--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "Alyx Gun" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." SWEP.Spawnable = true SWEP.Category = "Half-Life Resurgence" SWEP.ViewModel = "models/vj_hlr/hl2/weapons/c_alyxgun.mdl" SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl" SWEP.HoldType = "pistol" SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6) SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6) SWEP.SwayScale = 4 -- Default is 1, The scale of the viewmodel sway SWEP.UseHands = true -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_NextPrimaryFire = 0.95 -- Next time it can use primary fire SWEP.NPC_TimeUntilFireExtraTimers = {0.08, 0.16, 0.24, 0.32, 0.4} SWEP.NPC_CustomSpread = 0.4 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 6 -- Damage SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip SWEP.Primary.Delay = 0.1 -- Time until it can shoot again SWEP.Primary.Ammo = "Pistol" -- Ammo type SWEP.Primary.Automatic = true SWEP.Primary.Sound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire3.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire4.wav"} SWEP.Primary.DistantSound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire5.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire6.wav"} SWEP.PrimaryEffects_ShellAttachment = "1" SWEP.PrimaryEffects_ShellType = "VJ_Weapon_PistolShell1" -- Reload Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.HasReloadSound = true -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play! SWEP.ReloadSound = "weapons/pistol/pistol_reload1.wav" SWEP.Reload_TimeUntilAmmoIsSet = 1 -- Time until ammo is set to the weapon