--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- These strings are loaded into GMod's language library instead of our custom one. -- They are only to be used in the options menu. L = {} -- Generic L["arccw.adminonly"] = "These options require admin privileges to change. They are automatically networked in multiplayer games." L["arccw.clientcfg"] = "All options in this menu can be customized by players, and do not need admin privileges." -- Menus L["arccw.menus.hud"] = "HUD" L["arccw.menus.client"] = "Client" L["arccw.menus.vmodel"] = "Viewmodel" L["arccw.menus.perf"] = "Performance" L["arccw.menus.server"] = "Server" L["arccw.menus.mults"] = "Modifiers" L["arccw.menus.npcs"] = "NPCs" L["arccw.menus.atts"] = "Attachments" L["arccw.menus.ammo"] = "Ammo" L["arccw.menus.dev"] = "Developer" L["arccw.menus.xhair"] = "Crosshair" L["arccw.menus.bullet"] = "Bullet Physics" L["arccw.menus.scopes"] = "Scopes" L["arccw.bullet_help"] = "\nEnabling physical bullets in multiplayer may reduce the reliability of hit detection." -- ArcCW_Options_Ammo L["arccw.cvar.ammo_detonationmode"] = "Ammo Detonation" L["arccw.cvar.ammo_detonationmode.desc"] = "-1 - don't explode\n 0 - simple explosion\n 1 - fragmentation\n 2 - frag + burning" L["arccw.cvar.ammo_autopickup"] = "Auto Pickup" L["arccw.cvar.ammo_largetrigger"] = "Large Pickup Trigger" L["arccw.cvar.ammo_rareskin"] = "Rare Skin Chance" L["arccw.cvar.ammo_chaindet"] = "Chain Detonation" L["arccw.cvar.mult_ammohealth"] = "Ammo Health (-1 for indestructible)" L["arccw.cvar.mult_ammoamount"] = "Ammo Amount" -- ArcCW_Options_HUD L["arccw.cvar.hud_showhealth"] = "Show Health" L["arccw.cvar.hud_showhealth.desc"] = "Draw a custom health & armor counter." L["arccw.cvar.hud_showammo"] = "Show Ammo" L["arccw.cvar.hud_showammo.desc"] = "Custom ammo counter with firemode info and weapon name." L["arccw.3d2d"] = "\n3D2D HUD" -- Obsolete L["arccw.cvar.hud_3dfun"] = "Use 3D2D Ammo HUD" L["arccw.cvar.hud_3dfun.desc"] = "Use a 3D2D ammo counter." L["arccw.cvar.hud_3dfun_decay"] = "HUD Decay Time" L["arccw.cvar.hud_3dfun_decay.desc"] = "Time until the HUD starts fading away.\nSet to 0 to always stay visible." L["arccw.cvar.hud_minimal"] = "Allow Backup Ammo HUD" L["arccw.cvar.hud_minimal.desc"] = "If we can't draw our own HUD, use a minimal one." L["arccw.cvar.hud_forceshow"] = "Force HUD On" L["arccw.cvar.hud_forceshow.desc"] = "Don't play by the rules and draw our HUD anyways." L["arccw.cvar.hudpos_deadzone_x"] = "Deadzone X" L["arccw.cvar.hudpos_deadzone_y"] = "Deadzone Y" L["arccw.cvar.hudpos_deadzone.desc"] = "Use ArcCW on your HDTV!" L["arccw.cvar.hudpos_size"] = "HUD and Font Size" L["arccw.cvar.hudpos_size.desc"] = "Custom HUD scaling." -- ArcCW_Options_Bullet L["arccw.cvar.bullet_enable"] = "Physical Bullets" L["arccw.cvar.enable_penetration"] = "Enable Penetration" L["arccw.cvar.enable_ricochet"] = "Enable Ricochet" L["arccw.cvar.bullet_gravity"] = "Gravity" L["arccw.cvar.bullet_drag"] = "Drag" L["arccw.cvar.bullet_lifetime"] = "Despawn Time" L["arccw.cvar.bullet_velocity"] = "Multiply Velocity" L["arccw.cvar.bullet_imaginary"] = "Imaginary Bullets" L["arccw.cvar.bullet_imaginary.desc"] = "Bullets will appear to continue to travel through the 3D skybox." -- ArcCW_Options_Client L["arccw.cvar.automaticreload"] = "Automatic Reload" L["arccw.cvar.automaticreload.desc"] = "Automatically reload when your clip is