--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] return { ["trail"] = "trainee", ["texture filter"] = "filtre de texture", ["show only with active weapon"] = "montrer seulement avec l'arme activee", ["parent velocity length"] = "vitesse du parent", ["operator"] = "operateur", ["equal"] = "egal a", ["owner velocity right"] = "vitesse droite du proprietaire", ["owner velocity length"] = "vitesse du proprietaire", ["timerx"] = "minuteurx", ["shake"] = "secouer", ["entity class"] = "classe de l'entite", ["load from url"] = "charger a partir d'un lien", ["owner velocity forward"] = "vitesse avant du proprietaire", ["light"] = "lumiere", ["event"] = "evenement", ["follow part name"] = "nom de la partie a suivre", ["is crouching"] = "est accroupi", ["language"] = "langue", ["lock 1"] = "verrouiller 1", ["find"] = "trouver", ["orientation"] = "orientation", ["help"] = "aide", ["play count"] = "nombre de lectures", ["generic"] = "generique", ["movement"] = "mouvement", ["appearance"] = "apparence", ["behavior"] = "comportement", ["speed"] = "vitesse", ["projectile"] = "tir de projectile", ["life time"] = "duree de vie", ["radius"] = "rayon", ["damage radius"] = "rayon de degats", ["aim dir"] = "pointer vers mouvement", ["damage"] = "degats", ["damage type"] = "type de degats", ["delay"] = "delai", ["mass"] = "masse", ["attract"] = "force d'attraction", ["attract mode"] = "mode d'attraction", ["attract radius"] = "distance d'attraction", ["outfit part name"] = "nom de piece pour visuel de l'obus", ["physical"] = "physique", ["collide with owner"] = "collision avec proprietaire", ["remove on collide"] = "disparaitre apres collision", ["bullet impact"] = "trou d'impact", ["command"] = "commande", ["events"] = "evenements", ["weapon"] = "arme", ["size"] = "taille", ["clone"] = "cloner", ["has weapon"] = "a une arme", ["load parts"] = "charger les pieces", ["load"] = "charger", ["hide editor"] = "cacher l'editeur", ["hide entity"] = "cacher l'entite", ["health lost"] = "sante perdue", ["name"] = "nom", ["particles"] = "particules", ["start size"] = "taille au debut", ["end size"] = "taille a la fin", ["start color"] = "couleur au debut", ["end color"] = "couleur a la fin", ["follow"] = "suivre", ["additive"] = "additif", ["fire delay"] = "delai de tir", ["number particles"] = "nombre de particules", ["position spread"] = "etalement", ["position spread2"] = "etalement2", ["die time"] = "duree de vie", ["start length"] = "longueur initiale", ["end length"] = "longueur finale", ["particle angle"] = "angle des particules", ["velocity"] = "vitesse", ["spread"] = "precision", ["air resistance"] = "resistance a l'air", ["gravity"] = "gravite", ["collide"] = "collisions", ["is on ground"] = "est sur le sol", ["loop"] = "boucle", ["above"] = "dessus", ["reset view"] = "reinitialiser la vue", ["reset view position"] = "reinitialiser la position de vue", ["reset eye angles"] = "reinitialiser les angles des yeux", ["physics"] = "physiques", ["draw weapon"] = "dessiner l'arme", ["lock 0"] = "verrouiller 0", ["true"] = "vrai", ["position offset"] = "decalement de position", ["weapon class"] = "classe de l'arme", ["jiggle"] = "tremousser", ["new file"] = "nouveau fichier", ["advanced"] = "avance", ["color"] = "couleur", ["skirt"] = "jupe", ["hide weapon"] = "cacher l'arme", ["player"] = "joueur", ["ammo"] = "munitions", ["parent velocity forward"] = "vitesse avant du parent", ["exit"] = "quitter", ["alternative bones"] = "os alternatifs", ["revert"] = "revenir", ["modified"] = "modifie", ["angle offset"] = "decalage d'angle", ["sunbeams"] = "rayons de soleil", ["remove"] = "enlever", ["max pitch"] = "hauteur max", ["volume"] = "volume", ["ok"] = "ok", ["ogg"] = "ogg", ["outline"] = "contour", ["invert"] = "inverser", ["holdtype"] = "holdtype", ["alternative scaling"] = "aggrandissement alternatif", ["tint color"] = "couleur de teinte", ["is in noclip"] = "est en noclip", ["show editor"] = "montrer l'editeur", ["play on footstep"] = "jouer a chaque pas", ["parent velocity up"] = "vitesse haut du parent", ["paste"] = "coller", ["wear on server"] = "porter sur le serveur", ["request outfits"] = "requete des outfits au serveur", ["panic"] = "arreter PAC pour debugger", ["wear parts"] = "porter les