--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/bow_deerhunter.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_DeerHunter.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/bow_deerhunter/bow_fire_01.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.PullBack", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_NORM, sound = { ")weapons/firearms/bow_deerhunter/bow_pullback_01.wav", ")weapons/firearms/bow_deerhunter/bow_pullback_02.wav", ")weapons/firearms/bow_deerhunter/bow_pullback_03.wav", ")weapons/firearms/bow_deerhunter/bow_pullback_04.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.ArrowFly", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/bow_deerhunter/arrow_fly_loop_01.wav", } ) sound.Add( { name = "Weapon_DeerHunter.ArrowFetch", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_NORM, sound = { ")weapons/firearms/bow_deerhunter/arrow_fetch_01.wav", ")weapons/firearms/bow_deerhunter/arrow_fetch_02.wav", ")weapons/firearms/bow_deerhunter/arrow_fetch_03.wav", ")weapons/firearms/bow_deerhunter/arrow_fetch_04.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.ArrowLoad", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_NORM, sound = { ")weapons/firearms/bow_deerhunter/arrow_load_01.wav", ")weapons/firearms/bow_deerhunter/arrow_load_02.wav", ")weapons/firearms/bow_deerhunter/arrow_load_03.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_DeerHunter.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/exp_grenade.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Frag.Toss", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_75dB, sound = ")weapons/firearms/exp_frag/Frag_Toss.wav", } ) sound.Add( { name = "Weapon_Frag.Throw", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_75dB, sound = ")weapons/firearms/exp_frag/frag_draw.wav", } ) sound.Add( { name = "Weapon_Frag.Draw", channel = CHAN_BODY, volume = 0.9, level = SNDLVL_40dB, pitch = {95,105}, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Frag.PinPull", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_55dB, sound = { ")weapons/firearms/exp_frag/Frag_Pull_Pin1.wav", ")weapons/firearms/exp_frag/Frag_Pull_Pin2.wav" }, } ) sound.Add( { name = "Weapon_Frag.Explode", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_180dB, sound = { "^weapons/firearms/exp_frag/Frag_Explode1.wav", "^weapons/firearms/exp_frag/Frag_Explode2.wav", "^weapons/firearms/exp_frag/Frag_Explode3.wav" }, } ) sound.Add( { name = "Weapon_Frag.Debris", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_75dB, sound = { "^weapons/firearms/exp_frag/Frag_Debris1.wav", "^weapons/firearms/exp_frag/Frag_Debris2.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/exp_molotov.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Molotov.Ignite_Rag", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_molotov/molotov_rag_ignite_01.wav", } ) sound.Add( { name = "Weapon_Molotov.Rag_Loop", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_molotov/molotov_rag_fire_loop_01.wav", } ) sound.Add( { name = "Weapon_Molotov.Explode", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_molotov/molotov_explode_01.wav", } ) sound.Add( { name = "Weapon_Molotov.Fire_Loop", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_molotov/molotov_fire_loop_01.wav", } ) sound.Add( { name = "Weapon_Molotov.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Molotov.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Molotov.Shove", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_105dB, pitch = {95,100}, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/exp_tnt.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_TNT.Explode", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_180dB, sound = ")weapons/firearms/exp_tnt/tnt_explode_01.wav", } ) sound.Add( { name = "Weapon_TNT.Explode2", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_180dB, sound = ")weapons/firearms/exp_tnt/tnt_explode_02.wav", } ) sound.Add( { name = "Weapon_TNT.Ignite", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_tnt/tnt_ignite_01.wav", } ) sound.Add( { name = "Weapon_TNT.Pop", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_tnt/tnt_pop_01.wav", } ) sound.Add( { name = "Weapon_TNT.Spark_Loop", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_tnt/tnt_spark_loop_01.wav", } ) sound.Add( { name = "Weapon_TNT.Spark_Loop2", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/firearms/exp_tnt/tnt_spark_loop_02.wav", } ) sound.Add( { name = "Weapon_TNT.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_TNT.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_TNT.Shove", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_105dB, pitch = {95,100}, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_1022.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_22Pistol.