--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Copyright (c) 2018-2020 TFA Base Devs -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local SWEP = {} local BaseClass = baseclass.Get("tfa_gun_base") local scopecvar = GetConVar("cl_tfa_3dscope") local scopeshadowcvar = GetConVar("cl_tfa_3dscope_overlay") local sp = game.SinglePlayer() function SWEP:Do3DScope() if scopecvar then return scopecvar:GetBool() else if self:OwnerIsValid() and self:GetOwner().GetInfoNum then return self:GetOwner():GetInfoNum("cl_tfa_3dscope", 1) == 1 else return true end end end function SWEP:Do3DScopeOverlay() if scopeshadowcvar then return scopeshadowcvar:GetBool() else return false end end function SWEP:UpdateScopeType(force) if not self.HasInitialized then return end local target = self.Secondary_TFA or self.Secondary if self.Scoped_3D and force then self.Scoped = true self.Scoped_3D = false if target.ScopeZoom_Backup then target.ScopeZoom = target.ScopeZoom_Backup else target.ScopeZoom = 90 / self:GetStatRawL("Secondary.OwnerFOV") -- M9K/Older TFA Base compatibility end if self.BoltAction_3D then self.BoltAction = true self.BoltAction_3D = nil self:ClearStatCache("BoltAction") end self:SetStatRawL("Secondary.OwnerFOV", 90 / self:GetStatRawL("Secondary.ScopeZoom")) self.IronSightsSensitivity = 1 end if self:Do3DScope() then self.Scoped = false self.Scoped_3D = true if not target.ScopeZoom_Backup then target.ScopeZoom_Backup = target.ScopeZoom end if self.BoltAction then self.BoltAction_3D = true self.BoltAction = self.BoltAction_Forced or false self.Primary.DisableChambering = true self.FireModeName = "tfa.firemode.bolt" end if target.ScopeZoom and target.ScopeZoom > 0 then if CLIENT then self.RTScopeFOV = 90 / target.ScopeZoom * (target.ScopeScreenScale or 0.392592592592592) end -- target.IronFOV_Backup = self:GetStatRawL("Secondary.OwnerFOV", 70) -- self:SetStatRawL("Secondary.OwnerFOV", 70) -- self:ClearStatCacheL("Secondary.OwnerFOV") if CLIENT then self.IronSightsSensitivity = self:Get3DSensitivity() end target.ScopeZoom = false end else self.Scoped = true self.Scoped_3D = false if target.ScopeZoom_Backup then target.ScopeZoom = target.ScopeZoom_Backup else target.ScopeZoom = 4 end if self.BoltAction_3D then self.BoltAction = true self.BoltAction_3D = nil self:ClearStatCache("BoltAction") end self:SetStatRawL("Secondary.OwnerFOV", 90 / target.ScopeZoom) self.IronSightsSensitivity = 1 self:ClearStatCacheL("Secondary.OwnerFOV") end end function SWEP:Initialize(...) local unsetA = self.Primary_TFA == nil local unsetB = self.Secondary_TFA == nil self.Primary_TFA = self.Primary_TFA or self.Primary self.Secondary_TFA = self.Secondary_TFA or self.Secondary self:UpdateScopeType() if unsetA then self.Primary_TFA = nil end if unsetB then self.Secondary_TFA = nil end BaseClass.Initialize(self, ...) timer.Simple(0, function() if IsValid(self) and self:OwnerIsValid() then self:UpdateScopeType() end end) end function SWEP:Deploy(...) if SERVER and self:OwnerIsValid() and sp then self:CallOnClient("UpdateScopeType", "") end self:UpdateScopeType() timer.Simple(0, function() if IsValid(self) and self:OwnerIsValid() then self:UpdateScopeType() end end) return BaseClass.Deploy(self,...) end local flipcv = GetConVar("cl_tfa_viewmodel_flip") local cd = {} local crosscol = Color(255, 255, 255, 255) SWEP.RTOpaque = true local cv_cc_r = GetConVar("cl_tfa_hud_crosshair_color_r") local cv_cc_g = GetConVar("cl_tfa_hud_crosshair_color_g") local cv_cc_b = GetConVar("cl_tfa_hud_crosshair_color_b") local cv_cc_a = GetConVar("cl_tfa_hud_crosshair_color_a") SWEP.defaultscrvec = Vector() function SWEP:RTCode(rt, scrw, scrh) local legacy = self.ScopeLegacyOrientation local rttw = ScrW() local rtth = ScrH() if not self:VMIV() then return end if not self.myshadowmask then self.myshadowmask = surface.GetTextureID(self.ScopeShadow or "vgui/scope_shadowmask_test") end if not self.myreticule then self.myreticule = Material(self.ScopeReticule or "scope/gdcw_scopesightonly") end if not self.mydirt then self.mydirt = Material(self.ScopeDirt or "vgui/scope_dirt") end local vm = self.OwnerViewModel if not self.LastOwnerPos then self.LastOwnerPos = self:GetOwner():GetShootPos() end local owoff = self:GetOwner():GetShootPos() - self.LastOwnerPos self.LastOwnerPos = self:GetOwner():GetShootPos() local