empty." L["arccw.cvar.toggleads"] = "Toggle Aim" L["arccw.cvar.altfcgkey"] = "USE + RELOAD Toggles Firemode" L["arccw.cvar.altubglkey"] = "USE + RMB Toggles Underbarrel" L["arccw.cvar.altsafety"] = "Hold Walk to Toggle Safety" L["arccw.cvar.altlaserkey"] = "E+WALK To Toggle Laser (Default WALK+E)" L["arccw.cvar.autosave"] = "Autosave Attachments" L["arccw.cvar.autosave.desc"] = "Attempt to re-equip the last equipped set of attachments on weapon pickup." L["arccw.cvar.embracetradition"] = "Classic Customization HUD" L["arccw.cvar.embracetradition.desc"] = "Use the classic bulky customization HUD. Embrace tradition. Good on 4:3." L["arccw.cvar.glare"] = "Scope Glare" L["arccw.cvar.glare.desc"] = "Glare visible on your scope lens when aiming." L["arccw.cvar.shake"] = "Screen Shake" L["arccw.cvar.shakevm"] = "Viewmodel Shake" L["arccw.cvar.shake_info"] = "Aggressive snap when you shoot a weapon." L["arccw.cvar.2d3d"] = "Draw Help Text" L["arccw.cvar.2d3d_info"] = "Draw name of weapons, ammo and attachments on the ground." L["arccw.cvar.attinv_hideunowned"] = "Hide Unowned Attachments" L["arccw.cvar.attinv_darkunowned"] = "Grey Out Unowned Attachments" L["arccw.cvar.attinv_onlyinspect"] = "Hide Customization UI" L["arccw.cvar.attinv_simpleproscons"] = "Simple Pros And Cons" L["arccw.cvar.attinv_closeonhurt"] = "Close menu on damage taken" L["arccw.cvar.language"] = "Language" L["arccw.cvar.language_info"] = "Override the language. Leave blank for gmod_language." L["arccw.cvar.font"] = "Font" L["arccw.cvar.font_info"] = "Override the font. Leave blank for default." -- ArcCW_Options_Perf L["arccw.performance"] = "The options below may change performance." L["arccw.cvar.cheapscopes"] = "Cheap Scopes" L["arccw.cvar.cheapscopes.desc"] = "A cheaper PIP scope implementation like in modern games. Saves a significant amount of performance on big maps. \nYou can configure it in 'Scopes' tab." L["arccw.cvar.cheapscopesv2_ratio"] = "FOV Boost" L["arccw.cvar.cheapscopesv2_ratio.desc"] = "Cheap Scope field of view boost ratio. 0 is full FOV and full quality scope, 1 is default FOV with low quality scope." L["arccw.cvar.cheapscopesv2.desc"] = "A cheaper PIP scope implementation like in modern games." L["arccw.cvar.scopepp"] = "Scope chromatic aberration" L["arccw.cvar.thermalpp"] = "Thermal scope post-processing effects" L["arccw.cvar.scopepp_refract"] = "Scope lense refract effect (experimental)" L["arccw.cvar.scopepp_refract_ratio"] = "Refract ratio" --["arccw.cvar.flatscopes"] = "Flat Scopes" --L["arccw.cvar.flatscopes.desc"] = "For the ultimate performance gain.\nUse a traditional-style scope implementation that's not very impressive, but actually saves performance relative to even being unscoped." L["arccw.cvar.muzzleeffects"] = "Enable World Muzzle Effects" L["arccw.cvar.fastmuzzles"] = "Low Performance Muzzle Effects" L["arccw.cvar.fasttracers"] = "Low Performance Tracer Effects" L["arccw.cvar.shelleffects"] = "Enable World Case Effects" L["arccw.cvar.att_showothers"] = "Show Others' Attachments" L["arccw.cvar.shelltime"] = "Case Lifetime" L["arccw.cvar.blur"] = "Customization Blur" L["arccw.cvar.blur_toytown"] = "Aim Blur" L["arccw.cvar.visibility"] = "Worldmodel Visibility" L["arccw.cvar.visibility.desc"] = "Attachments will not render past this distance. -1 for always render." -- ArcCW_Options_Viewmodel L["arccw.cvar.vm_coolsway"] = "Custom Swaying" L["arccw.cvar.vm_coolview"] = "Custom