--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "OICW" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.ViewModel = "models/weapons/c_smg1.mdl" SWEP.WorldModel = "models/vj_hlr/hl2b/weapons/w_oicw.mdl" SWEP.HoldType = "ar2" SWEP.MadeForNPCsOnly = true -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_HasSecondaryFire = true -- Can the weapon have a secondary fire? SWEP.NPC_SecondaryFireSound = {"vj_hlr/hl2_weapon/oicw/npc_ar2_altfire.wav"} -- The sound it plays when the secondary fire is used SWEP.NPC_ReloadSound = {"vj_hlr/hl2_weapon/oicw/ar2_reload.wav"} -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 8 -- Damage SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip SWEP.Primary.Sound = { "vj_hlr/hl2_weapon/oicw/ar2_fire1.wav", "vj_hlr/hl2_weapon/oicw/ar2_fire2.wav", "vj_hlr/hl2_weapon/oicw/ar2_fire3.wav", } SWEP.Primary.DistantSound = { "vj_hlr/hl2_weapon/oicw/ar2_echo.wav", "vj_hlr/hl2_weapon/oicw/ar2_echo2.wav", "vj_hlr/hl2_weapon/oicw/ar2_echo3.wav", }