--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] --[[ GUNS ]] ix.action:RegisterSkillAction("guns", "guns_quick_reload", { name = "Rechargement rapide", description = "Allows you to reload using only one action point during a firefight.", bNoLog = true, CanDo = 20 }) ix.action:RegisterSkillAction("guns", "guns_reload", { name = "Pratique du rechargement", description = "Practice reloading and handling your gun to build the necessary muscle memory to efficiently use it during a fight.", bNoLog = true, DoResult = { {level = 0, exp = 50}, {level = 10, exp = 25}, {level = 15, exp = 10}, {level = 20, exp = 0}, } }) ix.action:RegisterSkillAction("guns", "guns_level_approp", { name = "Entraînement à la cible", description = "Practice firing your weapon at any target to master its recoil and get a feel for aiming it.", bNoLog = true, DoResult = { {level = 0, exp = 100}, {level = 20, exp = 50}, {level = 25, exp = 25}, {level = 30, exp = 0}, } }) ix.action:RegisterSkillAction("guns", "guns_level_unapprop", { name = "Entraînement à la cible (2)", description = "Practice with a weapon you already know how to use - or is perhaps aimed too high for your current skill level.", bNoLog = true, DoResult = { {level = 0, exp = 50}, {level = 10, exp = 25}, {level = 20, exp = 0}, } }) ix.action:RegisterSkillAction("guns", "guns_hit", { name = "Atteinte de la cible", description = "Successfully hit an NPC or Player target.", bNoLog = true, DoResult = { {level = 0, exp = 250}, {level = 10, exp = 100}, {level = 30, exp = 50}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("guns", "guns_crit", { name = "Atteinte de la cible (Critique)", description = "Successfully critically hit an NPC or Player target.", bNoLog = true, DoResult = { {level = 0, exp = 375}, {level = 20, exp = 250}, {level = 40, exp = 100}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("guns", "guns_combat_move", { name = "Mouvement de combat avec arme à feu", description = "Move around in combat with your gun, getting used to holding it.", bNoLog = true, DoResult = { {level = 0, exp = 10}, {level = 5, exp = 0}, } }) ix.skill:RegisterSkillScale("guns", "guns_eff_range", { name = "Portée effective", description = "The maximum range at which you can effectively engage targets, giving a bonus to your accuracy.", minLevel = 0, maxLevel = 50, minValue = 50, increase = 150 }) ix.skill:RegisterSkillScale("guns", "guns_max_range", { name = "Portée maximale", description = "The maximum range at which you can engage targets without suffering an accuracy penalty.", minLevel = 0, maxLevel = 50, minValue = 200, increase = 300 }) ix.skill:RegisterSkillScale("guns", "guns_moving_target_penalty", { name = "Pénalité pour cible mobile", description = "The penalty given when engaging a target that performed any amount of movement in his previous combat turn", minLevel = 30, maxLevel = 50, minValue = 1, increase = -0.5, percentage = true, }) --[[ MELEE ]] ix.action:RegisterSkillAction("melee", "melee_slash", { name = "Entraînement au swinging", description = "Practice swinging your melee weapon to gain some basic familiarity with it.", bNoLog = true, DoResult = { {level = 0, exp = 10}, {level = 5, exp = 2}, {level = 10, exp = 0}, } }) ix.action:RegisterSkillAction("melee", "melee_slash_heavy", { name = "Entraînement au swinging complexes", description = "Practice doing very hard swings with your melee weapon to gain even more familiarity with it.", bNoLog = true, DoResult = { {level = 0, exp = 10}, {level = 10, exp = 0}, } }) ix.action:RegisterSkillAction("melee", "melee_hit", { name = "Atteinte de la cible", description = "Successfully hit an NPC or Player target.", bNoLog = true, DoResult = { {level = 0, exp = 50}, {level = 20, exp = 20}, {level = 40, exp = 10}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("melee", "melee_crit", { name = "Atteinte de la cible (Critique)", description = "Successfully critically hit an NPC or Player target.", bNoLog = true, DoResult = { {level = 0, exp = 75}, {level = 20, exp = 50}, {level = 40, exp = 20}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("melee", "melee_combat_move", { name = "Mouvement de combat avec arme de mêlée", description = "Move around in combat with your melee weapon, getting used to holding it.", bNoLog = true, DoResult = { {level = 0, exp = 2}, {level = 5, exp = 0}, } }) ix.skill:RegisterSkillScale("melee", "melee_light", { name = "Familiarité avec les armes de mêlée légères", description = "How familiar you are with light melee weapons, reflected by your chance to critically hit your opponents with them in fights.", minLevel = 0, maxLevel = 20, minValue = 0.8, increase = 0.2, percentage = true, }) ix.skill:RegisterSkillScale("melee", "melee_medium", { name = "Familiarité avec les armes de mêlée moyennes", description = "How familiar you are with medium melee weapons, reflected by your chance to critically hit your opponents with them in fights.", minLevel = 0, maxLevel = 46, minValue = -0.15, increase = 1.15, percentage = true, }) ix.skill:RegisterSkillScale("melee", "melee_heavy", { name = "Familiarité avec les armes de mêlée lourdes", description = "How familiar you are with heavy melee weapons, reflected by your chance to critically hit your opponents with them in fights.n", minLevel = 0, maxLevel = 46, minValue = -1.3, increase = 2.3, percentage = true, }) --[[ MEDICINE ]] ix.action:RegisterSkillAction("medicine", "check_sufficient_bandage", { name = "Bandé suffisamment", description = "Allows you to see if someone is sufficiently bandaged.", CanDo = 5 }) ix.skill:RegisterSkillScale("medicine", "bandage_skill", { name = "Efficacité des