--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] matproxy.Add( { name = "SkyPaint", init = function( self, mat, values ) end, bind = function( self, mat, ent ) local skyPaint = g_SkyPaint if ( !IsValid( skyPaint ) ) then return end local values = skyPaint:GetNetworkVars() mat:SetVector( "$TOPCOLOR", values.TopColor ) mat:SetVector( "$BOTTOMCOLOR", values.BottomColor ) mat:SetVector( "$DUSKCOLOR", values.DuskColor ) mat:SetFloat( "$DUSKSCALE", values.DuskScale ) mat:SetFloat( "$DUSKINTENSITY", values.DuskIntensity ) mat:SetFloat( "$FADEBIAS", values.FadeBias ) mat:SetFloat( "$HDRSCALE", values.HDRScale ) mat:SetVector( "$SUNNORMAL", values.SunNormal ) mat:SetVector( "$SUNCOLOR", values.SunColor ) mat:SetFloat( "$SUNSIZE", values.SunSize ) if ( values.DrawStars ) then mat:SetInt( "$STARLAYERS", values.StarLayers ) mat:SetFloat( "$STARSCALE", values.StarScale ) mat:SetFloat( "$STARFADE", values.StarFade ) mat:SetFloat( "$STARPOS", values.StarSpeed * RealTime() ) mat:SetTexture( "$STARTEXTURE", values.StarTexture ) else mat:SetInt( "$STARLAYERS", 0 ) end end } )