--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local mat_ColorMod = Material( "pp/colour" ) mat_ColorMod:SetTexture( "$fbtexture", render.GetScreenEffectTexture() ) --[[--------------------------------------------------------- Register the convars that will control this effect -----------------------------------------------------------]] local pp_colormod = CreateClientConVar( "pp_colormod", "0", false, false ) local pp_colormod_addr = CreateClientConVar( "pp_colormod_addr", "0", true, false ) local pp_colormod_addg = CreateClientConVar( "pp_colormod_addg", "0", true, false ) local pp_colormod_addb = CreateClientConVar( "pp_colormod_addb", "0", true, false ) local pp_colormod_brightness = CreateClientConVar( "pp_colormod_brightness", "0", true, false ) local pp_colormod_contrast = CreateClientConVar( "pp_colormod_contrast", "1", true, false ) local pp_colormod_color = CreateClientConVar( "pp_colormod_color", "1", true, false ) local pp_colormod_mulr = CreateClientConVar( "pp_colormod_mulr", "0", true, false ) local pp_colormod_mulg = CreateClientConVar( "pp_colormod_mulg", "0", true, false ) local pp_colormod_mulb = CreateClientConVar( "pp_colormod_mulb", "0", true, false ) local pp_colormod_inv = CreateClientConVar( "pp_colormod_inv", "0", true, false ) function DrawColorModify( tab ) render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() ) for k, v in pairs( tab ) do mat_ColorMod:SetFloat( k, v ) end render.SetMaterial( mat_ColorMod ) render.DrawScreenQuad() end hook.Add( "RenderScreenspaceEffects", "RenderColorModify", function() if ( !pp_colormod:GetBool() ) then return end if ( !GAMEMODE:PostProcessPermitted( "color mod" ) ) then return end local tab = {} tab[ "$pp_colour_addr" ] = pp_colormod_addr:GetFloat() * 0.02 tab[ "$pp_colour_addg" ] = pp_colormod_addg:GetFloat() * 0.02 tab[ "$pp_colour_addb" ] = pp_colormod_addb:GetFloat() * 0.02 tab[ "$pp_colour_brightness" ] = pp_colormod_brightness:GetFloat() tab[ "$pp_colour_contrast" ] = pp_colormod_contrast:GetFloat() tab[ "$pp_colour_colour" ] = pp_colormod_color:GetFloat() tab[ "$pp_colour_mulr" ] = pp_colormod_mulr:GetFloat() * 0.1 tab[ "$pp_colour_mulg" ] = pp_colormod_mulg:GetFloat() * 0.1 tab[ "$pp_colour_mulb" ] = pp_colormod_mulb:GetFloat() * 0.1 tab[ "$pp_colour_inv" ] = pp_colormod_inv:GetFloat() DrawColorModify( tab ) end ) list.Set( "PostProcess", "#colormod_pp", { icon = "gui/postprocess/colourmod.png", convar = "pp_colormod", category = "#shaders_pp", cpanel = function( CPanel ) CPanel:AddControl( "Header", { Description = "#colormod_pp.desc" } ) CPanel:AddControl( "CheckBox", { Label = "#colormod_pp.enable", Command = "pp_colormod" } ) local params = { Options = {}, CVars = {}, MenuButton = "1", Folder = "colormod" } params.Options[ "#preset.default" ] = { pp_colormod_addr = "0", pp_colormod_addg = "0", pp_colormod_addb = "0", pp_colormod_brightness = "0", pp_colormod_contrast = "1", pp_colormod_color = "1", pp_colormod_mulr = "0", pp_colormod_mulg = "0", pp_colormod_mulb = "0", pp_colormod_inv = "0" } params.CVars = table.GetKeys( params.Options[ "#preset.default" ] ) CPanel:AddControl( "ComboBox", params ) CPanel:AddControl( "Slider", { Label = "#colormod_pp.brightness", Command = "pp_colormod_brightness", Type = "Float", Min = "-2", Max = "2" } ) CPanel:AddControl( "Slider", { Label = "#colormod_pp.contrast", Command = "pp_colormod_contrast", Type = "Float", Min = "0", Max = "10" } ) CPanel:AddControl( "Slider", { Label = "#colormod_pp.color", Command = "pp_colormod_color", Type = "Float", Min = "0", Max = "5" } ) CPanel:AddControl( "Slider", { Label = "#colormod_pp.invert", Command = "pp_colormod_inv", Type = "Float", Min = "0", Max = "1" } ) CPanel:AddControl( "Color", { Label = "#colormod_pp.color_add", Red = "pp_colormod_addr", Green = "pp_colormod_addg", Blue = "pp_colormod_addb", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } ) CPanel:AddControl( "Color", { Label = "#colormod_pp.color_multiply", Red = "pp_colormod_mulr", Green = "pp_colormod_mulg", Blue = "pp_colormod_mulb", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } ) end } )