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/rifle_ruger1022/ruger_fire_01.wav", ")weapons/firearms/rifle_ruger1022/ruger_fire_02.wav" }, } ) sound.Add( { name = "Weapon_22Pistol.ClipIn", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_ruger1022/Ruger_ClipIn.wav", } ) sound.Add( { name = "Weapon_22Pistol.ClipOut", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_ruger1022/Ruger_ClipOut.wav", } ) sound.Add( { name = "Weapon_22Pistol.Empty", channel = CHAN_ITEM, volume = 1, level = SNDLVL_60dB, sound = { ")weapons/firearms/rifle_ruger1022/Ruger_DryFire1.wav", ")weapons/firearms/rifle_ruger1022/Ruger_DryFire2.wav" }, } ) sound.Add( { name = "Weapon_22Pistol.Slide", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/rifle_ruger1022/Ruger_Slide1.wav", ")weapons/firearms/rifle_ruger1022/Ruger_Slide3.wav" }, } ) sound.Add( { name = "Weapon_22Pistol.SlideLock", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/rifle_ruger1022/Ruger_SlideLock.wav" }, } ) sound.Add( { name = "Weapon_22Pistol.DryFire", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/rifle_ruger1022/Ruger_DryFire1.wav", ")weapons/firearms/rifle_ruger1022/Ruger_DryFire1.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_1911.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_1911.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {98,102}, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_Fire1.wav" }, } ) sound.Add( { name = "Weapon_1911.Empty", channel = CHAN_AUTO, volume = 0.7, level = SNDLVL_45dB, pitch = {92,100}, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_DryFire.wav" }, } ) sound.Add( { name = "Weapon_1911.clipin", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_colt1911/Colt_1911_ClipIn.wav", } ) sound.Add( { name = "Weapon_1911.ClipOut", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_colt1911/Colt_1911_ClipOut.wav", } ) sound.Add( { name = "Weapon_1911.Empty", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_60dB, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_Empty.wav", ")weapons/firearms/hndg_colt1911/Colt_1911_Empty2.wav" }, } ) sound.Add( { name = "Weapon_1911.SlideBack", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_SlideBack1.wav", ")weapons/firearms/hndg_colt1911/Colt_1911_SlideBack2.wav", ")weapons/firearms/hndg_colt1911/Colt_1911_SlideBack3.wav" }, } ) sound.Add( { name = "Weapon_1911.SlideForward", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_SlideForward1.wav", ")weapons/firearms/hndg_colt1911/Colt_1911_SlideForward2.wav", ")weapons/firearms/hndg_colt1911/Colt_1911_SlideForward3.wav" }, } ) sound.Add( { name = "Weapon_1911.SlideLock", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_45dB, sound = { ")weapons/firearms/hndg_colt1911/Colt_1911_SlideLock.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_500a.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_500Pump.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/shtg_mossberg500/m500_fire_01.wav" }, } ) sound.Add( { name = "Weapon_500Pump.DryFire", channel = CHAN_AUTO, volume = 0.6, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_mossberg500/M500_DryFire1.wav", ")weapons/firearms/shtg_mossberg500/M500_DryFire2.wav" }, } ) sound.Add( { name = "Weapon_500Pump.PumpBack", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_mossberg500/M500_PumpBack1.wav", ")weapons/firearms/shtg_mossberg500/M500_PumpBack2.wav", ")weapons/firearms/shtg_mossberg500/M500_PumpBack3.wav" }, } ) sound.Add( { name = "Weapon_500Pump.PumpForward", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_mossberg500/M500_PumpForward1.wav", ")weapons/firearms/shtg_mossberg500/M500_PumpForward2.wav", ")weapons/firearms/shtg_mossberg500/M500_PumpForward3.wav" }, } ) sound.Add( { name = "Weapon_500Pump.LoadShell", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_mossberg500/M500_LoadShell1.wav", ")weapons/firearms/shtg_mossberg500/M500_LoadShell2.wav", ")weapons/firearms/shtg_mossberg500/M500_LoadShell3.wav", ")weapons/firearms/shtg_mossberg500/M500_LoadShell4.wav" }, } ) sound.Add( { name = "Weapon_500Pump.LoadShell_Special", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_mossberg500/M500_LoadShell3.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_870.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_ShotgunPump.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/shtg_remington870/remington_fire_01.wav" }, } ) sound.Add( { name = "Weapon_ShotgunPump.DryFire", channel = CHAN_AUTO, volume = 0.6, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_remington870/Shotgun_Pump_DryFire1.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_DryFire2.wav" }, } ) sound.Add( { name = "Weapon_ShotgunPump.PumpBack", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_remington870/Shotgun_Pump_Back1.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Back2.