--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] return { groupName = "pON", beforeAll = function() require( "pon" ) end, beforeEach = function( state ) state.tbl = { 1, "a", true, false, nil, {}, { {}, {}, nil }, Color( 1, 1, 1 ), Angle( 1, 1, 1 ), Vector( 1, 1, 1 ), game.GetWorld() } end, cases = { { name = "It loads properly", func = function() expect( pon ).to.exist() end }, { name = "It encodes a table", func = function( state ) expect( pon.encode, state.tbl ).to.succeed() end }, { name = "It decodes a pON string", func = function( state ) local encoded = pon.encode( state.tbl ) expect( pon.decode, encoded ).to.succeed() end } } }