--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] FACTION.name = "Cremator" FACTION.description = "Une sorte de concierge de Combine" FACTION.color = Color(83, 51, 3) FACTION.isDefault = false FACTION.runSounds = {[0] = "npc/cremator/foot1.wav", [1] = "npc/cremator/foot2.wav", [3] = "npc/cremator/foot3.wav"} FACTION.models = {"models/wn7new/combine_cremator/cremator.mdl"} FACTION.factionImage = "willardnetworks/faction_imgs/cremator.png" FACTION.selectImage = "willardnetworks/faction_imgs/cremator.png" FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/nexus.png" FACTION.noAppearances = true FACTION.noAttributes = true FACTION.noBackground = true FACTION.noBeard = true FACTION.noGender = true FACTION.noGenetics = true FACTION.ReadOptionDisabled = true FACTION.isGloballyRecognized = true FACTION.noNeeds = true FACTION.noGas = true FACTION.noTBC = true FACTION.isCombineFaction = true FACTION.canSeeWaypoints = true FACTION.canAddWaypoints = true FACTION.canRemoveWaypoints = true FACTION.canUpdateWaypoints = true FACTION.allLanguages = true FACTION.allowForcefieldControl = true FACTION.allowCIDCreator = true FACTION.allowEnableRations = true FACTION.allowCombineDoors = true FACTION.allowCombineLock = true FACTION.alwaysFlashlight = true FACTION.alwaysDatafile = true FACTION.canHearRequests = true FACTION.noSmuggler = true FACTION.noGenDesc = true FACTION.npcRelations = { ["npc_combine_camera"] = D_LI, ["npc_turret_ceiling"] = D_LI, ["npc_cscanner"] = D_LI, ["npc_manhack"] = D_LI, ["npc_rollermine"] = D_LI, ["npc_clawscanner"] = D_LI, ["npc_turret_floor"] = D_LI, ["npc_metropolice"] = D_LI, ["npc_combinedropship"] = D_LI, ["CombineElite"] = D_LI, ["npc_combinegunship"] = D_LI, ["npc_combine_s"] = D_LI, ["npc_hunter"] = D_LI, ["npc_helicopter"] = D_LI, ["CombinePrison"] = D_LI, ["PrisonShotgunner"] = D_LI, ["ShotgunSoldier"] = D_LI, ["npc_stalker"] = D_LI, ["npc_strider"] = D_LI } function FACTION:GetDefaultName(client) return "C8.CREMATOR:" .. Schema:ZeroNumber(math.random(100, 999), 3), true end function FACTION:OnTransfered(client) local character = client:GetCharacter() character:SetName(self:GetDefaultName()) character:SetModel(self.models[1]) end FACTION_CREMATOR = FACTION.index