Camera Movement" L["arccw.cvar.drawbarrel"] = "Draw barrel in RT scopes (experimental)" L["arccw.cvar.vm_addads"] = "Viewmodel FOV in ADS" L["arccw.cvar.vm_right"] = "Viewmodel Right" L["arccw.cvar.vm_forward"] = "Viewmodel Forward" L["arccw.cvar.vm_up"] = "Viewmodel Up" L["arccw.cvar.vm_pitch"] = "Viewmodel Pitch" L["arccw.cvar.vm_yaw"] = "Viewmodel Yaw" L["arccw.cvar.vm_roll"] = "Viewmodel Roll" L["arccw.cvar.vm_fov"] = "Viewmodel FOV" L["arccw.cvar.vm_offsetwarn"] = "Warning! Viewmodel offset settings may cause clipping or other undesired effects!" L["arccw.cvar.vm_sway_sprint"] = "Sprint Bob" -- This is intentionally flipped L["arccw.cvar.vm_bob_sprint"] = "Sprint Sway" -- Ditto L["arccw.cvar.vm_swaywarn"] = "The following only applies when Custom Swaying is enabled" L["arccw.cvar.vm_look_ymult"] = "Horizontal Look Sway" L["arccw.cvar.vm_look_xmult"] = "Vertical Look Sway" L["arccw.cvar.vm_sway_xmult"] = "Bob Right" L["arccw.cvar.vm_sway_ymult"] = "Bob Forward" L["arccw.cvar.vm_sway_zmult"] = "Bob Up" L["arccw.cvar.vm_sway_wigglemult"] = "Bob Wiggle" L["arccw.cvar.vm_sway_speedmult"] = "Bob Speed" L["arccw.cvar.vm_sway_rotatemult"] = "Bob Rotate" L["arccw.cvar.vm_accelmult"] = "Sway Tightness" L["arccw.cvar.vm_viewwarn"] = "The following only applies when Custom Camera Movement is enabled" L["arccw.cvar.vm_coolviewmult"] = "View Move Multiplier" -- ArcCW_Options_Crosshair L["arccw.crosshair.tfa"] = "TFA" L["arccw.crosshair.cw2"] = "CW 2.0" L["arccw.crosshair.cs"] = "Counter-Strike" L["arccw.crosshair.light"] = "Lightweight" L["arccw.cvar.crosshair"] = "Enable Crosshair" L["arccw.cvar.crosshair_length"] = "Crosshair Length" L["arccw.cvar.crosshair_thickness"] = "Crosshair Thickness" L["arccw.cvar.crosshair_gap"] = "Crosshair Gap Scale" L["arccw.cvar.crosshair_dot"] = "Show Center Dot" L["arccw.cvar.crosshair_shotgun"] = "Use Shotgun Prongs" L["arccw.cvar.crosshair_equip"] = "Use Equipment Prongs" L["arccw.cvar.crosshair_static"] = "Static Crosshair" L["arccw.cvar.crosshair_trueaim"] = "Accurate Crosshair" L["arccw.cvar.crosshair_clump"] = "Use CW2-Style Clump Circle" L["arccw.cvar.crosshair_clump_outline"] = "Clump Circle Outline" L["arccw.cvar.crosshair_clump_always"] = "Clump Circle Always On" L["arccw.cvar.crosshair_clr"] = "Crosshair Color" L["arccw.cvar.crosshair_outline"] = "Outline Size" L["arccw.cvar.crosshair_outline_clr"] = "Outline Color" L["arccw.cvar.scope_clr"] = "Sight Color" -- ArcCW_Options_Mults L["arccw.cvar.mult_damage"] = "Damage" L["arccw.cvar.mult_npcdamage"] = "NPC Damage" L["arccw.cvar.mult_range"] = "Range" L["arccw.cvar.mult_recoil"] = "Recoil" L["arccw.cvar.mult_penetration"] = "Penetration" L["arccw.cvar.mult_accuracy"] = "Precision" L["arccw.cvar.mult_hipfire"] = "Hip Dispersion" L["arccw.cvar.mult_movedisp"] = "Move Dispersion" L["arccw.cvar.mult_reloadtime"] = "Reload Time" L["arccw.cvar.mult_sighttime"] = "ADS Time" L["arccw.cvar.mult_defaultclip"] = "Default Clip" L["arccw.cvar.mult_attchance"] = "Random Att. Chance" L["arccw.cvar.mult_heat"] = "Heat Gain" L["arccw.cvar.mult_shootwhilesprinting"] = "Shoot While Sprinting" -- ArcCW_Options_Atts L["arccw.attdesc1"] = "ArcCW supports attachment inventory style behaviour (Like ACT3) as well as attachment locking style behaviour (Like CW2.0) as well as giving everyone all attachments for free (Like TFA Base)." L["arccw.attdesc2"] = "Leave all options off for ACT3 style attachment inventory behaviour." L["arccw.cvar.attinv_free"] = "Free Attachments" L["arccw.cvar.attinv_lockmode"] = "Attachment Locking" L["arccw.cvar.attinv_loseondie.desc"] = "Lose Attachments Modes:\n0 - Disable\n1 = Removed on death\n2 = Drop Attachment Box on death" L["arccw.cvar.attinv_loseondie"] = "Lose Atts. On Death" L["arccw.cvar.atts_pickx.desc"] = "Pick X behaviour allows you to set a limit on attachments that can be placed on any weapon.