--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Don't try to edit this file if you're trying to add new vehicles -- Just make a new file and copy the format below. local function AddVehicle( t, class ) list.Set( "Vehicles", class, t ) end local Category = "Half-Life 2" AddVehicle( { -- Required information Name = "Jeep", Model = "models/buggy.mdl", Class = "prop_vehicle_jeep_old", Category = Category, -- Optional information Author = "VALVe", Information = "The regular old jeep", KeyValues = { vehiclescript = "scripts/vehicles/jeep_test.txt" } }, "Jeep" ) AddVehicle( { Name = "Airboat", Model = "models/airboat.mdl", Class = "prop_vehicle_airboat", Category = Category, Author = "VALVe", Information = "Airboat from Half-Life 2", KeyValues = { vehiclescript = "scripts/vehicles/airboat.txt" } }, "Airboat" ) AddVehicle( { Name = "Pod", Model = "models/vehicles/prisoner_pod_inner.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "The Prisoner Pod", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" } }, "Pod" ) if ( IsMounted( "ep2" ) ) then AddVehicle( { Name = "Jalopy", Model = "models/vehicle.mdl", Class = "prop_vehicle_jeep", Category = Category, Author = "VALVe", Information = "The muscle car from Episode 2", KeyValues = { vehiclescript = "scripts/vehicles/jalopy.txt" } }, "Jalopy" ) end Category = "Chairs" local function HandleRollercoasterAnimation( vehicle, player ) return player:SelectWeightedSequence( ACT_GMOD_SIT_ROLLERCOASTER ) end AddVehicle( { Name = "Wooden Chair", Model = "models/nova/chair_wood01.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Wooden Chair", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Chair_Wood" ) AddVehicle( { Name = "Chair", Model = "models/nova/chair_plastic01.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Plastic Chair", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Chair_Plastic" ) AddVehicle( { Name = "Jeep Seat", Model = "models/nova/jeep_seat.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Seat from VALVe's Jeep", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Seat_Jeep" ) AddVehicle( { Name = "Airboat Seat", Model = "models/nova/airboat_seat.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Seat from VALVe's Airboat", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Seat_Airboat" ) AddVehicle( { Name = "Office Chair", Model = "models/nova/chair_office01.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Small Office Chair", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Chair_Office1" ) AddVehicle( { Name = "Big Office Chair", Model = "models/nova/chair_office02.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Big Office Chair", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Chair_Office2" ) if ( IsMounted( "ep2" ) ) then AddVehicle( { Name = "Jalopy Seat", Model = "models/nova/jalopy_seat.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "VALVe", Information = "A Seat from VALVe's Jalopy", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandleRollercoasterAnimation, } }, "Seat_Jalopy" ) end -- PhoeniX-Storms Vehicles local function HandlePHXSeatAnimation( vehicle, player ) return player:SelectWeightedSequence( ACT_HL2MP_SIT ) end local function HandlePHXVehicleAnimation( vehicle, ply ) return ply:SelectWeightedSequence( ACT_DRIVE_JEEP ) end local function HandlePHXAirboatAnimation( vehicle, ply ) return ply:SelectWeightedSequence( ACT_DRIVE_AIRBOAT ) end AddVehicle( { Name = "Car Seat", Model = "models/props_phx/carseat2.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "PhoeniX-Storms", Information = "PHX Airboat Seat with Sitting Animation", Offset = 16, KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandlePHXSeatAnimation, } }, "phx_seat" ) AddVehicle( { Name = "Car Seat 2", Model = "models/props_phx/carseat3.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "PhoeniX-Storms", Information = "PHX Airboat Seat with Jeep animations", Offset = 16, KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandlePHXVehicleAnimation, } }, "phx_seat2" ) AddVehicle( { Name = "Car Seat 3", Model = "models/props_phx/carseat2.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "PhoeniX-Storms", Information = "PHX Airboat Seat with Airboat animations", Offset = 16, KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandlePHXAirboatAnimation, } }, "phx_seat3" ) -- Not adding this, because exit animation leaves you stuck in the middle --[[AddVehicle( { Name = "FSD Overrun", Model = "models/props_phx/trains/fsd-overrun2.mdl", Class = "prop_vehicle_prisoner_pod", Category = Category, Author = "PhoeniX-Storms", Information = "FSD Overrun Monorail", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt", limitview = "0" }, Members = { HandleAnimation = HandlePHXVehicleAnimation, } }, "phx_train" )]]