--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] return { ["legacy bone"] = "旧版本骨骼工具", ["legacy clip"] = "旧版本裁剪工具", ["legacy entity"] = "旧版本实体工具", ["legacy light"] = "旧版本光源工具", ["legacy model"] = "旧版本模型工具", ["legacy ogg"] = "旧版本ogg音频工具", ["legacy trail"] = "旧版本尾迹工具", ["legacy trail"] = "旧版本尾迹工具", ["legacy material"] = "旧版本材质工具", ["legacy webaudio"] = "旧版本URL音频工具", ["legacy experimental bone"] = "旧版本实验性骨骼工具", ["legacy"] = "旧版本工具-如果不习惯新版可以使用", ["target entiny"] = "目标实体", ["parent"] = "父级", ["strain"] = "张力", ["sphere"] = "范围", ["spread"] = "散布", ["Right click to cancel"] = "右键关闭", ["mass"] = "质量", ["load vmt"] = "加载vmt文件", ["material override"] = "材质覆盖", ["no lod"] = "无多层次细节", ["motion blur"] = "运动模糊", ["collisions"] = "碰撞", ["face poser"] = "面部工具", ["load from clipboard"] = "在剪贴板导入", ["to clipboard"] = "保存至剪贴板", ["request"] = "刷新", ["request"] = "刷新", ["sprite path"] = "贴图", ["right upperarm"] = "右上臂", ["neck"] = "脖子", ["size y"] = "Y轴坐标", ["draw shadow"] = "绘画阴影", ["copy"] = "复制", ["start size"] = "初始大小", ["clip"] = "裁剪工具", ["size"] = "大小", ["reset view"] = "重置视角", ["right calf"] = "右腿", ["effect"] = "特效", ["max"] = "最大", ["angles"] = "角度", ["left foot"] = "左脚", ["font"] = "字体", ["wear"] = "穿戴", ["load"] = "加载", ["bodygroup state"] = "身体状态", ["size x"] = "X轴坐标", ["relative bones"] = "相对骨骼", ["scale"] = "比例", ["follow"] = "跟随", ["outline color"] = "轮廓颜色", ["left thigh"] = "左大腿", ["bone"] = "骨骼", ["invert"] = "反转", ["double face"] = "双面", ["clear"] = "清空衣架", ["right forearm"] = "右前臂", ["left hand"] = "右手", ["left upperarm"] = "左上臂", ["false"] = "否", ["alpha"] = "透明度", ["use lua"] = "使用Lua", ["sprite"] = "精灵", ["my outfit"] = "我的衣架", ["right hand"] = "右手", ["angle velocity"] = "角旋转速度", ["right clavicle"] = "右锁骨", ["outline"] = "概要", ["string"] = "执行命令", ["left clavicle"] = "左锁骨", ["color"] = "颜色", ["save"] = "保存", ["parent name"] = "名称", ["toggle t pose"] = "切换姿势", ["outline alpha"] = "概要透明度", ["remove"] = "删除", ["spine 4"] = "脊柱4", ["skin"] = "皮肤", ["command"] = "命令行", ["material"] = "材质", ["sound"] = "音效", ["fullbright"] = "最大亮度", ["true"] = "开启", ["camera FOV"] = "相机视野", ["spine 2"] = "脊柱2", ["bone merge"] = "合并骨骼", ["animation"] = "动画", ["spine 1"] = "脊柱1", ["text"] = "文字", ["rate"] = "速度", ["operator"] = "查找", ["settings"] = "过滤器设置", ["wear filter"] = "谁可以看到你的PAC", ["outfit filter"] = "你可以看到谁的PAC", ["spine"] = "脊柱", ["loop"] = "循环", ["clone"] = "克隆", ["position"] = "位置", ["model"] = "模型", ["sequence name"] = "选择动作", ["left toe"] = "左脚趾", ["pelvis"] = "骨盆", ["pitch"] = "音高", ["right toe"] = "右脚趾", ["add parts to me!"] = "给我添加零件", ["group"] = "组", ["right foot"] = "右脚", ["aim part name"] = "目标瞄准昵称", ["left calf"] = "左小腿", ["rotate origin"] = "旋转原点", ["trail path"] = "尾迹材质", ["reset eye angles"] = "重置眼睛角度", ["volume"] = "音量", ["entity"] = "实体", ["modify"] = "修改", ["draw weapon"] = "显示武器", ["hide"] = "隐藏", ["length"] = "长度", ["offset"] = "抵销", ["input multiplier"] = "输入倍数", ["input divider"] = "输入分频", ["owner name"] = "所有者名称", ["head"] = "头部", ["bodygroup"] = "身体", ["brightness"] = "亮度", ["eye angles"] = "跟随眼睛角度", ["event"] = "事件", ["trail"] = "尾迹", ["arguments"] = "论点", ["name"] = "名称", ["right thigh"] = "右大腿", ["ping pong loop"] = "播放后倒放后播放循环", ["min"] = "最小", ["left