--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] util.AddNetworkString("ixOpenHandSignalMenu") util.AddNetworkString("ixGestureAnimation") util.AddNetworkString("ixAskForGestureAnimation") local animationLookup = { male = { "bg_accent_left", "bg_accentfwd", "bg_accentup", "bg_down", "bg_left", "bg_right", "bg_up_l", "bg_up_r", "g_antman_punctuate", "g_armsout", "g_chestup", "g_fist_l", "g_fist_r", "g_first_swing_accross", "g_lefthandmotion", "g_lhandease", "g_look", "g_look_small", "g_medpuct_mid", "g_noway_small", "g_openarms", "g_openarms_right", "g_palm_out_high_l", "g_palm_out_high_r", "g_palm_out_r", "g_palm_out_l", "g_palm_up_high_l", "g_palm_up_l", "g_puncuate", "g_righthandheavy", "g_righthandroll", "g_shrug", "g_what", "hg_chest_twistl", "hg_headshake", "hg_nod_yes", "hg_puncuate_down", "hg_turn_l", "hg_turn_r", "hg_turnl", "hg_turnr" }, female = { "hg_headshake", "hg_nodleft", "hg_nodright", "hg_puncuate_down", "g_display_left", "g_left_openhand", "g_puncuate", "g_right_openhand", "b_accent_back", "b_accent_fwd", "b_head_back", "b_head_forward", "b_overhere_left", "b_overhere_right", } } local allowedChatTypes = { ["ic"] = true, ["w"] = true, ["wd"] = true, ["y"] = true, ["sv"] = true } function PLUGIN:PostPlayerSay(client, chatType) if (!ix.option.Get(client, "enableGestureAnims", true)) then return end if (!allowedChatTypes[chatType] or !client:Alive()) then return end if (!client:Alive()) then return end --local modelClass = ix.anim.GetModelClass(client:GetModel()) --if (modelClass != "citizen_male" and modelClass != "citizen_female") then return end local activeWeapon = client:GetActiveWeapon() if (!IsValid(activeWeapon)) then return end if (activeWeapon and activeWeapon:GetClass() != "ix_hands") then return end if (math.random(1, 2) == 2) then return end -- Don't want it to always gesture client:PlayGestureAnimation(client:LookupSequence(client:IsFemale() and animationLookup.female[math.random(#animationLookup.female)] or animationLookup.male[math.random(#animationLookup.male)])) end