--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN local ix = ix local CAMI = CAMI PLUGIN.name = "Vortigaunt Features" PLUGIN.description = "Adds certain features to vortigaunt." PLUGIN.author = "Fruity, Adolphus" PLUGIN.BATCH = 50 PLUGIN.vortalEnergyPerAntlion = 5 PLUGIN.vortalEnergyPerPlayer = 15 PLUGIN.passiveVortalEnergyIncome = 0.1 PLUGIN.passiveVortalEnergyTime = 8 PLUGIN.vortalEnergyPerAntlion = 5 PLUGIN.vortalEnergyPerPlayer = 15 PLUGIN.passiveVortalEnergyIncome = 0.1 PLUGIN.passiveVortalEnergyTime = 8 PLUGIN.vortnotes = {} PLUGIN.voidChar = 13827 PLUGIN.voidKey = 34217 game.AddParticles( "particles/wn_vortigaunt_fx_blue.pcf" ) game.AddParticles( "particles/wn7_vort_shield.pcf" ) PrecacheParticleSystem( "vort_shield_parent" ) PrecacheParticleSystem("vort_meditation") CAMI.RegisterPrivilege({ Name = "Helix - Manage Vortessence Menu", MinAccess = "admin" }) CAMI.RegisterPrivilege({ Name = "Helix - Set Vortigaunt Allow Reset Collar", MinAccess = "admin" }) CAMI.RegisterPrivilege({ Name = "Helix - Shackles Self Release", MinAccess = "superadmin" }) ix.flag.Add("N", "Vortigaunt nulled", function(client, isGiven) client:SetNetVar("ixVortNulled", isGiven) end) ix.flag.Add("q", "Bouclier Vortigaunt", function(client, isGiven) return end) ix.flag.Add("f", "Can unlock shackles.", function(client, isGiven) client:SetNetVar("ixVortUnlock", isGiven and isGiven or nil) end) ix.lang.AddTable("english", { optVortSensingDisable = "Désactiver la détection Vort", optdVortSensingDisable = "Si la detection vort doit être désactivé.", }) ix.lang.AddTable("french", { optVortSensingDisable = "Désactiver la détection Vort", optdVortSensingDisable = "Si la detection vort doit être désactivé.", }) ix.option.Add("vortSensingDisable", ix.type.bool, true, { category = "other", hidden = function() return !LocalPlayer():IsVortigaunt() end, bNetworked = true }) ix.config.Add("maxVortalEnergy", 100, "Maximum vortal energy amount available for vortigaunts.", nil, { data = {min = 1, max = 500}, category = "Vortigaunts" }) ix.config.Add("maxVortEnergyPerMinuteOfDefaultMeditation", 10, "Default VE income per every minute of meditation in percents.", nil, { data = {min = 1, max = 100}, category = "Vortigaunts" }) ix.config.Add("maxVortEnergyPerMinuteOfAdvancedMeditation", 30, "Default VE income per every minute of meditation in percents for 50lvl vortessence vorts.", nil, { data = {min = 1, max = 100}, category = "Vortigaunts" }) ix.config.Add("additionalVortalEnergyDrainPerPointOfArmor", 1, "Additional VE drain per point of armor.", nil, { data = {min = 1, max = 100}, category = "Vortigaunts" }) ix.config.Add("vortalEnergyTickTime", 8, "How many seconds it takes to update vortal energy data for vorts.", nil, { data = {min = 1, max = 8}, category = "Vortigaunts" }) ix.config.Add("vortBeamAdditionalDamage", 1, "Vort beam damage.", function(oldValue, newValue) for _, v in ipairs(ents.FindByClass("ix_vortbeam")) do v.Primary.Damage = newValue end end, { data = {min = 1, max = 250}, category = "Vortigaunt Beam SWEP" }) ix.config.Add("advancedBeamDamage", 1, "Advanced beam damage.", function(oldValue, newValue) for _, v in ipairs(ents.FindByClass("ix_vortbeam")) do v.Primary.Damage = newValue end end, { data = {min = 1, max = 500}, category = "Advanced Vortigaunt Beam SWEP" }) ix.config.Add("vortSlamBaseDamage", 40, "Vort slam damage.", function(oldValue, newValue) for _, v in ipairs(ents.FindByClass("ix_vortslam")) do v.Primary.Damage = newValue end end, { data = {min = 40, max = 250}, category = "Vortigaunt Slam SWEP" }) ix.char.RegisterVar("collarID", { field = "collarID", fieldType = ix.type.string, default = nil, bNoDisplay = true, OnSet = function(self, value) local client = self:GetPlayer() if (IsValid(client)) then local character = client:GetCharacter() local genericdata = character:GetGenericdata() self.vars.collarID = value if (genericdata) then genericdata.collarID = value character:SetGenericdata(genericdata) character:Save() end end end, OnGet = function(self, default) local collarID = self.vars.collarID return collarID end }) ix.char.RegisterVar("collarItemID", { field = "collarItemID", fieldType = ix.type.number, default = nil, bNoDisplay = true }) ix.char.RegisterVar("vortalEnergy", { field = "vortalEnergy", fieldType = ix.type.number, default = ix.config.Get("maxVortalEnergy", 100), isLocal = true, bNoDisplay = true, OnSet = function(self, value) local client = self:GetPlayer() if !client:IsVortigaunt() then return "No." end if (IsValid(client)) then self.vars.vortalEnergy = value net.Start("ixCharacterVarChanged") net.WriteUInt(self:GetID(), 32) net.WriteString("vortalEnergy") net.WriteType(self.vars.vortalEnergy) net.Send(client) end end, OnAdjust = function(self, client, data, value, newData) if !client:IsVortigaunt() then return "No." end newData.vortalEnergy = value end }) ix.char.RegisterVar("BioticPDA", { field = "BioticPDA", fieldType = ix.type.string, default = "N/A", bNoDisplay = true, OnSet = function(self, value) local client = self:GetPlayer() if (!client:IsVortigaunt()) then return end if (IsValid(client)) then self.vars.BioticPDA = value net.Start("ixCharacterVarChanged") net.WriteUInt(self:GetID(), 32) net.WriteString("BioticPDA") net.WriteType(self.vars.BioticPDA) net.Send(client) end end }) ix.command.Add("ToggleVortalSensing", { description = "Toggle vortal sensing.", OnRun = function(self, client, arguments) local bDisabled = ix.option.Get(client, "vortSensingDisable", true) ix.option.Set(client, "vortSensingDisable", !bDisabled) client:Notify("Vous avez " .. (bDisabled and "activé" or "désactivé") .. " vortal-sensil.") end, OnCheckAccess = function(self, client) return client:IsVortigaunt() end }) ix.command.Add("ToggleVortalVision", { description = "Toggle vortal vision.", OnRun = function(self, client, arguments) if !client:GetLocalVar("vortalVision") then client:SetLocalVar("vortalVision", true) client:Notify("You have enabled vortal vision.") netstream.Start(client, "ToggleVortalVision", true) else client:SetLocalVar("vortalVision", false) client:Notify("You have disabled vortal vision.") netstream.Start(client, "ToggleVortalVision", false) end end, OnCheckAccess = function(self, client) return client:IsVortigaunt() end }) ix.command.Add("VortStun", { description = "Stun someone in front of you.", OnRun = function(self, client) local percentage = 10 / 100 if !client:HasVortalEnergy(10 + (percentage * client:Armor())) then return client:NotifyLocalized("You don't have enough vortal energy.") end local forward = client:EyeAngles():Forward() local tr = util.QuickTrace(client:EyePos(), forward * 128, client) if !IsValid(tr.Entity) or !tr.Entity:IsPlayer() or tr.Entity.ixRagdoll or !tr.Entity:Alive() then return client:NotifyLocalized("Invalid target!") end if tr.Entity:IsVortigaunt() and tr.Entity:GetNetVar("ixVortMeditation") then return client:NotifyLocalized("Can't stun meditating vort!") end if client:GetNetVar("ixVortMeditation") then return client:NotifyLocalized("Can't stun while meditating!") end ParticleEffectAttach("vortigaunt_charge_token", PATTACH_POINT_FOLLOW, client, client:LookupAttachment("rightclaw")) client:PlayGestureAnimation(client:LookupSequence("gest_heal")) timer.Simple(2.25, function() if (!IsValid(client) or !IsValid(tr.Entity) or tr.Entity.ixRagdoll) or !tr.Entity:Alive() then if IsValid(client) then client:StopParticles() end return end if tr.Entity:IsVortigaunt() and tr.Entity:GetNetVar("ixVortMeditation") then client:StopParticles() return client:NotifyLocalized("Can't stun meditating vort!") end if client:GetNetVar("ixVortMeditation") then client:StopParticles() return client:NotifyLocalized("Can't stun while meditating!") end client:TakeVortalEnergy(10 + (percentage * client:Armor())) tr.Entity:SetRagdolled(true, 30) client:GetCharacter():DoAction("vort_beam_practice") client:EmitSound( "npc/vort/health_charge.wav", 100, 150, 1, CHAN_AUTO ) client:StopParticles() end) end, OnCheckAccess = function(self, client) if client:IsVortigaunt() and !client:GetNetVar("ixVortNulled") then return true end end }) ix.command.Add("VortUnlock", { description = "Unlock someone's shackles.", OnRun = function(self, client) local forward = client:EyeAngles():Forward() local tr = util.QuickTrace(client:EyePos(), forward * 128, client) if !IsValid(tr.Entity) or !tr.Entity:IsPlayer() or !tr.Entity:IsVortigaunt() or !tr.Entity:Alive() then return client:NotifyLocalized("Invalid target!") end ParticleEffectAttach("vortigaunt_charge_token", PATTACH_POINT_FOLLOW, client, client:LookupAttachment("rightclaw")) client:PlayGestureAnimation(client:LookupSequence("gest_heal")) timer.Simple(2.25, function() if (!IsValid(client) or !IsValid(tr.Entity) or !tr.Entity:IsVortigaunt()) or !tr.Entity:Alive() then if IsValid(client) then client:StopParticles() end return end client:EmitSound( "npc/vort/health_charge.wav", 100, 150, 1, CHAN_AUTO ) client:StopParticles() local character = tr.Entity:GetCharacter() local usedOnItems = {"Vortigaunt Collar", "Vortigaunt Shackles", "Vortigaunt Hooks"} local foundSomething = false local collarID = false for _, v in pairs(character:GetInventory():GetItems()) do if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") == true and v:GetData("Locked") then if v:GetData("collarID") then collarID = v:GetData("collarID") end v:SetData("Locked", false) foundSomething = true end end if foundSomething then ix.combineNotify:AddImportantNotification(collarID and "WRN:// Vortigaunt shackles have received critical damage. Collar ID: #" .. collarID or "WRN:// Vortigaunt shackles have received critical damage. Collar ID: UNKNOWN.", Color(255, 81, 0), tr.Entity, tr.Entity:GetPos()) tr.Entity:NotifyLocalized("Your shackles are no longer locked and can be taken off..") else tr.Entity:NotifyLocalized("You are not wearing any locked shackles..") return end client:GetCharacter():DoAction("vort_beam_practice") end) end, OnCheckAccess = function(self, client) if client:IsVortigaunt() and client:GetNetVar("ixVortUnlock") then return true end end }) ix.command.Add("EnterMeditation", { description = "Toggle vortal meditation and restore your vortal energy.", OnRun = function(self, client) if client:GetNetVar("ixVortMeditation") then PLUGIN:ExitVortalMeditation(client) else PLUGIN:EnterVortalMeditation(client) end end, OnCheckAccess = function(self, client) if client:IsVortigaunt() and !client:GetNetVar("ixVortNulled") then return true end end }) ix.command.Add("SetBioticPDA", { description = "Set access to either CWU or CMU datapad.", arguments = { ix.type.character, ix.type.string }, adminOnly = true, OnRun = function(self, client, character, data) if character:IsVortigaunt() then if (data and data == "CWU" or data and data == "CMU") then character:SetBioticPDA(data) character:SetData("BioticPDA", data) client:NotifyLocalized("Biotic PDA access set to " .. data) else client:NotifyLocalized("You must specify either 'CMU' or 'CWU'!") return false end else client:NotifyLocalized("The character provided is not a vortigaunt!") return false end end, OnCheckAccess = function(self, client) return CAMI.PlayerHasAccess(client, "Helix - Manage Vortessence Menu") end }) ix.command.Add("SetVortAllowResetCollar", { description = "Allows a Vortigaunt to reset their datafile from previous data after equipping a fake collar.", arguments = { ix.type.character, ix.type.bool }, adminOnly = true, OnRun = function(self, client, character, bool) if (character:GetFaction() == FACTION_VORT and character:GetBackground() != "Biotic" and character:GetBackground() != "Collaborator") then if (bool) then character:SetData("CanResetFakeCollarDatafile", true) else character:SetData("CanResetFakeCollarDatafile", false) end ix.log.AddRaw("[FAKE COLLAR] " .. client:Nick() .. " changed SetVortAllowResetCollar for " .. character:GetName() .. " to " .. tostring(bool)) end end, OnCheckAccess = function(self, client) return CAMI.PlayerHasAccess(client, "Helix - Set Vortigaunt Allow Reset Collar") end }) ix.anim.SetModelClass("models/willardnetworks/vortigaunt.mdl", "vortigaunt") ix.util.Include("sh_hooks.lua") ix.util.Include("cl_hooks.lua") ix.util.Include("cl_plugin.lua") ix.util.Include("sv_hooks.lua") ix.util.Include("meta/sh_character.lua") ix.util.Include("meta/sh_player.lua") ix.config.Add("VortHealMin", 5, "Valeur minimale pour la santé qui peut être guérie par Vortessence" , nil, { data = {min = 1, max = 100}, category = "Soins - Vortigaunt" }) ix.config.Add("VortHealMax", 20, "Valeur sanitaire maximale qui peut être guérie par Vortessence" , nil, { data = {min = 1, max = 100}, category = "Soins - Vortigaunt" }) ix.config.Add("VortShieldRecharge", 20, "Combien de temps faut-il pour recharger le bouclier anti-vortex" , nil, { data = {min = 1, max = 200}, category = "Bouclier - Vortigaunt" }) ix.config.Add("VortShieldHealth", 500, "Quelle est la santé du vortex" , nil, { data = {min = 1, max = 1000}, category = "Bouclier - Vortigaunt" }) ix.config.Add("extractEffectDuration", 1800, "How many seconds stays extract effect." , nil, { data = {min = 1, max = 3800}, category = "Vortigaunts" }) ix.config.Add("blacklistSCAmount", 50, "If vort collar have a negative SC point and its below this value - vort collar being blacklisted." , nil, { data = {min = 1, max = 999}, category = "Vortigaunts" }) ix.command.Add("vortessence", { description = "Ouvrir le menu vortessence comme Vortessence.", OnCheckAccess = function(self, client) local faction = client:GetCharacter():GetFaction() if (faction == FACTION_VORT and !client:GetNetVar("ixVortNulled")) or CAMI.PlayerHasAccess(client, "Helix - Manage Vortessence Menu") then return true end return false end, OnRun = function(self, client) PLUGIN:RefreshVortessence(client) end }) ix.command.Add("UnlockShackles", { description = "Silently unlock shackles of a certain vort.", arguments = { ix.type.character, }, adminOnly = true, OnRun = function(self, client, character) local foundSomething = false local usedOnItems = {"Vortigaunt Collar", "Vortigaunt Shackles", "Vortigaunt Hooks"} if character:IsVortigaunt() then for _, v in pairs(character:GetInventory():GetItems()) do if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") == true and v:GetData("Locked") then v:SetData("Locked", false) foundSomething = true end end if foundSomething then character:GetPlayer():NotifyLocalized("Your shackles are no longer locked and can be taken off..") return false else character:GetPlayer():NotifyLocalized("You are not wearing any locked shackles..") return false end else character:GetPlayer():NotifyLocalized("You are not a vortigaunt!") return false end end }) ix.command.Add("SetVortalEnergy", { description = "Sets vortal energy to certain vortigaunt.", arguments = { ix.type.character, ix.type.number, }, adminOnly = true, OnRun = function(self, client, character, value) if character:IsVortigaunt() then client:NotifyLocalized("You just setted " .. value .. " of vortal energy to " .. character:GetName()) character:SetVortalEnergy(math.Clamp(value, 0, 100)) else client:NotifyLocalized("Your target is not a vortigaunt!") end end }) ix.command.Add("AddVortalEnergy", { description = "Adds vortal energy to certain vortigaunt.", arguments = { ix.type.character, ix.type.number, }, adminOnly = true, OnRun = function(self, client, character, value) if character:IsVortigaunt() then client:NotifyLocalized("You just added " .. value .. " of vortal energy to " .. character:GetName()) character:AddVortalEnergy(math.Clamp(value, 0, 100)) else client:NotifyLocalized("Your target is not a vortigaunt!") end end }) ix.command.Add("TakeVortalEnergy", { description = "Takes vortal energy from certain vortigaunt.", arguments = { ix.type.character, ix.type.number, }, adminOnly = true, OnRun = function(self, client, character, value) if character:IsVortigaunt() then client:NotifyLocalized("You just took " .. value .. " of vortal energy from " .. character:GetName()) character:TakeVortalEnergy(math.Clamp(value, 0, 100)) else client:NotifyLocalized("Your target is not a vortigaunt!") end end }) function PLUGIN:CharacterLoaded(character) if (SERVER) then character:SetBioticPDA(character:GetData("BioticPDA", "N/A")) end end