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Back3.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Back4.wav" }, } ) sound.Add( { name = "Weapon_ShotgunPump.PumpForward", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_remington870/Shotgun_Pump_Forward1.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Forward2.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Forward3.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_Forward4.wav" }, } ) sound.Add( { name = "Weapon_ShotgunPump.LoadShell", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell1.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell2.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell3.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell4.wav", ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell5.wav" }, } ) sound.Add( { name = "Weapon_ShotgunPump.LoadShell_Special", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_remington870/Shotgun_Pump_LoadShell3.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_cz858.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_cz858.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/rifle_cz858/cz858_fire_01.wav" }, } ) sound.Add( { name = "Weapon_cz858.ClipIn", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_cz858/cz858_ClipIn.wav", } ) sound.Add( { name = "Weapon_cz858.ClipOut", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_cz858/cz858_ClipOut.wav", } ) sound.Add( { name = "Weapon_cz858.Empty", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_60dB, sound = { ")weapons/firearms/rifle_cz858/Empty.wav", ")weapons/firearms/rifle_cz858/Empty2.wav" }, } ) sound.Add( { name = "Weapon_cz858.Slide", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_cz858/cz858_Slide1.wav", } ) sound.Add( { name = "Weapon_cz858.SlideBack", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_cz858/cz858_SlideBack.wav", } ) sound.Add( { name = "Weapon_cz858.SlideForward", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_cz858/cz858_SlideForward.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_fnfal.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_FAL.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/rifle_fnfal/fnfal_fire_01.wav" }, } ) sound.Add( { name = "Weapon_FAL.MagIn", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_fnfal/fnfal_magin_01.wav", } ) sound.Add( { name = "Weapon_FAL.MagOut", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_fnfal/fnfal_magout_01.wav", } ) sound.Add( { name = "Weapon_FAL.Boltback", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_fnfal/fnfal_boltback_01.wav", } ) sound.Add( { name = "Weapon_FAL.Boltforward", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_fnfal/fnfal_boltforward_01.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_glock17.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Glock17.Fire1", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/hndg_glock17/glock_fire_01.wav" }, } ) sound.Add( { name = "Weapon_Glock17.MagazineIn", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_MagazineIn.wav", } ) sound.Add( { name = "Weapon_glock17.MagazineOut", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_MagazineOut.wav", } ) sound.Add( { name = "Weapon_glock17.DryFire", channel = CHAN_AUTO, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_DryFire.wav", } ) sound.Add( { name = "Weapon_glock17.GenericFoley", channel = CHAN_ITEM, volume = 0.3, level = SNDLVL_30dB, sound = { ")weapons/firearms/hndg_glock17/glock17_genericfoley1.wav", ")weapons/firearms/hndg_glock17/glock17_genericfoley2.wav", ")weapons/firearms/hndg_glock17/glock17_genericfoley3.wav" }, } ) sound.Add( { name = "Weapon_glock17.SlidePull", channel = CHAN_ITEM, volume = 0.2,0.4, pitch = {95,105}, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_SlidePull.wav", } ) sound.Add( { name = "Weapon_glock17.SlideLock", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_SlideLock.wav", } ) sound.Add( { name = "Weapon_glock17.SlideRelease", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_glock17/glock17_SlideRelease.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_jae700.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_JAE700.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_140dB, sound = { ")weapons/firearms/rifle_jae700/jae_fire_01.wav" }, } ) sound.Add( { name = "Weapon_JAE700.BoltSlide", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_jae700/jae_boltpull_01.wav" }, } ) sound.Add( { name = "Weapon_JAE700.BoltSlideSlow", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_jae700/jae_boltpull_slow_01.wav" }, } ) sound.Add( { name = "Weapon_JAE700.Magout", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_jae700/jae_magout_01.wav" }, } ) sound.Add( { name = "Weapon_JAE700.Magin", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_jae700/jae_magin_01.