--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] include( "spawnmenu/spawnmenu.lua" ) --[[--------------------------------------------------------- If false is returned then the spawn menu is never created. This saves load times if your mod doesn't actually use the spawn menu for any reason. -----------------------------------------------------------]] function GM:SpawnMenuEnabled() return true end --[[--------------------------------------------------------- Called when spawnmenu is trying to be opened. Return false to dissallow it. -----------------------------------------------------------]] function GM:SpawnMenuOpen() return true end function GM:SpawnMenuOpened() self:SuppressHint( "OpeningMenu" ) self:AddHint( "OpeningContext", 20 ) self:AddHint( "EditingSpawnlists", 5 ) end function GM:SpawnMenuClosed() end function GM:SpawnMenuCreated(spawnmenu) end --[[--------------------------------------------------------- If false is returned then the context menu is never created. This saves load times if your mod doesn't actually use the context menu for any reason. -----------------------------------------------------------]] function GM:ContextMenuEnabled() return true end --[[--------------------------------------------------------- Called when context menu is trying to be opened. Return false to dissallow it. -----------------------------------------------------------]] function GM:ContextMenuOpen() return true end function GM:ContextMenuOpened() self:SuppressHint( "OpeningContext" ) self:AddHint( "ContextClick", 20 ) end function GM:ContextMenuClosed() end function GM:ContextMenuCreated() end --[[--------------------------------------------------------- Backwards compatibility. Do Not Use!!! -----------------------------------------------------------]] function GM:GetSpawnmenuTools( name ) return spawnmenu.GetToolMenu( name ) end --[[--------------------------------------------------------- Backwards compatibility. Do Not Use!!! -----------------------------------------------------------]] function GM:AddSTOOL( category, itemname, text, command, controls, cpanelfunction ) self:AddToolMenuOption( "Main", category, itemname, text, command, controls, cpanelfunction ) end function GM:PreReloadToolsMenu() end --[[--------------------------------------------------------- Don't hook or override this function. Hook AddToolMenuTabs instead! -----------------------------------------------------------]] function GM:AddGamemodeToolMenuTabs() -- This is named like this to force it to be the first tab spawnmenu.AddToolTab( "Main", "#spawnmenu.tools_tab", "icon16/wrench.png" ) spawnmenu.AddToolTab( "Utilities", "#spawnmenu.utilities_tab", "icon16/page_white_wrench.png" ) end --[[--------------------------------------------------------- Add your custom tabs here. -----------------------------------------------------------]] function GM:AddToolMenuTabs() -- Hook me! end --[[--------------------------------------------------------- Add categories to your tabs -----------------------------------------------------------]] function GM:AddGamemodeToolMenuCategories() spawnmenu.AddToolCategory( "Main", "Constraints", "#spawnmenu.tools.constraints" ) spawnmenu.AddToolCategory( "Main", "Construction", "#spawnmenu.tools.construction" ) spawnmenu.AddToolCategory( "Main", "Poser", "#spawnmenu.tools.posing" ) spawnmenu.AddToolCategory( "Main", "Render", "#spawnmenu.tools.render" ) end --[[--------------------------------------------------------- Add categories to your tabs -----------------------------------------------------------]] function GM:AddToolMenuCategories() -- Hook this function to add custom stuff end function GM:PopulateToolMenu() end function GM:PostReloadToolsMenu() end --[[--------------------------------------------------------- Add categories to your tabs -----------------------------------------------------------]] function GM:PopulatePropMenu() -- This function makes the engine load the spawn menu text files. -- We call it here so that any gamemodes not using the default -- spawn menu can totally not call it. spawnmenu.PopulateFromEngineTextFiles() end