forearm"] = "左前臂", ["light"] = "光源", ["rendering"] = "渲染", ["language"] = "语言", ["exit"] = "退出", ["help"] = "帮助", ["modifiers"] = "装饰类", ["t pose"] = "T字姿势", ["hide editor"] = "隐藏编辑器", ["camera follow"] = "相机跟随", ["reset view position"] = "重置相机位置", ["about"] = "关于PAC3", ["advanced mode"] = "高级模式", ["inverse collapse/expand controls"] = "反向折叠/展开控件", ["enable shift+move/rotate clone"] = "启用shift+移动/旋转克隆", ["view"] = "视图", ["options"] = "选项", ["player"] = "玩家", ["tools"] = "工具", ["remember editor position"] = "保留编辑位置", ["position grid size"] = "位置网格大小", ["angles grid size"] = "角度网格大小", ["cut"] = "剪辑", ["paste"] = "粘贴", ["ogg"] = "音频", ["paste properties"] = "粘贴属性", ["fog"] = "雾", ["render attachments as bones"] = "将附件渲染为骨骼", ["automatic property size"] = "自动属性大小", ["beam"] = "绳索工具", ["halo"] = "光晕", ["flex"] = "表情", ["decal"] = "贴图", ["proxy"] = "计算器", ["experimental"] = "实验性工具", ["advanced"] = "高级", ["custom animation"] = "定制动画", ["projectile"] = "弹丸", ["camera"] = "相机", ["gesture"] = "姿态", ["holdtype"] = "holdtype工具", ["poseparameter"] = "姿势参数", ["submaterial"] = "子材质工具", ["jiggle"] = "跟随工具", ["physics"] = "物理效果", ["effects"] = "特效", ["particles"] = "粒子效果", ["right click to add parts"] = "右键单击以添加物品", ["shake"] = "震动效果", ["sunbeams"] = "阳光效果", ["webaudio"] = "外链音频", ["woohoo"] = "马赛克", ["load from url"] = "加载URL", ["backups"] = "备份", ["outfit backups"] = "衣架备份", ["new file"] = "新文档", ["new directory"] = "新目录", ["average render time"] = "平均渲染时间", ["generic"] = "通用", ["duplicate"] = "重复", ["is explicit"] = "是清晰的", ["orientation"] = "取向", ["appearance"] = "呈现", ["draw order"] = "绘制顺序", ["weapon"] = "武器", ["material 3d"] = "3D材料", ["material 2d"] = "2D材料", ["player config"] = "玩家配置", ["player movement"] = "玩家数据", ["material refract"] = "易碎材料", ["projected texture"] = "电灯光源", ["material eye refract"] = "材料折射率", ["no outfit reflections"] = "没有服装反射", ["render objects outside visible fov"] = "在可见视野外渲染对象", ["render projected textures (flashlight)"] = "渲染投影纹理(手电筒)", ["examples"] = "样例", ["auto load (your spawn outfit)"] = "自动保存(您的衣架)", ["Camera FOV"] = "摄像机视野", ["expression"]= "表达式", ["additive"]= "叠加", ["affect children"]= "作用在子级", ["input"]= "输入", ["pow"]= "功率", ["player angles"]= "玩家角度", ["axis"]= "轴", ["variable name"]= "变量名", ["angle offset"]= "角度", ["position offset"]="位置", ["alternative bones"]= "单个骨骼", ["owner entity"]= "应用到所有者", ["use player color"]= "使用玩家颜色", ["use weapon color"]= "使用武器颜色", ["blur length"]= "模糊长度", ["blur spacing"]= "模糊留存时间", ["blend mode"]= "混合模式", ["no lighting"]= "没有阴影", ["bone power"]= "骨骼力度", ["animation type"]= "动画模式", ["set start"]= "设置开始点", ["reverse"]= "倒放", ["duplicate to end"]= "复制到结尾", ["no model"]= "不会照射到模型", ["no world"]= "不会照射到世界", ["mute footsteps"]= "隐藏脚步声", ["mute sounds"]= "隐藏音效", ["hide bullets"]= "隐藏子弹", ["hide physgun beam"]= "隐藏物理枪光束", ["blood color"]= "血液颜色", ["noclip"]= "飞行模式", ["gravity"]= "重力", ["jump height"]= "跳跃力", ["texture"]= "材质", ["f o v"]= "视野", ["end size"]= "结束大小", ["start color"]= "开始颜色", ["end color"]= "结束颜色", ["start alpha"]= "开始透明度", ["end alpha"]= "结束透明度", ["no draw"]= "不显示", ["class"]= "选择", ["speed"]= "速度", ["add owner speed"]= "算入所有者的速度", ["damping"]= "抑制(阻尼)", ["radius"]= "半径", ["damage radius"]= "伤害半径", ["attract mode"]= "吸引模式", ["attract"]= "吸引", ["physical"]= "物理效果", ["life time"]= "残留时间", ["sticky"]= "接地后固定", ["bullet