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_m16a4.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_AR15.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/mil_m16a4/m16_fire_01.wav" }, } ) sound.Add( { name = "Weapon_AR15.ClipOut", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_ClipOut.wav", } ) sound.Add( { name = "Weapon_AR15.ClipIn", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_ClipIn.wav", } ) sound.Add( { name = "Weapon_AR15.SlideRelease", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_SlideRelease.wav", } ) sound.Add( { name = "Weapon_AR15.Empty", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_DryFire.wav", } ) sound.Add( { name = "Weapon_AR15.Slide", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_Slide.wav", } ) sound.Add( { name = "Weapon_AR15.Slide2", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_Slide2.wav", } ) sound.Add( { name = "Weapon_AR15.DryFire", channel = CHAN_ITEM, volume = 0.5, pitch = PITCH_NORM, sound = ")weapons/firearms/mil_m16a4/M16_DryFire.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_m92fs.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Beretta.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/hndg_beretta92fs/Beretta92_Fire1.wav" }, } ) sound.Add( { name = "Weapon_Beretta.ClipIn", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_ClipIn.wav", } ) sound.Add( { name = "Weapon_Beretta.ClipOut", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_ClipOut.wav", } ) sound.Add( { name = "Weapon_Beretta.DryFire", channel = CHAN_AUTO, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_DryFire.wav", } ) sound.Add( { name = "Weapon_Beretta.GenericFoley", channel = CHAN_ITEM, volume = 0.3, level = SNDLVL_30dB, sound = { ")player/clothes_generic_foley_01.wav", ")player/clothes_generic_foley_02.wav", ")player/clothes_generic_foley_03.wav", ")player/clothes_generic_foley_04.wav", ")player/clothes_generic_foley_05.wav" }, } ) sound.Add( { name = "Weapon_Beretta.Slide", channel = CHAN_ITEM, volume = 0.2,0.4, pitch = {95,105}, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_Slide.wav", } ) sound.Add( { name = "Weapon_Beretta.SlideLock", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_SlideLock.wav", } ) sound.Add( { name = "Weapon_Beretta.SlideRelease", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_SlideRelease.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_mac10.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_MAC10.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/smg_mac10/mac10_fire_01.wav" }, } ) sound.Add( { name = "Weapon_MAC10.dry", channel = CHAN_WEAPON, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/smg_mac10/Mac10_dry01.wav" }, } ) sound.Add( { name = "Weapon_MAC10.ClipOut", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_55dB, sound = ")weapons/firearms/smg_mac10/Mac10_Mag_Out.wav", } ) sound.Add( { name = "Weapon_MAC10.ClipIn", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_55dB, sound = ")weapons/firearms/smg_mac10/Mac10_Mag_In_1.wav", } ) sound.Add( { name = "Weapon_MAC10.Cliphit", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_55dB, sound = ")weapons/firearms/smg_mac10/Mac10_Mag_In_2.wav", } ) sound.Add( { name = "Weapon_MAC10.Boltpull", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/smg_mac10/Mac10_Mag_In_3.wav", } ) sound.Add( { name = "Weapon_MAC10.Stockpull", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/smg_mac10/Mac10_Pull.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_mkiii.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Mkiii.Fire", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = ")weapons/firearms/hndg_mkiii/mkiii_fire_01.wav", } ) sound.Add( { name = "Weapon_Mkiii.ClipIn", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_ClipIn.wav", } ) sound.Add( { name = "Weapon_Mkiii.ClipOut", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_ClipOut.wav", } ) sound.Add( { name = "Weapon_Mkiii.DryFire", channel = CHAN_AUTO, volume = 0.5, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_mkiii/mkiii_dryfire_01.wav", } ) sound.Add( { name = "Weapon_Mkiii.GenericFoley", channel = CHAN_ITEM, volume = 0.3, level = SNDLVL_30dB, sound = { ")player/clothes_generic_foley_01.wav", ")player/clothes_generic_foley_02.wav", ")player/clothes_generic_foley_03.wav", ")player/clothes_generic_foley_04.wav", ")player/clothes_generic_foley_05.wav" }, } ) sound.Add( { name = "Weapon_Mkiii.Slide", channel = CHAN_ITEM, volume = 0.2,0.4, pitch = {95,105}, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_Slide.wav", } ) sound.Add( { name = "Weapon_Mkiii.SlideLock", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_SlideLock.wav", } ) sound.Add( { name = "Weapon_Mkiii.SlideRelease", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = ")weapons/firearms/hndg_beretta92fs/Beretta92_SlideRelease.