--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Base = "weapon_vj_base" SWEP.PrintName = "M249 SAW" SWEP.Author = "DrVrej" SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming" SWEP.Purpose = "This weapon is made for Players and NPCs" SWEP.Instructions = "Controls are like a regular weapon." SWEP.Category = "VJ Base" -- NPC Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.NPC_NextPrimaryFire = false -- Next time it can use primary fire SWEP.NPC_CustomSpread = 2.5 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy SWEP.NPC_ReloadSound = {"vj_hlr/hl1_weapon/saw/saw_reload2.wav"} -- Sounds it plays when the base detects the SNPC playing a reload animation SWEP.NPC_CanBePickedUp = false -- Can this weapon be picked up by NPCs? (Ex: Rebels) -- Main Settings --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.MadeForNPCsOnly = true -- Is this weapon meant to be for NPCs only? SWEP.WorldModel = "models/vj_hlr/weapons/w_saw.mdl" SWEP.HoldType = "ar2" SWEP.Spawnable = false SWEP.AdminSpawnable = false -- World Model --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.WorldModel_Invisible = true -- Should the world model be invisible? SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch SWEP.WorldModel_CustomPositionAngle = Vector(-10, 94, 2) SWEP.WorldModel_CustomPositionOrigin = Vector(-6.5, 0, -2) SWEP.WorldModel_CustomPositionBone = "Bip01 R Hand" -- The bone it will use as the main point -- Primary Fire --------------------------------------------------------------------------------------------------------------------------------------------- SWEP.Primary.Damage = 5 -- Damage SWEP.Primary.ClipSize = 50 -- Max amount of bullets per clip SWEP.Primary.Ammo = "SMG1" -- Ammo type SWEP.Primary.Sound = {"vj_hlr/hl1_weapon/saw/saw_fire1.wav","vj_hlr/hl1_weapon/saw/saw_fire2.wav","vj_hlr/hl1_weapon/saw/saw_fire3.wav"} SWEP.Primary.DistantSound = {"vj_hlr/hl1_weapon/saw/saw_distant2.wav"} SWEP.Primary.TracerType = "VJ_HLR_Tracer" -- Custom SWEP.HLR_ValidModels = {"models/vj_hlr/opfor/hgrunt.mdl","models/vj_hlr/hl1/hgrunt.mdl","models/vj_hlr/opfor/hgrunt_medic.mdl","models/vj_hlr/opfor/hgrunt_engineer.mdl","models/vj_hlr/opfor_hd/hgrunt.mdl","models/vj_hlr/opfor_hd/hgrunt_medic.mdl","models/vj_hlr/opfor_hd/hgrunt_engineer.mdl"} --------------------------------------------------------------------------------------------------------------------------------------------- function SWEP:CustomOnInitialize() timer.Simple(0.1,function() -- Minag mikani modelner tske, yete ooresh model-e, serpe as zenke if IsValid(self) && IsValid(self:GetOwner()) then if !VJ_HasValue(self.HLR_ValidModels,self:GetOwner():GetModel()) then if IsValid(self:GetOwner():GetCreator()) then self:GetOwner():GetCreator():PrintMessage(HUD_PRINTTALK,self.PrintName.." removed! It's made for specific NPCs only!") end self:Remove() else self.NPC_NextPrimaryFire = false end end end) end --------------------------------------------------------------------------------------------------------------------------------------------- function SWEP:CustomOnDrawWorldModel() -- This is client only! if IsValid(self:GetOwner()) then self.WorldModel_Invisible = true return false else self.WorldModel_Invisible = false return true -- return false to not draw the world model end end --------------------------------------------------------------------------------------------------------------------------------------------- function SWEP:CustomOnPrimaryAttackEffects() self.PrimaryEffects_MuzzleFlash = false muz = ents.Create("env_sprite") muz:SetKeyValue("model","vj_hl/sprites/muzzleflash1.vmt") muz:SetKeyValue("scale",""..math.Rand(0.3,0.5)) muz:SetKeyValue("GlowProxySize","2.0") -- Size of the glow to be rendered for visibility testing. muz:SetKeyValue("HDRColorScale","1.0") muz:SetKeyValue("renderfx","14") muz:SetKeyValue("rendermode","3") -- Set the render mode to "3" (Glow) muz:SetKeyValue("renderamt","255") -- Transparency muz:SetKeyValue("disablereceiveshadows","0") -- Disable receiving shadows muz:SetKeyValue("framerate","10.0") -- Rate at which the sprite should animate, if at all. muz:SetKeyValue("spawnflags","0") muz:SetParent(self) muz:Fire("SetParentAttachment",self.PrimaryEffects_MuzzleAttachment) muz:SetAngles(Angle(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))) muz:Spawn() muz:Activate() muz:Fire("Kill","",0.08) return true end