--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if game.SinglePlayer() then if SERVER then util.AddNetworkString('pac_footstep') util.AddNetworkString('pac_footstep_request_state_update') util.AddNetworkString('pac_signal_mute_footstep') hook.Add("PlayerFootstep", "footstep_fix", function(ply, pos, _, snd, vol) net.Start("pac_footstep_request_state_update") net.Send(ply) net.Start("pac_footstep") net.WriteEntity(ply) net.WriteVector(pos) net.WriteString(snd) net.WriteFloat(vol) net.Broadcast() end) net.Receive("pac_signal_mute_footstep", function(len,ply) local b = net.ReadBool() ply.pac_mute_footsteps = b if ply.pac_mute_footsteps then hook.Add("PlayerFootstep", "pac_footstep_silence", function() return b end) else hook.Remove("PlayerFootstep", "pac_footstep_silence") end end) end if CLIENT then net.Receive("pac_footstep", function(len) local ply = net.ReadEntity() local pos = net.ReadVector() local snd = net.ReadString() local vol = net.ReadFloat() if ply:IsValid() then hook.Run("pac_PlayerFootstep", ply, pos, snd, vol) end end) net.Receive("pac_footstep_request_state_update", function() net.Start("pac_signal_mute_footstep") net.WriteBool(LocalPlayer().pac_mute_footsteps) net.SendToServer() end) end else hook.Add("PlayerFootstep", "footstep_fix", function(ply, pos, _, snd, vol) return hook.Run("pac_PlayerFootstep", ply, pos, snd, vol) end) end