scrpos if self.RTScopeAttachment and self.RTScopeAttachment > 0 then vm:SetupBones() local att = vm:GetAttachment( self.RTScopeAttachment or 1 ) if not att then return end local pos = att.Pos - owoff cam.Start3D() cam.End3D() scrpos = pos:ToScreen() else self.defaultscrvec.x = scrw / 2 self.defaultscrvec.y = scrh / 2 scrpos = self.defaultscrvec end scrpos.x = scrpos.x - scrw / 2 + self.ScopeOverlayTransforms[1] scrpos.y = scrpos.y - scrh / 2 + self.ScopeOverlayTransforms[2] scrpos.x = scrpos.x / scrw * 1920 scrpos.y = scrpos.y / scrw * 1920 scrpos.x = math.Clamp(scrpos.x, -1024, 1024) scrpos.y = math.Clamp(scrpos.y, -1024, 1024) --scrpos.x = scrpos.x * ( 2 - self:GetIronSightsProgress()*1 ) --scrpos.y = scrpos.y * ( 2 - self:GetIronSightsProgress()*1 ) scrpos.x = scrpos.x * self.ScopeOverlayTransformMultiplier scrpos.y = scrpos.y * self.ScopeOverlayTransformMultiplier if not self.scrpos then self.scrpos = scrpos end self.scrpos.x = math.Approach(self.scrpos.x, scrpos.x, (scrpos.x - self.scrpos.x) * FrameTime() * 10) self.scrpos.y = math.Approach(self.scrpos.y, scrpos.y, (scrpos.y - self.scrpos.y) * FrameTime() * 10) scrpos = self.scrpos render.OverrideAlphaWriteEnable(true, true) surface.SetDrawColor(color_white) surface.DrawRect(-512, -512, 1024, 1024) render.OverrideAlphaWriteEnable(true, true) local ang = legacy and self:GetOwner():EyeAngles() or vm:GetAngles() if self.RTScopeAttachment and self.RTScopeAttachment > 0 then vm:SetupBones() local AngPos = vm:GetAttachment( self.RTScopeAttachment ) if AngPos then ang = AngPos.Ang if flipcv:GetBool() then ang.y = -ang.y end for _, v in pairs(self.ScopeAngleTransforms) do if v[1] == "P" then ang:RotateAroundAxis(ang:Right(), v[2]) elseif v[1] == "Y" then ang:RotateAroundAxis(ang:Up(), v[2]) elseif v[1] == "R" then ang:RotateAroundAxis(ang:Forward(), v[2]) end end end else local isang = self:GetStatL("IronSightsAngle") * self:GetIronSightsProgress() ang:RotateAroundAxis(ang:Forward(), -isang.z) ang:RotateAroundAxis(ang:Right(), -isang.x) ang:RotateAroundAxis(ang:Up(), -isang.y) ang:RotateAroundAxis(ang:Forward(), isang.z) end cd.angles = ang cd.origin = self:GetOwner():GetShootPos() if not self.RTScopeOffset then self.RTScopeOffset = {0, 0} end if not self.RTScopeScale then self.RTScopeScale = {1, 1} end local rtow, rtoh = self.RTScopeOffset[1], self.RTScopeOffset[2] local rtw, rth = rttw * self.RTScopeScale[1], rtth * self.RTScopeScale[2] cd.x = 0 cd.y = 0 cd.w = rtw cd.h = rth cd.fov = self.RTScopeFOV cd.drawviewmodel = false cd.drawhud = false render.Clear(0, 0, 0, 255, true, true) render.SetScissorRect(0 + rtow, 0 + rtoh, rtw + rtow, rth + rtoh, true) if self:GetIronSightsProgress() > 0.01 and self.Scoped_3D then render.RenderView(cd) end render.SetScissorRect(0, 0, rtw, rth, false) render.OverrideAlphaWriteEnable(false, true) cam.Start2D() draw.NoTexture() surface.SetTexture(self.myshadowmask) surface.SetDrawColor(color_white) if self:Do3DScopeOverlay() then surface.DrawTexturedRect(scrpos.x + rtow - rtw / 2, scrpos.y + rtoh - rth / 2, rtw * 2, rth * 2) end if self.ScopeReticule_CrossCol then crosscol.r = cv_cc_r:GetFloat() crosscol.g = cv_cc_g:GetFloat() crosscol.b = cv_cc_b:GetFloat() crosscol.a = cv_cc_a:GetFloat() surface.SetDrawColor(crosscol) end surface.SetMaterial(self.myreticule) local tmpborderw = rtw * (1 - self.ScopeReticule_Scale[1]) / 2 local tmpborderh = rth * (1 - self.ScopeReticule_Scale[2]) / 2 surface.DrawTexturedRect(rtow + tmpborderw, rtoh + tmpborderh, rtw - tmpborderw * 2, rth - tmpborderh * 2) surface.SetDrawColor(color_black) draw.NoTexture() if self:Do3DScopeOverlay() then surface.DrawRect(scrpos.x - 2048 + rtow, -1024 + rtoh, 2048, 2048) surface.DrawRect(scrpos.x + rtw + rtow, -1024 + rtoh, 2048, 2048) surface.DrawRect(-1024 + rtow, scrpos.y - 2048 + rtoh, 2048, 2048) surface.DrawRect(-1024 + rtow, scrpos.y + rth + rtoh, 2048, 2048) end surface.SetDrawColor(ColorAlpha(color_black, 255 - 255 * (math.Clamp(self:GetIronSightsProgress() - 0.75, 0, 0.25) * 4))) surface.DrawRect(-1024 + rtow, -1024 + rtoh, 2048, 2048) surface.SetMaterial(self.mydirt) surface.SetDrawColor(ColorAlpha(color_white, 128)) surface.DrawTexturedRect(0, 0, rtw, rth) surface.SetDrawColor(ColorAlpha(color_white, 64)) surface.DrawTexturedRectUV(rtow, rtoh, rtw, rth, 2, 0, 0, 2) cam.End2D() end return SWEP