--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Copyright (c) 2018-2020 TFA Base Devs -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. sound.Add({ name = "Weapon_Bow.1", channel = CHAN_STATIC, volume = 1.0, sound = {"weapons/tfbow/fire1.wav", "weapons/tfbow/fire2.wav", "weapons/tfbow/fire3.wav"} }) sound.Add({ name = "Weapon_Bow.boltpull", channel = CHAN_USER_BASE + 11, volume = 1.0, sound = {"weapons/tfbow/pull1.wav", "weapons/tfbow/pull2.wav", "weapons/tfbow/pull3.wav"} }) sound.Add({ name = "TFA.NearlyEmpty", channel = CHAN_USER_BASE + 15, volume = 1, pitch = 100, level = 65, sound = "weapons/tfa/lowammo.wav" }) sound.Add({ name = "TFA.Bash", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = {"weapons/tfa/bash1.wav", "weapons/tfa/bash2.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.BashWall", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = "weapons/melee/rifle_swing_hit_world.wav", pitch = {97, 103} }) sound.Add({ name = "TFA.BashFlesh", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = {"weapons/melee/rifle_swing_hit_infected7.wav", "weapons/melee/rifle_swing_hit_infected8.wav", "weapons/melee/rifle_swing_hit_infected9.wav", "weapons/melee/rifle_swing_hit_infected10.wav", "weapons/melee/rifle_swing_hit_infected11.wav", "weapons/melee/rifle_swing_hit_infected12.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.IronIn", channel = CHAN_USER_BASE + 13, volume = 1.0, sound = {"weapons/tfa/ironin.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.IronOut", channel = CHAN_USER_BASE + 13, volume = 1.0, sound = {"weapons/tfa/ironout.wav"}, pitch = {97, 103} }) sound.Add({ name = "Weapon_Pistol.Empty2", channel = CHAN_USER_BASE + 11, volume = 1.0, level = 80, sound = {"weapons/pistol/pistol_empty.wav"}, pitch = {97, 103} }) sound.Add({ name = "Weapon_AR2.Empty2", channel = CHAN_USER_BASE + 11, volume = 1.0, level = 80, sound = {"weapons/ar2/ar2_empty.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.LowAmmo", channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_indicator_automatic.wav" }) sound.Add({ name = "TFA.LowAmmo_Dry", channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_dry_automatic.wav" }) local ammos = { ["Handgun"] = "handgun", ["Shotgun"] = "shotgun", ["AutoShotgun"] = "shotgun_auto", ["MachineGun"] = "mg", ["AssaultRifle"] = "ar", ["DMR"] = "dmr", ["Revolver"] = "revolver", ["Sniper"] = "sr", ["SMG"] = "smg", ["SciFi"] = "scifi", ["GL"] = "gl", } for k,v in pairs(ammos) do sound.Add({ name = "TFA.LowAmmo." .. k, -- "TFA.LowAmmo.Handgun" channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_indicator_" .. v .. ".wav" }) sound.Add({ name = "TFA.LowAmmo." .. k .. "_Dry", -- "TFA.LowAmmo.Handgun_Dry" channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_dry_" .. v .. ".wav" }) end