\n0 = unlimited." L["arccw.cvar.atts_pickx"] = "Pick X" L["arccw.cvar.enable_dropping"] = "Attachment Dropping" L["arccw.cvar.atts_spawnrand"] = "Random Attachments on Spawn" L["arccw.cvar.atts_ubglautoload"] = "Underbarrel Weapons Automatically Loaded" L["arccw.blacklist"] = "Blacklist Menu" -- ArcCW_Options_Server L["arccw.cvar.enable_customization"] = "Enable Customization" L["arccw.cvar.enable_customization.desc"] = "-1 will disable both customization and the entirety of the Customization UI.\n0 will not allow users to customize their weapons.\n1 will allow customization, the default." L["arccw.cvar.truenames"] = "True Names (Requires Restart)" L["arccw.cvar.equipmentammo.desc"] = "There is a limit of 255 ammo types, and enabling this option can cause problems related to this. Requires restart." L["arccw.cvar.equipmentammo"] = "Equipment Unique Ammo Types" L["arccw.cvar.equipmentsingleton.desc"] = "Singletons can be used once and then remove themselves from your inventory. Requires restart." L["arccw.cvar.equipmentsingleton"] = "Grenade/Equipment Singleton" L["arccw.cvar.equipmenttime"] = "Equipment Self-Destruct Time" L["arccw.cvar.throwinertia"] = "Grenade Inherit Velocity" L["arccw.cvar.limityear_enable"] = "Enable Year Limit" L["arccw.cvar.limityear"] = "Year Limit" L["arccw.cvar.override_crosshair_off"] = "Force Disable Crosshair" L["arccw.cvar.override_barrellength"] = "Enable Near-Walling" L["arccw.cvar.doorbust"] = "Enable Door-Busting" L["arccw.cvar.desync"] = "Desync Bullets" L["arccw.cvar.desync.desc"] = "Desync bullets between the server and the client, making the nospread cheat useless." L["arccw.cvar.weakensounds"] = "Weaken Sounds" L["arccw.cvar.weakensounds.desc"] = "Reduce all weapons' firing volume by this much decibels, making it easier to hide shooting sounds. Clamped to 60-150dB." -- ArcCW_Options_Dev L["arccw.dev_info1"] = "These are primarily related to attachments and are of use to developers only." L["arccw.dev_info2"] = "Settings will not save." L["arccw.cvar.dev_reloadonadmincleanup"] = "Reload on Admin Cleanup" L["arccw.cvar.dev_reloadonadmincleanup.desc"] = "Disabled by default.\nDoing an admin cleanup will reload all attachment data." L["arccw.cvar.dev_registerentities"] = "Register Att. Entities" L["arccw.cvar.dev_registerentities.desc"] = "Enabled by default.\nCreates entities for ArcCW attachments. Increases time to reload attachment data." L["arccw.cvar.dev_reloadatts"] = "Reload Attachment Data" L["arccw.cvar.dev_reloadatts.desc"] = "Reloads attachment data. Use after making a change to an attachment." L["arccw.cvar.dev_reloadlangs"] = "Reload Languages" L["arccw.cvar.dev_reloadlangs.desc"] = "Reloads all language files." L["arccw.cvar.dev_spawnmenureload"] = "Reload Spawnmenu" L["arccw.cvar.dev_spawnmenureload.desc"] = "Not exactly an ArcCW specific command, but here for the sake of convenience." -- TTT Menus L["arccw.cvar.attinv_loseondie.help"] = "If enabled, players lose attachment