--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if not file.Exists( "includes/circles/circles.lua", "LUA" ) then return end local circles = include("includes/circles/circles.lua") local CircleMain local CircleMainRed local CircleRedLine local screenw = ScrW() local screenh = ScrH() local Widescreen = (screenw / screenh) > (4 / 3) local sizex = screenw * (Widescreen and 1 or 1.32) local sizey = screenh local xpos = sizex * 0.02 local ypos = sizey * 0.8 local x = xpos * (Widescreen and 43.5 or 32) local y = ypos * 1.015 local radius = 0.085 * sizex local startang = 105 local lights_on = Material( "simfphys/hud/low_beam_on" ) local lights_on2 = Material( "simfphys/hud/high_beam_on" ) local lights_off = Material( "simfphys/hud/low_beam_off" ) local fog_on = Material( "simfphys/hud/fog_light_on" ) local fog_off = Material( "simfphys/hud/fog_light_off" ) local cruise_on = Material( "simfphys/hud/cc_on" ) local cruise_off = Material( "simfphys/hud/cc_off" ) local hbrake_on = Material( "simfphys/hud/handbrake_on" ) local hbrake_off = Material( "simfphys/hud/handbrake_off" ) local HUD_1 = Material( "simfphys/hud/hud" ) local HUD_2 = Material( "simfphys/hud/hud_center" ) local HUD_3 = Material( "simfphys/hud/hud_center_red" ) local ForceSimpleHud = not file.Exists( "materials/simfphys/hud/hud.vmt", "GAME" ) -- lets check if the background material exists, if not we will force the old hud to prevent fps drop local smHider = 0 local ShowHud = false local ShowHud_ms = false local AltHud = false local Hudmph = false local Hudmpg = false local Hudreal = false local hasCounterSteerEnabled = false local slushbox = false local hudoffset_x = 0 local hudoffset_y = 0 local turnmenu = KEY_COMMA cvars.AddChangeCallback( "cl_simfphys_hud", function( convar, oldValue, newValue ) ShowHud = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_hud_offset_x", function( convar, oldValue, newValue ) hudoffset_x = newValue end) cvars.AddChangeCallback( "cl_simfphys_hud_offset_y", function( convar, oldValue, newValue ) hudoffset_y = newValue end) cvars.AddChangeCallback( "cl_simfphys_althud", function( convar, oldValue, newValue ) AltHud = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_hudmph", function( convar, oldValue, newValue ) Hudmph = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_hudmpg", function( convar, oldValue, newValue ) Hudmpg = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_hudrealspeed", function( convar, oldValue, newValue ) Hudreal = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_ctenable", function( convar, oldValue, newValue ) hasCounterSteerEnabled = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_auto", function( convar, oldValue, newValue ) slushbox = tonumber( newValue )~=0 end) cvars.AddChangeCallback( "cl_simfphys_key_turnmenu", function( convar, oldValue, newValue ) turnmenu = tonumber( newValue ) end) ShowHud = GetConVar( "cl_simfphys_hud" ):GetBool() hudoffset_x = GetConVar( "cl_simfphys_hud_offset_x" ):GetFloat() hudoffset_y = GetConVar( "cl_simfphys_hud_offset_y" ):GetFloat() AltHud = GetConVar( "cl_simfphys_althud" ):GetBool() Hudmph = GetConVar( "cl_simfphys_hudmph" ):GetBool() Hudmpg = GetConVar( "cl_simfphys_hudmpg" ):GetBool() Hudreal = GetConVar( "cl_simfphys_hudrealspeed" ):GetBool() hasCounterSteerEnabled = GetConVar( "cl_simfphys_ctenable" ):GetBool() slushbox = GetConVar( "cl_simfphys_auto" ):GetBool() turnmenu = GetConVar( "cl_simfphys_key_turnmenu" ):GetInt() local function DrawCircle( X, Y, radius ) local segmentdist = 360 / ( 2 * math.pi * radius / 2 ) for a = 0, 360 - segmentdist, segmentdist do surface.DrawLine( X + math.cos( math.rad( a ) ) * radius, Y - math.sin( math.rad( a ) ) * radius, X + math.cos( math.rad( a + segmentdist ) ) * radius, Y - math.sin( math.rad( a + segmentdist ) ) * radius ) end end local sm_throttle = 0 local s_smoothrpm = 0 local function drawsimfphysHUD(vehicle) if not ShowHud then return end if vehicle:GetNWBool( "simfphys_NoHud", false ) then return end local maxrpm = vehicle:GetLimitRPM() local rpm = vehicle:GetRPM() local throttle = math.Round(vehicle:GetThrottle() * 100,0) local revlimiter = vehicle:GetRevlimiter() and (maxrpm > 2500) and (throttle > 0) local SimpleHudIsForced = vehicle:GetNWBool( "simfphys_NoRacingHud", false ) local powerbandend = math.min(vehicle:GetPowerBandEnd(), maxrpm - 1) local redline = math.max(rpm - powerbandend,0) / (maxrpm - powerbandend) local Active = vehicle:GetActive() and "" or "!" local speed = vehicle:GetVelocity():Length() local mph = math.Round(speed * 0.0568182,0) local kmh = math.Round(speed * 0.09144,0) local wiremph = math.Round(speed * 0.0568182 * 0.75,0) local wirekmh = math.Round(speed * 0.09144 * 0.75,0) local cruisecontrol = vehicle:GetIsCruiseModeOn() local gear = vehicle:GetGear() local DrawGear = not slushbox and (gear == 1 and "R" or gear == 2 and "N" or (gear - 2)) or (gear == 1 and "R" or gear == 2 and "N" or "(".. (gear - 2)..")") local o_x = hudoffset_x * screenw local o_y = hudoffset_y * screenh local fuel = vehicle:GetFuel() / vehicle:GetMaxFuel() local fueltype = vehicle:GetFuelType() local fueltype_color = color_white if fueltype == FUELTYPE_ELECTRIC then fueltype_color = Color(0,127,255,150) elseif fueltype == FUELTYPE_PETROL then fueltype_color = Color(240,200,0,150) elseif fueltype == FUELTYPE_DIESEL then fueltype_color = Color(255,60,0,150) end if AltHud and not ForceSimpleHud and not SimpleHudIsForced then local LightsOn = vehicle:GetLightsEnabled() local LampsOn = vehicle:GetLampsEnabled() local FogLightsOn = vehicle:GetFogLightsEnabled() local HandBrakeOn = vehicle:GetHandBrakeEnabled() s_smoothrpm = s_smoothrpm or 0 s_smoothrpm = math.Clamp(s_smoothrpm + (rpm - s_smoothrpm) * 0.3,0,maxrpm) local endang = startang + math.Round( (s_smoothrpm/maxrpm) * 255, 0) local c_ang = math.cos( math.rad(endang) ) local s_ang = math.sin( math.rad(endang) ) local ang_pend = startang + math.Round( (powerbandend / maxrpm) * 255, 0) local r_rpm = math.floor(maxrpm / 1000) * 1000 local in_red = s_smoothrpm < powerbandend surface.SetDrawColor( 255, 255, 255, 255 ) local mat = LightsOn and (LampsOn and lights_on2 or lights_on) or lights_off