bandages", description = "How good you are at applying bandages properly, affects the amount of health gained from bandages.", minLevel = 0, maxLevel = 50, minValue = 0, increase = 1, add = true, percentage = true, digits = 0 }) ix.skill:RegisterSkillScale("medicine", "disinfectant_skill", { name = "Durée du désinfectant", description = "How good you are at cleaning wounds, affects how long disinfectant will last.", minLevel = 0, maxLevel = 50, minValue = 0, increase = 9, add = true, percentage = true, digits = 0 }) --[[ SPEED ]] ix.action:RegisterSkillAction("speed", "speed_move_point", { name = "Point de mouvement supplémentaire", description = "When performing a move action in combat, you get one additional move point.", bNoLog = true, CanDo = 15, DoResult = { {level = 0, exp = 20}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("speed", "speed_move_point2", { name = "2e point de mouvement supplémentaire", description = "When performing a move action in combat, you get one additional move point.", CanDo = 30, }) ix.action:RegisterSkillAction("speed", "speed_move_point_base", { name = "Point de déplacement avec 2 points", description = "You begin your combat turn with 2 move points instead of 1.", CanDo = 40, DoResult = { {level = 40, exp = 10}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("speed", "speed_sprint", { name = "Sprint sur une certaine distance", description = "Train your speed by sprinting for some distance.", bNoLog = true, DoResult = { {level = 0, exp = 8}, {level = 50, exp = 0}, } }) --[[ ix.action:RegisterSkillAction("speed", "speed_never_lose_initiative", { name = "Never Lose Initiative", description = "You are so fast, you can never lose an initiative roll.", CanDo = 50 }) --]] ix.skill:RegisterSkillScale("speed", "speed_dodge_mod", { name = "Modification de chance d'esquive", description = "The modification of your dodge chance if you were moving during your previous turn in a firefight.", minLevel = 0, maxLevel = 50, minValue = 0, increase = 1, add = true, percentage = true, digits = 2 }) --[[ ix.skill:RegisterSkillScale("speed", "initiative_power", { name = "Initiative Power", description = "Gain initiative during combat, allowing you to jump forward in the turn order.", minLevel = 0, maxLevel = 50, minValue = 0, increase = 15, add = true, }) --]] ix.skill:RegisterSkillScale("speed", "run_speed", { name = "Bonus de vitesse de course", description = "The amount of run speed gained, because you are soooo fast!", minLevel = 0, maxLevel = 50, minValue = 0, increase = 50, add = true, }) --[[ VORT ]] ix.action:RegisterSkillAction("vort", "vort_beam_practice", { name = "Pratique du rayon de courbure", description = "Practice firing your vort beam.", bNoLog = true, DoResult = { {level = 0, exp = 30}, {level = 10, exp = 25}, {level = 20, exp = 10}, {level = 30, exp = 5}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("vort", "vort_vortessence_entry", { name = "Entrée d'EXP Vortessence", description = "EXP from making vortessence entries.", bNoLog = false, DoResult = { {level = 0, exp = 80}, {level = 10, exp = 60}, {level = 20, exp = 40}, {level = 30, exp = 20}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("vort", "vort_beam_shoot", { name = "Ciblage Vortbeam", description = "Hit other players with a vort beam.", CanDo = 0, bNoLog = true, DoResult = { {level = 0, exp = 150}, {level = 20, exp = 75}, {level = 30, exp = 20}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("vort", "vort_channel", { name = "Si vous pouvez ou non canaliser votre énergie vort pour faire des actions.", description = "Hit other players with a shockwave blast.", bNoLog = true, CanDo = function(_, character, skillLevel) if (CLIENT) then return end local client = character:GetPlayer() local lastAttempt = client.nextHealAttempt or 0 if (lastAttempt <= CurTime()) then client.nextHealAttempt = CurTime() + 1 if (skillLevel > 10) then local lastHeal = client.lastVortHeal or 0 local curTime = CurTime() if (lastHeal <= curTime) then return true else client:Notify("Vous êtes trop épuisé pour effectuer cette action en ce moment !") end end end return false end, DoResult = { {level = 20, exp = 150}, {level = 35, exp = 75}, {level = 50, exp = 0} } }) ix.action:RegisterSkillAction("vort", "vort_shockwave_shoot", { name = "Cible touchée par onde de choc", description = "Hit other players with a shockwave blast.", bNoLog = true, CanDo = 20, DoResult = { {level = 20, exp = 150}, {level = 30, exp = 75}, {level = 40, exp = 20}, {level = 50, exp = 0}, } }) ix.action:RegisterSkillAction("vort", "vort_combat_move", { name = "Mouvement de combat en tant que Vortigaunt", description = "Move in combat as a vortigaunt.", bNoLog = true, DoResult = { {level = 0, exp = 2}, {level = 5, exp = 0}, } }) ix.skill:RegisterSkillScale("vort", "vort_beam", { name = "Puissance du faisceau du vortbeam", description = "How much damage your vort beam attack does.", minLevel = 0, maxLevel = 50, minValue = 50, increase = 45, }) ix.skill:RegisterSkillScale("vort", "vort_heal_amount", { name = "Montant de guérison", description = "How much HP you will heal using your healing ability.", minLevel = 10, maxLevel = 50, minValue = 10, increase = 30, }) ix.action:RegisterSkillAction("cooking", "harvest_plant", { name = "Harvest Plant", description = "Ejoy the bountiful harvest.", DoResult = { {level = 0, exp = 250}, {level = 20, exp = 150}, {level = 40, exp = 75}, } }) ix.action:RegisterSkillAction("cooking", "plant_seed", { name = "Plant a Seed", description = "Plant something that you may someday sow.", DoResult = { {level = 0, exp = 100}, {level = 20, exp = 75}, {level = 40, exp = 50}, } })