--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Remove this to add it to the menu TOOL.AddToMenu = false -- Define these! TOOL.Category = "My Category" -- Name of the category TOOL.Name = "#tool.example.name" -- Name to display. # means it will be translated ( see below ) if ( true ) then return end -- Don't actually run anything below, remove this to make everything below functional if ( CLIENT ) then -- We can only use language.Add on client language.Add( "tool.example.name", "My example tool" ) -- Add translation end -- An example clientside convar TOOL.ClientConVar[ "CLIENTSIDE" ] = "default" -- An example serverside convar TOOL.ServerConVar[ "SERVERSIDE" ] = "default" -- This function/hook is called when the player presses their left click function TOOL:LeftClick( trace ) Msg( "PRIMARY FIRE\n" ) end -- This function/hook is called when the player presses their right click function TOOL:RightClick( trace ) Msg( "ALT FIRE\n" ) end -- This function/hook is called when the player presses their reload key function TOOL:Reload( trace ) -- The SWEP doesn't reload so this does nothing :( Msg( "RELOAD\n" ) end -- This function/hook is called every frame on client and every tick on the server function TOOL:Think() end