--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] util.AddNetworkString("ixBatteryChargerUse") function PLUGIN:EntityRemoved(ent) if (ent:GetClass() == "ix_item") then if (ent:GetItemID() == "id_card" and ent.attached and IsValid(ent.attached)) then ent.attached:OnCIDDetach() ent.attached:SetCID(-1) elseif (ent:GetItemID() == "datadisc" and ent.attached and IsValid(ent.attached)) then ent.attached:OnDiscDetach() elseif (ent:GetItemID() == "cwu_card" and ent.attached and IsValid(ent.attached)) then ent.attached:OnCWUCardDetach() ent.attached:SetCWUCard(-1) end if ent.dispenser and IsValid(ent.dispenser) then ent.dispenser.dispensedObject = nil ent.dispenser:OnDispensedItemTaken() end end end ix.saveEnts:RegisterEntity("ix_shopterminal", true, true, true, { OnSave = function(entity, data) --OnSave data.shop = entity:GetShop() data.cost = entity:GetShopCost() data.scReq = entity:GetShopSocialCreditReq() end, OnRestore = function(entity, data) --OnRestore timer.Simple( 60, function() -- For some reason, I think when the entity initializes it resets these values. So I did this timer in my branch to fix it - it's not a permanent solution but it works for now. entity:SetShop(data.shop) entity:SetShopCost(data.cost) entity:SetShopSocialCreditReq(data.scReq) end ) end, }) ix.saveEnts:RegisterEntity("ix_cwuterminal", true, true, true, { OnSave = function(entity, data) --OnSave return {pos = data.pos, angles = data.angles, motion = false} end, }) ix.saveEnts:RegisterEntity("ix_discscanner", true, true, true, { OnSave = function(entity, data) --OnSave return {pos = data.pos, angles = data.angles, motion = false} end, }) ix.saveEnts:RegisterEntity("ix_fabricator", true, true, true, { OnSave = function(entity, data) --OnSave return {pos = data.pos, angles = data.angles, motion = false} end, }) ix.saveEnts:RegisterEntity("ix_batterycharger", true, true, true, { OnSave = function(entity, data) --OnSave return {pos = data.pos, angles = data.angles, motion = false} end, })