pieces", ["toggle focus"] = "activer/desactiver le focus", ["toggle basic mode"] = "activer/desactiver le mode basique", ["scale"] = "echelle", ["pitch"] = "tonalite du son", ["aim part name"] = "piece a viser", ["end part name"] = "piece de fin", ["target part name"] = "piece ciblee", ["draw order"] = "odre de dessin", ["width"] = "largeur", ["width bend"] = "largeur la courbe", ["width bend size"] = "courbe de la largeur", ["bend"] = "courbe", ["frequency"] = "frequence", ["texture stretch"] = "etirer texture", ["texture scroll"] = "glissement de texture", ["is under water"] = "est dans l'eau", ["view"] = "vue", ["clip"] = "clipper", ["is voice chatting"] = "parle vocalement", ["copy global id"] = "copier globalement les id", ["copy"] = "copier", ["equal or below"] = "egal ou inferieur a", ["draw distance"] = "distance de dessin", ["hide"] = "cacher", ["position"] = "position", ["duplicate"] = "dupliquer", ["editor"] = "editeur", ["timer"] = "minuteur", ["is client"] = "est client", ["operators"] = "operateurs", ["edit"] = "editer", ["modifiers"] = "modificateurs", ["effects"] = "effets", ["sound"] = "son", ["owner armor"] = "armure du proprietaire", ["sound level"] = "volume du son", ["equal or above"] = "egal ou superieur a", ["enable"] = "activer", ["eye angles"] = "angles des yeux", ["footstep"] = "a chaque pas", ["fog"] = "brouillard", ["health"] = "vie/sante", ["false"] = "faux", ["put parts in submenu"] = "pieces mises en sous-menu", ["translation editor"] = "editeur de traduction", ["min pitch"] = "hauteur min. du son", ["material"] = "materiau", ["filename:"] = "nom du fichier:", ["group"] = "groupe", ["filter type"] = "type de filtre", ["find simple"] = "trouver simple", ["fall apart on death"] = "effondrer quand mort", ["font"] = "police", ["fullbright"] = "illumination pleine", ["brightness"] = "brillance", ["getting started"] = "commencer", ["affect children only"] = "affecter pieces contenues seulement", ["draw in reflections"] = "dessiner en reflexions", ["is flashlight on"] = "lampe est allumee", ["owner entity"] = "entite du proprietaire", ["lock 2"] = "verouiller 2", ["save"] = "sauvegarder", ["pause on hide"] = "pauser quand cachee", ["tools"] = "outils", ["maybe"] = "peut etre", ["owner velocity up"] = "vitesse haut du proprietaire", ["vehicle class"] = "classe du vehicule", ["spawn as props"] = "Faire apparaitre comme props", ["save parts"] = "sauvgarder parts", ["outline alpha"] = "alpha du contour", ["parent velocity right"] = "vitesse droite du parent", ["show weapon"] = "montrer l'arme", ["about"] = "a propos", ["options"] = "options", ["show deprecated features"] = "montrer caracteristiques obsoletes", ["draw shadow"] = "dessiner ombres", ["parent name"] = "nom du parent", ["alpha"] = "alpha", ["show in firstperson"] = "montrer en premiere personne", ["examples"] = "exemples", ["advanced mode"] = "mode avance", ["stop on hide"] = "arreter quand cachee", ["owner name"] = "nom du proprietaire", ["overlapping"] = "chevauchement", ["effect"] = "effets", ["wear"] = "porter", ["say"] = "dire", ["sequence name"] = "nom de la sequence", ["outline color"] = "couleur du contour", ["other"] = "autres", ["light blend"] = "melange de lumiere", ["mute footsteps"] = "assourdir les pas", ["move speed"] = "vitesse de mouvement", ["t pose"] = "position t", ["text"] = "texte", ["model name"] = "nom du modele", ["owner health"] = "sante du proprietaire", ["toggle camera follow"] = "activer le suivi de la camera", ["camera follow"] = "suivi de la camera", ["time"] = "temps", ["position grid size"] = "taille de la grille de position", ["not equal"] = "pas egal a", ["toggle t pose"] = "activer la position t", ["scale this and children"] = "agrandir/rapetisser cette piece et ses contenus", ["clear names"] = "effacer les noms", ["gesture"] = "geste", ["beam"] = "corde", ["new directory"] = "nouveau dossier", ["clear"] = "effacer", ["rendering"] = "rendu", ["no outfit reflections"] = "pas de reflets de pac", ["render objects outside of fov"] = "dessiner objets hors du champ de vision", ["render projected textures (flashlight)"] = "dessiner lampes", ["is explicit"] = "est explicite", ["use player color"] = "couleur du joueur", ["use weapon color"] = "couleur du physgun" }