surface.SetMaterial( mat ) surface.DrawTexturedRect( x + radius * 1.15 + o_x, y - radius * 0.1 + o_y, sizex * 0.014, sizex * 0.014 ) local mat = FogLightsOn and fog_on or fog_off surface.SetMaterial( mat ) surface.DrawTexturedRect( x + radius * 1.12 + o_x, y - radius * 0.43 + o_y, sizex * 0.018, sizex * 0.018 ) local mat = cruisecontrol and cruise_on or cruise_off surface.SetMaterial( mat ) surface.DrawTexturedRect( x + radius * 1.11 + o_x, y - radius * 0.75 + o_y, sizex * 0.02, sizex * 0.02 ) local mat = HandBrakeOn and hbrake_on or hbrake_off surface.SetMaterial( mat ) surface.DrawTexturedRect( x + radius * 1.13 + o_x, y - radius * 1 + o_y, sizex * 0.018, sizex * 0.018 ) surface.SetMaterial( HUD_1 ) surface.DrawTexturedRect( x - radius + o_x, y - radius + 1 + o_y, radius * 2, radius * 2) surface.SetMaterial( in_red and HUD_2 or HUD_3 ) surface.DrawTexturedRect( x - radius + o_x, y - radius + 1 + o_y, radius * 2, radius * 2) draw.NoTexture() if not CircleMain then CircleMain = circles.New(CIRCLE_OUTLINED, radius, 0, 0, radius / 6.66) CircleMain:SetColor( Color(255,255,255,150) ) end CircleMain:SetX( x + o_x ) CircleMain:SetY( y + o_y ) CircleMain:SetStartAngle( startang ) CircleMain:SetEndAngle( math.min(endang,ang_pend) ) CircleMain() if not CircleRedLine then CircleRedLine = circles.New(CIRCLE_OUTLINED, radius, 0, 0, radius / 6.66) CircleRedLine:SetColor( Color(120,0,0,230) ) end CircleRedLine:SetX( x + o_x ) CircleRedLine:SetY( y + o_y ) CircleRedLine:SetStartAngle( ang_pend ) CircleRedLine:SetEndAngle( 360 ) CircleRedLine() if not CircleMainRed then CircleMainRed = circles.New(CIRCLE_OUTLINED, radius, 0, 0, radius / 6.66) CircleMainRed:SetColor( Color(255,0,0,140) ) end CircleMainRed:SetX( x + o_x ) CircleMainRed:SetY( y + o_y ) CircleMainRed:SetStartAngle( math.Round(ang_pend - 1,0) ) CircleMainRed:SetEndAngle( startang + (s_smoothrpm / maxrpm) * 255 ) CircleMainRed() --draw.Arc(x + o_x,y + o_y,radius,radius / 6.66,startang,math.min(endang,ang_pend),1,Color(255,255,255,150),true) --draw.Arc(x + o_x,y + o_y,radius,radius / 6.66,ang_pend,360,1,Color(120,0,0,230),true) --draw.Arc(x + o_x,y + o_y,radius,radius / 6.66,math.Round(ang_pend - 1,0),startang + (s_smoothrpm / maxrpm) * 255,1,Color(255,0,0,140),true) --draw.Arc(x + o_x,y + o_y,radius / 3.5,radius / 66,startang,360,15,Color(255,255,255,50),true) --draw.Arc(x + o_x,y + o_y,radius,radius / 6.66,startang,ang_pend,1,Color(150,150,150,50),true) --draw.Arc(x + o_x,y + o_y,radius / 5,radius / 70,0,360,15,center_ncol,true) local step = 0 for i = 0,maxrpm,250 do step = step + 1 local anglestep = (255 / maxrpm) * i local n_col_on local n_col_off if (i < powerbandend) then n_col_off = Color(150, 150, 150, 150) n_col_on = Color(255, 255, 255, 255) else n_col_off = Color( 150, 0, 0, 150) n_col_on = Color( 255, 0, 0, 255 ) end local u_col = (s_smoothrpm > i) and n_col_on or n_col_off surface.SetDrawColor( u_col ) local cos_a = math.cos( math.rad(startang + anglestep) ) local sin_a = math.sin( math.rad(startang + anglestep) ) if step > 4 then step = 1 surface.DrawLine( x + cos_a * radius / 1.3 + o_x, y + sin_a * radius / 1.3 + o_y, x + cos_a * radius + o_x, y + sin_a * radius + o_y) local printnumber = tostring(i / 1000) draw.SimpleText(printnumber, "simfphysfont3", x + cos_a * radius / 1.5 + o_x, y + sin_a * radius / 1.5 + o_y,u_col, 1, 1 ) else surface.DrawLine( x + cos_a * radius / 1.05 + o_x, y + sin_a * radius / 1.05 + o_y, x + cos_a * radius + o_x, y + sin_a * radius + o_y) end end local center_ncol = in_red and Color(0,254,235,200) or Color( 255, 0, 0, 255 ) surface.SetDrawColor( in_red and Color(255,255,255,255) or Color( 255, 0, 0, 255 ) ) surface.DrawLine( x + c_ang * radius / 3.5 + o_x, y + s_ang * radius / 3.5 + o_y, x + c_ang * radius + o_x, y + s_ang * radius + o_y) surface.SetDrawColor( 255, 255, 255, 255 ) draw.SimpleText( (gear == 1 and "R" or gear == 2 and "N" or (gear - 2)), "simfphysfont2", x * 0.999 + o_x, y * 0.996 + o_y, center_ncol, 1, 1 ) local print_text = Hudmph and "MPH" or "KM/H" draw.SimpleText( print_text, "simfphysfont3", x + radius * 0.82 + o_x, y + radius * 0.16 + o_y, Color(255,255,255,50), 1, 1 ) local printspeed = Hudmph and (Hudreal and mph or wiremph) or (Hudreal and kmh or wirekmh) local digit_1 = printspeed % 10 local digit_2 = (printspeed - digit_1) % 100 local digit_3 = (printspeed - digit_1 - digit_2) % 1000 local col_on = Color(150,150,150,50) local col_off = Color(255,255,255,150) local col1 = (printspeed > 0) and col_off or col_on local col2 = (printspeed >= 10) and col_off or col_on local col3 = (printspeed >= 100) and col_off or col_on draw.SimpleText( digit_1, "simfphysfont4", x + radius * 0.84 + o_x, y + radius * 0.65 + o_y, col1, 1, 1 ) draw.SimpleText( digit_2/ 10, "simfphysfont4", x + radius * 0.48 + o_x, y + radius * 0.65 + o_y, col2, 1, 1 ) draw.SimpleText( digit_3 / 100, "simfphysfont4", x + radius * 0.12 + o_x, y + radius * 0.65 + o_y, col3, 1, 1 ) sm_throttle = sm_throttle + (throttle - sm_throttle) * 0.1 local t_size = (sizey * 0.1) surface.SetDrawColor( Color(150,150,150,50) ) surface.DrawRect( x + radius * 1.22 + o_x, y + radius * 0.36 + o_y, radius * 0.08, sizey * 0.1 ) surface.SetDrawColor( Color(255,255,255,150) ) surface.DrawRect( x + radius * 1.22 + o_x, y + radius * 0.36 + t_size - t_size * math.min(sm_throttle / 100,1) + o_y, radius * 0.08, t_size * math.min(sm_throttle / 100,1) ) local fueluse = vehicle:GetFuelUse() if fueluse == -1 then return end local r = math.Round( radius, 0) surface.SetDrawColor( Color(150,150,150,50) ) surface.DrawRect( x + o_x + r * fuel, y + o_y + r, r * (1 - fuel), r * 0.04 ) surface.DrawLine( x + o_x - r * 0.85, y + o_y + r * 1.04 - 2, x + o_x, y + o_y + r * 1.04 - 2) surface.SetDrawColor( fueltype_color ) surface.DrawRect( x + o_x, y + o_y + r, r * fuel, r * 0.04 ) if fueltype ~= FUELTYPE_PETROL and fueltype ~= FUELTYPE_DIESEL then return end local ecospeed = (Hudreal and kmh or wirekmh) local calc_fueluse = (100 / ecospeed) * fueluse * 60 if Hudmpg then calc_fueluse = 235.214 / calc_fueluse end local print_fueluse = (ecospeed > 0 and vehicle:GetFuel() > 0) and tostring( math.Round( calc_fueluse,0) ) or "N/A" --draw.SimpleText( tostring( math.Round( fueluse,2) ).." L/min", "simfphysfont3", x + o_x + radius, y + o_y + radius * 1.04, Color(150,150,150,150), TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) draw.SimpleText( print_fueluse, "simfphysfont3", x + o_x - radius * 0.85, y + o_y + radius * 0.85, Color(150,150,150,150), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) draw.SimpleText( Hudmpg and "MPG" or "L/100KM", "simfphysfont3", x + o_x - radius * 0.85, y + o_y + radius * 1.02, Color(150,150,150,150), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) return end local s_xpos = xpos local s_ypos = ypos local Col = color_white if SimpleHudIsForced then o_x = 0 o_y = 0 s_xpos = screenw * 0.5 - sizex * 0.115 - sizex * 0.032 s_ypos = screenh - sizey * 0.092 - sizey * 0.02 end if cruisecontrol then draw.SimpleText( "cruise", "simfphysfont", s_xpos + sizex * 0.115 + o_x, s_ypos + sizey * 0.035 + o_y, Color( 255, 127, 0, 255 ), 2, 1 ) end draw.SimpleText( "Throttle: "..throttle.." %", "simfphysfont", s_xpos + o_x, s_ypos + sizey * 0.035 + o_y, Col, 0, 1) local ColRPM = Color( 255, 255 * (1 - redline), 255 * (1 - redline), 255 ) draw.SimpleText( "RPM: "..math.Round(rpm,0)..Active, "simfphysfont", s_xpos + o_x, s_ypos + sizey * 0.012 + o_y, ColRPM, 0, 1 ) draw.SimpleText( "GEAR:", "simfphysfont", s_xpos + sizex * 0.062 + o_x, s_ypos + sizey * 0.012 + o_y, Col, 0, 1 ) draw.SimpleText( DrawGear, "simfphysfont", s_xpos + sizex * 0.11 + o_x, s_ypos + sizey * 0.012 + o_y, Col, 2, 1 ) draw.SimpleText( (Hudreal and mph or wiremph).." mph", "simfphysfont", s_xpos + o_x, s_ypos + sizey * 0.062 + o_y, Col, 0, 1 ) draw.SimpleText( (Hudreal and kmh or wirekmh).." kmh", "simfphysfont", s_xpos + sizex * 0.11 + o_x, s_ypos + sizey * 0.062 + o_y, Col, 2, 1 ) local fueluse = vehicle:GetFuelUse() if fueluse == -1 then return end local r = math.Round(sizey * 0.075,0) surface.SetDrawColor( Color(0,0,0,80) ) surface.DrawRect( s_xpos + o_x - sizex * 0.007, s_ypos + o_y, sizex * 0.0025, r * (1 - fuel) ) surface.SetDrawColor( fueltype_color ) surface.DrawRect( s_xpos + o_x - sizex * 0.007, s_ypos + o_y + r * (1 - fuel), sizex * 0.0025, r * fuel ) end local turnmode = 0 local turnmenu_wasopen = false local function drawTurnMenu( vehicle ) if input.IsKeyDown( GetConVar( "cl_simfphys_keyforward" ):GetInt() ) or input.IsKeyDown( GetConVar( "cl_simfphys_key_air_forward" ):GetInt() ) then turnmode = 0 end if input.IsKeyDown( GetConVar( "cl_simfphys_keyleft" ):GetInt() ) or input.IsKeyDown( GetConVar( "cl_simfphys_key_air_left" ):GetInt() ) then turnmode = 2 end if input.IsKeyDown( GetConVar( "cl_simfphys_keyright" ):GetInt() ) or input.IsKeyDown( GetConVar( "cl_simfphys_key_air_right" ):GetInt() ) then turnmode = 3 end if input.IsKeyDown( GetConVar( "cl_simfphys_keyreverse" ):GetInt() ) or input.IsKeyDown( GetConVar( "cl_simfphys_key_air_reverse" ):GetInt() ) then turnmode = 1 end local cX = ScrW() / 2 local cY = ScrH() / 2 local sx = sizex * 0.065 local sy = sizex * 0.065 local selectorX = (turnmode == 2 and (-sx - 1) or 0) + (turnmode == 3 and (sx + 1) or 0) local selectorY = (turnmode == 0 and (-sy - 1) or 0) draw.RoundedBox( 8, cX - sx * 0.5 - 1 + selectorX, cY - sy * 0.5 - 1 + selectorY, sx + 2, sy + 2, Color( 240, 200, 0, 255 ) ) draw.RoundedBox( 8, cX - sx * 0.5 + selectorX, cY - sy * 0.5 + selectorY, sx, sy, Color( 50, 50, 50, 255 ) ) draw.RoundedBox( 8, cX - sx * 0.5, cY - sy * 0.5, sx, sy, Color( 0, 0, 0, 100 ) ) draw.RoundedBox( 8, cX - sx * 0.5, cY - sy * 1.5 - 1, sx, sy, Color( 0, 0, 0, 100 ) ) draw.RoundedBox( 8, cX - sx * 1.5 - 1, cY - sy * 0.5, sx, sy, Color( 0, 0, 0, 100 ) ) draw.RoundedBox( 8, cX + sx * 0.5 + 1, cY - sy * 0.5, sx, sy, Color( 0, 0, 0, 100 ) ) surface.SetDrawColor( 240, 200, 0, 100 ) --X if turnmode == 0 then surface.SetDrawColor( 240, 200, 0, 255 ) end surface.DrawLine( cX - sx * 0.3, cY - sy - sy * 0.3, cX + sx * 0.3, cY - sy + sy * 0.3 ) surface.DrawLine( cX + sx * 0.3, cY - sy - sy * 0.3, cX - sx * 0.3, cY - sy + sy * 0.3 ) surface.SetDrawColor( 240, 200, 0, 100 ) -- <= if turnmode == 2 then surface.SetDrawColor( 240, 200, 0, 255 ) end surface.DrawLine( cX - sx + sx * 0.3, cY - sy * 0.15, cX - sx + sx * 0.3, cY + sy * 0.15 ) surface.DrawLine( cX - sx + sx * 0.3, cY + sy * 0.15, cX - sx, cY + sy * 0.15 ) surface.DrawLine( cX - sx + sx * 0.3, cY - sy * 0.15, cX - sx, cY - sy * 0.15 ) surface.DrawLine( cX - sx, cY - sy * 0.3, cX - sx, cY - sy * 0.15 ) surface.DrawLine( cX - sx, cY + sy * 0.3, cX - sx, cY + sy * 0.15 ) surface.DrawLine( cX - sx, cY + sy * 0.3, cX - sx - sx * 0.3, cY ) surface.DrawLine( cX - sx, cY - sy * 0.3, cX - sx - sx * 0.3, cY ) surface.SetDrawColor( 240, 200, 0, 100 ) -- => if turnmode == 3 then surface.SetDrawColor( 240, 200, 0, 255 ) end surface.DrawLine( cX + sx - sx * 0.3, cY - sy * 0.15, cX + sx - sx * 0.3, cY + sy * 0.15 ) surface.DrawLine( cX + sx - sx * 0.3, cY + sy * 0.15, cX + sx, cY + sy * 0.15 ) surface.DrawLine( cX + sx - sx * 0.3, cY - sy * 0.15, cX + sx, cY - sy * 0.15 ) surface.DrawLine( cX + sx, cY - sy * 0.3, cX + sx, cY - sy * 0.15 ) surface.DrawLine( cX + sx, cY + sy * 0.3, cX + sx, cY + sy * 0.15 ) surface.DrawLine( cX + sx, cY + sy * 0.3, cX + sx + sx * 0.3, cY ) surface.DrawLine( cX + sx, cY - sy * 0.3, cX + sx + sx * 0.3, cY ) surface.SetDrawColor( 240, 200, 0, 100 ) -- ^ if turnmode == 1 then surface.SetDrawColor( 240, 200, 0, 255 ) end surface.DrawLine( cX, cY - sy * 0.4, cX + sx * 0.4, cY + sy * 0.3 ) surface.DrawLine( cX, cY - sy * 0.4, cX - sx * 0.4, cY + sy * 0.3 ) surface.DrawLine( cX + sx * 0.4, cY + sy * 0.3, cX - sx * 0.4, cY + sy * 0.3 ) surface.DrawLine( cX, cY - sy * 0.26, cX + sx * 0.3, cY + sy * 0.24 ) surface.DrawLine( cX, cY - sy * 0.26, cX - sx * 0.3, cY + sy * 0.24 ) surface.DrawLine( cX + sx * 0.3, cY + sy * 0.24, cX - sx * 0.3, cY + sy * 0.24 ) surface.SetDrawColor( 255, 255, 255, 255 ) end hook.Add( "HUDPaint", "simfphys_HUD", function() local ply = LocalPlayer() local turnmenu_isopen = false if not IsValid( ply ) or not ply:Alive() then turnmenu_wasopen = false return end local vehicle = ply:GetVehicle() local vehiclebase = ply:GetSimfphys() if not IsValid( vehicle ) or not IsValid( vehiclebase ) then