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_mp5a4.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_MP5.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/mil_mp5a4/mp5_fire_01.wav" }, } ) sound.Add( { name = "Weapon_MP5.Burst", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_140dB, pitch = {95, 100}, sound = ")weapons/firearms/mil_mp5a4/MP5_FireBurst.wav", } ) sound.Add( { name = "Weapon_MP5.dry", channel = CHAN_WEAPON, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/mil_mp5a4/MP5_DryFire.wav" }, } ) sound.Add( { name = "Weapon_MP5.ClipOut", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_55dB, sound = ")weapons/firearms/mil_mp5a4/MP5_ClipOut.wav", } ) sound.Add( { name = "Weapon_MP5.ClipIn", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_55dB, sound = ")weapons/firearms/mil_mp5a4/MP5_ClipIn.wav", } ) sound.Add( { name = "Weapon_MP5.SlideLock", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/mil_mp5a4/MP5_SlideLock.wav", } ) sound.Add( { name = "Weapon_MP5.SlideForward", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/mil_mp5a4/MP5_SlideForward.wav", } ) sound.Add( { name = "Weapon_MP5.Slide", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/mil_mp5a4/MP5_Slide.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_sako85.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Sako.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_140dB, sound = { ")weapons/firearms/rifle_sako85/sako_fire_01.wav" }, } ) sound.Add( { name = "Weapon_Sako.BoltOpen", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_sako85/Sako_BoltOpen.wav" }, } ) sound.Add( { name = "Weapon_Sako.BoltClosed", channel = CHAN_ITEM, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_sako85/Sako_BoltClosed.wav" }, } ) sound.Add( { name = "Weapon_Sako.Magout", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_sako85/Sako_magOut.wav" }, } ) sound.Add( { name = "Weapon_Sako.Magin", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_70dB, sound = { ")weapons/firearms/rifle_sako85/Sako_magIn.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_sks.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_SKS.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/rifle_sks/sks_fire_01.wav" }, } ) sound.Add( { name = "Weapon_SKS.ClipIn1", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_ClipIn1.wav", } ) sound.Add( { name = "Weapon_SKS.ClipIn2", channel = CHAN_ITEM, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_ClipIn2.wav", } ) sound.Add( { name = "Weapon_SKS.ClipOut", channel = CHAN_WEAPON, volume = 0.9, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_ClipOut.wav", } ) sound.Add( { name = "Weapon_SKS.Empty", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_60dB, sound = { ")weapons/firearms/rifle_sks/Empty.wav", ")weapons/firearms/rifle_sks/Empty2.wav" }, } ) sound.Add( { name = "Weapon_SKS.Slide", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_Slide1.wav", } ) sound.Add( { name = "Weapon_SKS.SlideBack", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_SlideBack.wav", } ) sound.Add( { name = "Weapon_SKS.SlideForward", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_sks/SKS_SlideForward.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_superx3.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_ShotgunAuto.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/shtg_winchestersx3/winchestersx3_fire_01.wav" }, } ) sound.Add( { name = "Weapon_ShotgunAuto.SlideBack", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_45dB, sound = ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Slide1.wav", } ) sound.Add( { name = "Weapon_ShotgunAuto.SlideForward", channel = CHAN_WEAPON, volume = 0.6, level = SNDLVL_45dB, sound = ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Slide2.wav", } ) sound.Add( { name = "Weapon_ShotgunAuto.LoadShell", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Reload1.wav", ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Reload2.wav", ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Reload3.wav", ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Reload4.wav", ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_Reload5.wav" }, } ) sound.Add( { name = "Weapon_ShotgunAuto.DryFire", channel = CHAN_AUTO, volume = 0.6, level = SNDLVL_55dB, sound = ")weapons/firearms/shtg_winchestersx3/Shotgun_SemiAuto_DryFire.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_sv10.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "weapon_db.shellout", channel = CHAN_WEAPON, volume = 0.85, level = SNDLVL_120dB, sound = { ")weapons/firearms/ShellCasing_1Shotty1.wav", ")weapons/firearms/ShellCasing_1Shotty2.wav", ")weapons/firearms/ShellCasing_1Shotty3.wav", ")weapons/firearms/ShellCasing_1Shotty4.wav" }, } ) sound.Add( { name = "weapon_db.