on death and round end." L["arccw.cvar.ammo_detonationmode.help"] = "Determines what happens if ammo boxes are destroyed." L["arccw.cvar.equipmenttime.help"] = "Applies to deployable equipment like Claymores, in seconds." L["arccw.cvar.ttt_bodyattinfo"] = "Body Attachment Info" L["arccw.cvar.ttt_bodyattinfo.help"] = "If enabled, searching a body will reveal the attachments on the weapon used to kill someone." L["arccw.cvar.ttt_bodyattinfo.desc"] = "0 - Off; 1 - Detectives can see; 2 - Everyone can see" L["arccw.cvar.attinv_free.help"] = "If enabled, players have access to all attachments.\nCustomization mode may still restrict them from using them." L["arccw.cvar.attinv_lockmode.help"] = "If enabled, picking up one attachment unlocks it for every weapon, a-la CW2." L["arccw.cvar.enable_customization.help"] = "If disabled, nobody can customize. This overrides Customization Mode." L["arccw.cvar.ttt_replace"] = "Auto-replace Weapons" L["arccw.cvar.ttt_replaceammo"] = "Auto-replace Ammo" L["arccw.cvar.ttt_atts"] = "Randomize Attachments" L["arccw.cvar.ttt_customizemode"] = "Customization Mode" L["arccw.cvar.ttt_customizemode.desc"] = "0 - No restrictions; 1 - Restricted; 2 - Pregame only; 3 - Traitor/Detective only" L["arccw.cvar.ttt_rolecrosshair"] = "Enable role-based crosshair color" L["arccw.cvar.ttt_inforoundstart"] = "Enable round startup info" -- 2020-11-22 L["arccw.cvar.ammo_replace"] = "Replace HL2 Ammo Entities" -- 2020-11-25 L["arccw.cvar.hud_3dfun_lite"] = "Minimal Mode" L["arccw.cvar.hud_3dfun_lite.desc"] = "HUD will only show up when pressing RELOAD. Hold WALK to not reload when doing so." L["arccw.cvar.hud_3dfun_right"] = "3D2D Offset Right" L["arccw.cvar.hud_3dfun_forward"] = "3D2D Offset Forward" L["arccw.cvar.hud_3dfun_up"] = "3D2D Offset Up" L["arccw.cvar.hud_3dfun_ammotype"] = "Show Ammo Type" L["arccw.cvar.hud_3dfun_ammotype.desc"] = "Ammo HUD will also show weapon's current ammo type." -- 2021-01-03 L["arccw.combobox.disabled"] = "0 - Disabled" L["arccw.cvar.attinv_loseondie.1"] = "1 - Removed on death" L["arccw.cvar.attinv_loseondie.2"] = "2 - Drop attachment box on death" L["arccw.cvar.ammo_detonationmode.-1"] = "-1 - Don't explode" L["arccw.cvar.ammo_detonationmode.0"] = "0 - Simple explosion" L["arccw.cvar.ammo_detonationmode.1"] = "1 - Fragmentation" L["arccw.cvar.ammo_detonationmode.2"] = "2 - Frag + Burning" L["arccw.cvar.enable_customization.-1"] = "-1 - Disable UI and all customization" L["arccw.cvar.enable_customization.0"] = "0 - Players cannot customize" L["arccw.cvar.enable_customization.1"] = "1 - Enabled" L["arccw.cvar.limityear.desc"] = "If enabled, weapons with a trivia year later than the limit cannot be spawned.\nGood for gmod realism." -- 2021-01-05 L["arccw.menus.binds"] = "Binds" L["arccw.bindhelp"] = "All players can use this panel to set custom bindings for ArcCW features.\n\nBecause of a Garry's Mod limitation, for custom binds you must input the command provided in chat into the console yourself." L["arccw.cvar.altbindsonly"] = "Custom Binds Only" L["arccw.cvar.altbindsonly.desc"] = "If enabled, default controls will no longer work with ArcCW weapons. Please ensure all of the below buttons are bound so you have access to them." L["arccw.bind.firemode"] = "Change Firemode" L["arccw.bind.zoom_in"] = "Scope Zoom In" L["arccw.bind.zoom_out"] = "Scope Zoom Out" L["arccw.bind.toggle_inv"] = "Customize Menu" L["arccw.bind.switch_scope"] = "Toggle Sights" L["arccw.bind.toggle_ubgl"] = "Toggle Underbarrel" L["arccw.bind.melee"] = "Melee" L["arccw.bind.msg"] = "Type into console: " -- 2021-01-14 L["arccw.cvar.mult_startunloaded"] = "Start Unloaded" L["arccw.cvar.mult_defaultammo"] = "Default Ammo" -- 2021-01-18 L["arccw.cvar.dev_showignored"] = "Load Ignored Atts" L["arccw.cvar.dev_showignored.desc"] = "Disabled by default.