ply.oldPassengersmf = {} turnmenu_wasopen = false smHider = 0 return end if not ply:IsDrivingSimfphys() then turnmenu_wasopen = false return end drawsimfphysHUD( vehiclebase ) if vehiclebase.HasTurnSignals and input.IsKeyDown( turnmenu ) then turnmenu_isopen = true drawTurnMenu( vehiclebase ) end if turnmenu_isopen ~= turnmenu_wasopen then turnmenu_wasopen = turnmenu_isopen if turnmenu_isopen then turnmode = 0 else net.Start( "simfphys_turnsignal" ) net.WriteEntity( vehiclebase ) net.WriteInt( turnmode, 32 ) net.SendToServer() if turnmode == 1 or turnmode == 2 or turnmode == 3 then vehiclebase:EmitSound( "simulated_vehicles/sfx/turnsignal_start.ogg" ) else vehiclebase:EmitSound( "simulated_vehicles/sfx/turnsignal_end.ogg" ) end end end end) local bgcol = Color(120,120,120,255) local framecol = Color(0,0,0,255) local textcol = Color(210,210,210,255) hook.Add("HUDPaint", "simfphys_vehicleditorinfo", function() local ply = LocalPlayer() if ply:InVehicle() then return end local wep = ply:GetActiveWeapon() if not IsValid( wep ) or wep:GetClass() ~= "gmod_tool" or ply:GetInfo("gmod_toolmode") ~= "simfphyseditor" then return end local trace = ply:GetEyeTrace() local Ent = trace.Entity if not simfphys.IsCar( Ent ) then return end local vInfo = Ent:GetVehicleInfo() if not istable( vInfo ) or not vInfo["maxspeed"] or not vInfo["horsepower"] or not vInfo["weight"] or not vInfo["torque"] then return end local SpeedMul = Hudmph and (Hudreal and 0.0568182 or 0.0568182 * 0.75) or (Hudreal and 0.09144 or 0.09144 * 0.75) local SpeedSuffix = Hudmph and "mph" or "km/h" local toSize = Hudreal and (1/0.75) or 1 local nameSize = Hudreal and "\n\nNote: values are based on playersize" or "" local TopSpeed = math.Round( vInfo["maxspeed"] * SpeedMul ) local HP = math.Round( vInfo["horsepower"] * toSize ) local Weight = math.Round( vInfo["weight"] ) local PowerToWeight = math.Round(Weight / HP,1) local PeakTorque = math.Round( vInfo["torque"] * toSize ) local text = "Peak Power: "..HP.." HP".."\nPeak Torque: "..PeakTorque.." Nm\nTop Speed: "..tostring( TopSpeed )..SpeedSuffix.." (theoretical max)".."\nWeight: "..Weight.." kg ("..PowerToWeight.." kg / HP)"..nameSize local pos = Ent:LocalToWorld( Ent:OBBCenter() ):ToScreen() local x = 0 local y = 0 local padding = 10 local offset = 50 surface.SetFont( "simfphysworldtip" ) local w, h = surface.GetTextSize( text ) x = pos.x - w y = pos.y - h x = x - offset y = y - offset draw.RoundedBox( 8, x-padding-2, y-padding-2, w+padding*2+4, h+padding*2+4, framecol ) local verts = {} verts[1] = { x=x+w/1.5-2, y=y+h+2 } verts[2] = { x=x+w+2, y=y+h/2-1 } verts[3] = { x=pos.x-offset/2+2, y=pos.y-offset/2+2 } draw.NoTexture() surface.SetDrawColor( framecol ) surface.DrawPoly( verts ) draw.RoundedBox( 8, x-padding, y-padding, w+padding*2, h+padding*2, bgcol ) local verts = {} verts[1] = { x=x+w/1.5, y=y+h } verts[2] = { x=x+w, y=y+h/2 } verts[3] = { x=pos.x-offset/2, y=pos.y-offset/2 } draw.NoTexture() surface.SetDrawColor( bgcol ) surface.DrawPoly( verts ) draw.DrawText( text, "simfphysworldtip", x + w/2, y, textcol, TEXT_ALIGN_CENTER ) end)