impact"]= "以子弹输出", ["damage"]= "伤害", ["damage type"]= "伤害类型", ["outfit part name"]= "弹丸模型昵称", ["weight"]= "幅度", ["walk"]= "慢走", ["crouch walk"]= "蹲下慢走", ["reload stand"]= "换弹站立", ["jump"]= "跳跃", ["attack stand primaryfire"]= "站立攻击", ["swim"]= "游泳", ["attack crouch primaryfire"]= "蹲下攻击", ["swim idle"]= "游泳站立", ["reload crouch"]= "蹲下换弹", ["crouch idle"]= "蹲下", ["stand idle"]= "站立", ["run"]= "跑步", ["air"]= "在空中", ["sitting"]= "坐下", ["end point name"]= "结束点昵称", ["frequency"]= "弯曲度", ["width"]= "粗细度", ["passes"]= "光晕大小", ["blur x"]= "水平模糊", ["blur y"]= "垂直模糊", ["amount"]= "扩散量", ["constant velocity"]= "偏移", ["constrain x"]= "锁死X轴", ["constrain y"]= "锁死Y轴", ["constrain z"]= "锁死Z轴", ["ground"]= "接地", ["box"]= "盒子", ["max speed"]= "最高速度", ["play on footstep"]= "播放在脚步上", ["fire delay"]= "频率", ["number particles"]= "数量", ["position spread"]= "扩散量", ["die time"]= "消失时间", ["start length"]= "开始长度", ["end length"]= "结束长度", ["lighting"]= "明亮", ["darken"]= "变暗量", ["hide entity"]= "隐藏实体", ["start"]= "开始", ["end"]= "结束", ["eye target name"]= "眼睛看向的方向", ["sub materials"]= "子贴图", ["function"]= "函数", ["hide mesh"]= "隐藏骨骼", ["invert hide mesh"]= "反向隐藏骨骼", ["run speed"]= "跑步速度", ["walk speed"]= "慢走速度", ["stretch"]= "伸展", ["center attraction"]= "向中心吸引", ["ignore z"]= "忽视阻挡物品", ["weapon hold type"]= "拿起特定武器时使用holdtype", ["invert frames"]= "倒放", ["delay"]= "延迟发射", ["collide with owner"]= "对所有者有效", ["jiggle angle"]= "跟随角度", ["jiggle position"]= "跟随位置", ["draw view model"]= "调整第一人称视角", ----tools------ ["fix origin"] = "固定原点", ["replace ogg with webaudio"] = "将音乐替换为链接地址", ["copy global id"] = "复制全局ID", ["use legacy scale"] = "使用传统规模", ["scale this and children"] = "缩放这个和子对象", ["free children from part"] = "从一部分中释放子对象", ["square model scales..."] = "方形模型比例...", ["show only with active weapon"] = "仅显示有效武器", ["import editor tool from file..."] = "从文件中导入编辑器工具...", ["import editor tool from url..."] = "从链接中导入编辑器工具...", ["round numbers"] = "整数", ["clear names"] = "清除名字", ["record surrounding props to pac"] = "将周围的道具记录到pac", ["populate with bones"] = "人体骨骼显示", ["populate with dummy bones"] = "人体软骨骼显示", ["print part info"] = "打印部件信息", ["dump player submaterials"] = "转储播放器子材料", ["stop all custom animations"] = "停止所有自定义动画", ["copy from faceposer tool"] = "复制脸部造型工具", ["spawn as props"] = "作为PROP产生", ["Convert group of models to Expression 2 holograms "] = "将组模型转换为E2 holo", ----bones------ ["scale children"] = "同时缩放子级骨骼", ["move children to origin"] = "子级骨骼移动到原点", ["follow angles only"] = "仅跟随角度", ["right finger 1"] = "食指", ["right finger 3"] = "无名指", ["right finger 4"] = "小指", ["right finger 2"] = "中指", ["left finger 1"] = "食指", ["left finger 3"] = "无名指", ["left finger 4"] = "小指", ["left finger 2"] = "中指", -- Animation ["sequence name"] = "序列名称", ["owner cycle"] = "直接套用到所有者", ["physgun"] = "物理枪", ["zombie"] = "僵尸", ["angry"] = "愤怒", ["camera"] = "相机", ["crossbow"] = "弩箭", ["duel"] = "双持", ["fist"] = "拳头", ["grenade"] = "手榴弹", ["knife"] = "刀", ["magic"] = "魔法", ["melee"] = "剑1", ["melee2"] = "剑2", ["meleeangry"] = "弯腰持剑", ["normal"] = "普通", ["passive"] = "被动", ["pistol"] = "手枪", ["revolver"] = "左轮", ["rpg"] = "RPG", ["scared"] = "惊慌的", ["shotgut"] = "霰弹枪", ["slam"] = "绊雷", ["suitcase"] = "手提箱", ["smg"] = "SMG", ---face pose ["face pose"] = "面部造型", ["preset"] = "预设", }