\nLoad attachments that have att.Ignore set to true. These attachments may be broken or unimplemented.\nThey will be highlighted in light yellow." L["arccw.cvar.aimassist"] = "Enable Aim Assist" L["arccw.cvar.aimassist.desc"] = "Allow players to snap their view to NPCs and players near their aim." L["arccw.cvar.aimassist_cl.desc"] = "Snap your view to nearby NPCs and players. Only usable if enabled serverside!" L["arccw.cvar.aimassist_head"] = "Aim Assist Seeks Head" L["arccw.cvar.aimassist_cone"] = "Aim Assist Cone" L["arccw.cvar.aimassist_distance"] = "Aim Assist Distance" L["arccw.cvar.aimassist_intensity"] = "Aim Assist Intensity" -- 2021-01-19 L["arccw.cvar.adjustsensthreshold"] = "Adjust Sensitivity Threshold" L["arccw.cvar.adjustsensthreshold.desc"] = "If your total magnification is less than this, your sensitivity will not be adjusted while in sights." -- 2021-01-20 L["arccw.cvar.crosshair_aa"] = "Aim Assist Indicator" -- 2021-1-25 L["arccw.menus.ttt_client"] = "TTT (Client)" L["arccw.menus.ttt_server"] = "TTT (Server)" L["arccw.ttt_clienthelp"] = "These options are TTT-specific, and can be changed by all players. Other tabs may contain non-TTT-specific configurations." L["arccw.ttt_serverhelp"] = "These options are TTT-specific, and require admin privileges to change. They are automatically networked in multiplayer games." L["arccw.cvar.ttt_customizemode.0"] = "0 - Unrestricted" L["arccw.cvar.ttt_customizemode.1"] = "1 - Restricted" L["arccw.cvar.ttt_customizemode.2"] = "2 - Pre-game only" L["arccw.cvar.ttt_customizemode.3"] = "3 - Detectives/Traitors only" L["arccw.cvar.ttt_bodyattinfo.1"] = "1 - Detectives can see" L["arccw.cvar.ttt_bodyattinfo.2"] = "2 - Everyone can see" L["arccw.cvar.mult_crouchdisp"] = "Crouched Dispersion" L["arccw.cvar.mult_crouchrecoil"] = "Crouched Recoil" -- 2021-2-19 L["arccw.cvar.dev_debug"] = "Debug Menu" L["arccw.cvar.dev_debug.desc"] = "Disabled by default.\nDraws a debug menu over your screen where you can view certain elements blah blah?" L["arccw.cvar.attinv_sound"] = "Customization Menu Sounds" L["arccw.cvar.attinv_sound.desc"] = "Enable or disable sounds for the customization menu." -- 2021-3-2 L["arccw.ammohud"] = "\nAmmo HUD" -- Obsoletes "3D2D HUD" since they're basically the same now" L["arccw.cvar.hud_fcgbars"] = "Show Firemode Bars" L["arccw.bind.toggle_att"] = "Toggle Attachments" -- 2021-05-05 L["arccw.cvar.attinv_gamemodebuttons"] = "Gamemode-specific buttons" L["arccw.cvar.attinv_gamemodebuttons.desc"] = "Shows helpful functions for gamemodes like TTT and DarkRP.