--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "Stun Stick" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." SWEP.MadeForNPCsOnly = true -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_NextPrimaryFire = 1 -- Next time it can use primary fire SWEP.NPC_TimeUntilFire = 0.5 -- How much time until the bullet/projectile is fired? SWEP.NPC_BeforeFireSound = {"weapons/stunstick/stunstick_swing1.wav","weapons/stunstick/stunstick_swing2.wav"} -- Plays a sound before the firing code is ran, usually in the beginning of the animation -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.WorldModel = "models/weapons/w_stunbaton.mdl" SWEP.HoldType = "melee" -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 30 -- Damage SWEP.IsMeleeWeapon = true -- Should this weapon be a melee weapon? SWEP.Primary.Sound = {"weapons/stunstick/spark1.wav","weapons/stunstick/spark2.wav","weapons/stunstick/spark3.wav"} SWEP.MeleeWeaponSound_Hit = {"weapons/stunstick/stunstick_fleshhit1.wav","weapons/stunstick/stunstick_fleshhit2.wav"} -- Sound it plays when it hits something --------------------------------------------------------------------------------------------------------------------------------------------- function SWEP:CustomOnPrimaryAttack_MeleeHit(ent) local edata = EffectData() edata:SetOrigin(self:GetAttachment(1).Pos) util.Effect("StunstickImpact", edata) end