("player/halloween/ghost_swish_c_04.wav") } function ENT:UnLit() if not self._lit then return end self._lit = false self:SetModel( string.gsub(self:GetModel(), "_lit.mdl$", "_unlit.mdl") ) self:EmitSound((table.Random(snd_tab)), 50, math.random(75, 125), 0.5) end function ENT:Initialize() self._lit = false if SERVER then self:SetModel( (table.Random(ran_tab)) ) self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics self:SetSolid( SOLID_VPHYSICS ) -- Toolbox end self.RenderMode = 1 self:SetRenderMode(RENDERMODE_TRANSALPHA) end if SERVER then function ENT:SpawnFunction( ply, tr, ClassName ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 0.1 local ent = ents.Create( ClassName ) ent:SetPos( SpawnPos ) ent:SetAngles(Angle(0,ply:EyeAngles().y + 180,0)) ent:Spawn() ent:Activate() return ent end function ENT:Think() self:NextThink( CurTime() + 7 ) if StormFox2.Time.IsNight() and self:WaterLevel() < 1 then self:Lit() else self:UnLit() end return true end else function ENT:Draw() self:DrawModel() end end