\nIn addition to using these, you can hold USE to access original keybinds as well." -- 2021-05-13 L["arccw.cvar.mult_malfunction"] = "Malfunction Chance" L["arccw.cvar.malfunction"] = "Malfunction Mode" L["arccw.cvar.malfunction.0"] = "0 - Force disable on all guns" L["arccw.cvar.malfunction.1"] = "1 - Enabled" L["arccw.cvar.malfunction.2"] = "2 - Force enable on all guns" -- 2021-05-26 L["arccw.cvar.mult_meleedamage"] = "Melee Damage" L["arccw.cvar.mult_meleetime"] = "Melee Time" -- 2021-05-27 L["arccw.cvar.ammonames"] = "Custom Ammo Names" L["arccw.cvar.ammonames.desc"] = "Replaces default ammo type names with custom ones that are a bit more realistic (such as Pulse Ammo to Rifle Ammo). Also replaces references everywhere else!" L["arccw.cvar.att_showground"] = "Show Ground Attachments" -- 2021-06-02 L["arccw.cvar.mult_bottomlessclip"] = "Bottomless Clip" L["arccw.cvar.mult_infiniteammo"] = "Infinite Ammo" -- 2021-06-07 L["arccw.cvar.bodydamagecancel"] = "Cancel Body Damage" L["arccw.cvar.bodydamagecancel.desc"] = "When a weapon specifies limb damage modifiers, cancel Gmod's default multipliers. Disable when you have another mod that does this." L["arccw.cvar.enable_sway"] = "Enable Sway" L["arccw.cvar.enable_sway.desc"] = "Most weapons do not specify a sway value. If you wish to give sway to all weapons, use the 'Add Sway' slider." L["arccw.cvar.add_sway"] = "Add Sway" L["arccw.cvar.mult_sway"] = "Multiply Sway" -- 2021-08-15 L["arccw.cvar.mult_rpm"] = "Fire Rate" L["arccw.cvar.mult_rpm.desc"] = "May be disastrous on performance. May also be a ton of fun." -- 2021-08-16 L["arccw.cvar.dev_benchgun"] = "Benchgun" L["arccw.cvar.dev_benchgun.desc"] = "Places the viewmodel in a stationary position, usually at world origin." L["arccw.cvar.dev_benchgun_custom"] = "Benchgun Custom" L["arccw.cvar.dev_benchgun_custom.desc"] = "Custom location to place the viewmodel at. Use getpos and place the result here.\nExample:\nsetpos 61 -397 -63;setang 0 96 0" -- 2021-08-18 L["arccw.cvar.crosshair_prong_top"] = "Show Top Prong" L["arccw.cvar.crosshair_prong_left"] = "Show Left Prong" L["arccw.cvar.crosshair_prong_right"] = "Show Right Prong" L["arccw.cvar.crosshair_prong_bottom"] = "Show Bottom Prong" L["arccw.cvar.crosshair_tilt"] = "Tilted Crosshair" L["arccw.cvar.attinv_giveonspawn"] = "Give Atts. On Spawn" -- 2021-10-10 L["arccw.cvar.hud_fcgabbrev"] = "Abbreviate Firemode Names" -- 2021-10-31 L["arccw.cvar.reloadincust"] = "Reloading In Customize Menu" L["arccw.cvar.reloadincust.desc"] = "May allow players to cheese reload times by swapping magazine attachments.\nWill also disable left hand lowering in the customize menu." -- 2021-11-11 L["arccw.cvar.freeaim"] = "Free Aim" L["arccw.cvar.freeaim.1"] = "1 - Enabled" L["arccw.cvar.freeaim.2"] = "2 - No Dispersion Tweak" -- 2021-11-24 L["arccw.cvar.override_lunge_off"] = "Disable Melee Lunging" L["arccw.cvar.override_lunge_off.desc"] = "Bashing with a weapon can allow you to dash a short distance if there is a target in front. This option disables that momentum for all weapons." -- 2021-11-27 L["arccw.cvar.mult_movespeed"] = "Speed" L["arccw.cvar.mult_movespeedads"] = "Speed in ADS" L["arccw.cvar.mult_movespeedfire"] = "Speed while firing" -- 2022-02-14 L["arccw.cvar.vm_nearwall"] = "Near-wall Movement" L["arccw.cvar.nohl2flash"] = "Toggle attachments modes through flashlight bind" -- 2022-03-24 L["arccw.cvar.dev_alwaysready"] = "Always Use Ready Animation" L["arccw.cvar.dev_alwaysready.desc"] = "Always use the ready animation while drawing when available." L["arccw.cvar.noinspect"] = "Disable inspect animations" -- 2022-07-10 L["arccw.cvar.override_hud_off"] = "Force Disable HUD" L["arccw.hud_svwarning"] = "The HUD can be disabled serverside by a server administrator." -- 2023-10-10 L["arccw.cvar.2d3d.1"] = "1 - When Pointed At" L["arccw.cvar.2d3d.2"] = "2 - Always"