--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PANEL = {} AccessorFunc( PANEL, "m_Material", "Material" ) AccessorFunc( PANEL, "m_Color", "Color" ) AccessorFunc( PANEL, "m_Rotation", "Rotation" ) AccessorFunc( PANEL, "m_Handle", "Handle" ) function PANEL:Init() self:SetColor( color_white ) self:SetRotation( 0 ) self:SetHandle( Vector( 0.5, 0.5, 0 ) ) self:SetMouseInputEnabled( false ) self:SetKeyboardInputEnabled( false ) self:NoClipping( true ) end function PANEL:Paint() local Mat = self.m_Material if ( !Mat ) then return true end surface.SetMaterial( Mat ) surface.SetDrawColor( self.m_Color.r, self.m_Color.g, self.m_Color.b, self.m_Color.a ) local w, h = self:GetSize() local x, y = 0, 0 surface.DrawTexturedRectRotated( x, y, w, h, self.m_Rotation ) return true end function PANEL:GenerateExample( ClassName, PropertySheet, Width, Height ) local ctrl = vgui.Create( ClassName ) ctrl:SetMaterial( Material( "brick/brick_model" ) ) ctrl:SetSize( 200, 200 ) PropertySheet:AddSheet( ClassName, ctrl, nil, true, true ) end derma.DefineControl( "DSprite", "A sprite", PANEL, "DPanel" ) -- Convenience function function CreateSprite( mat ) local sprite = vgui.Create( "DSprite" ) sprite:SetMaterial( mat ) return sprite end