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,105}, sound = { ")weapons/firearms/shtg_berettasv10/beretta_fire_01.wav" }, } ) sound.Add( { name = "weapon_db.Close", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_Close.wav", ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_Close2.wav" }, } ) sound.Add( { name = "Weapon_SV10.Open", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_Open.wav", ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_Open2.wav" }, } ) sound.Add( { name = "weapon_db.DryFire", channel = CHAN_AUTO, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_DryFire1.wav", ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_DryFire2.wav" }, } ) sound.Add( { name = "weapon_db.GenericFoley", channel = CHAN_ITEM, volume = 0.3, level = SNDLVL_55dB, sound = { ")player/clothes_generic_foley_01.wav", ")player/clothes_generic_foley_02.wav", ")player/clothes_generic_foley_03.wav", ")player/clothes_generic_foley_04.wav", ")player/clothes_generic_foley_05.wav" }, } ) sound.Add( { name = "weapon_db.LoadShell", channel = CHAN_ITEM, volume = 0.2,0.4, pitch = {95,105}, level = SNDLVL_55dB, sound = { ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_LoadShell1.wav", ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_LoadShell2.wav", ")weapons/firearms/shtg_berettasv10/Shotgun_DoubleBarrel_LoadShell3.wav", ")weapons/firearms/shtg_berettasv10/shotgun_doublebarrel_LoadShell4.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_sw686.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_686.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/hndg_sw686/revolver_fire_01.wav" }, } ) sound.Add( { name = "Weapon_686.Dry", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_70dB, sound = { ")weapons/firearms/hndg_sw686/Revolver_DryFire1.wav", ")weapons/firearms/hndg_sw686/Revolver_DryFire2.wav" }, } ) sound.Add( { name = "Weapon_686.ChamberClick", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, sound = { ")weapons/firearms/hndg_sw686/Revolver_Load_1.wav", ")weapons/firearms/hndg_sw686/Revolver_Load_2.wav", ")weapons/firearms/hndg_sw686/Revolver_Load_3.wav", ")weapons/firearms/hndg_sw686/Revolver_Load_4.wav", ")weapons/firearms/hndg_sw686/Revolver_Load_5.wav", ")weapons/firearms/hndg_sw686/Revolver_Load_6.wav" }, } ) sound.Add( { name = "Weapon_686.CycleSpin", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_45dB, sound = ")weapons/firearms/hndg_sw686/Revolver_SpinCyl.wav", } ) sound.Add( { name = "Weapon_686.HammerBack", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, sound = { ")weapons/firearms/hndg_sw686/Revolver_HammerBack1.wav", ")weapons/firearms/hndg_sw686/Revolver_HammerBack2.wav" }, } ) sound.Add( { name = "Weapon_686.Load_3", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, pitch = {95,100}, sound = { ")weapons/firearms/hndg_sw686/Revolver_Load_3.wav" }, } ) sound.Add( { name = "Weapon_686.Load_2", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, pitch = {95,100}, sound = { ")weapons/firearms/hndg_sw686/Revolver_Load_2.wav" }, } ) sound.Add( { name = "Weapon_686.Load_5", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, pitch = {95,100}, sound = { ")weapons/firearms/hndg_sw686/Revolver_Load_5.wav" }, } ) sound.Add( { name = "Weapon_686.Load_6", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_45dB, pitch = {95,100}, sound = { ")weapons/firearms/hndg_sw686/Revolver_Load_6.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/fa_winchester1892.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Win1892.Single", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = { ")weapons/firearms/rifle_win1892/win1892_fire_01.wav" }, } ) sound.Add( { name = "Weapon_Win1892.DryFire", channel = CHAN_AUTO, volume = 0.6, level = SNDLVL_55dB, sound = { ")weapons/firearms/rifle_win1892/Win1892_DryFire1.wav", ")weapons/firearms/rifle_win1892/Win1892_DryFire2.wav" }, } ) sound.Add( { name = "Weapon_Win1892.LeverDown", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_win1892/Win1892_Leverdown2.wav", } ) sound.Add( { name = "Weapon_Win1892.LeverUp", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_55dB, sound = ")weapons/firearms/rifle_win1892/Win1892_Leverup2.wav", } ) sound.Add( { name = "Weapon_Win1892.LoadShell", channel = CHAN_ITEM, volume = 0.4, level = SNDLVL_55dB, sound = { ")weapons/firearms/rifle_win1892/Win1892_LoadShell1.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell2.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell3.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell4.wav" }, } ) sound.Add( { name = "Weapon_Win1892.LoadShell_Special", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, sound = { ")weapons/firearms/rifle_win1892/Win1892_LoadShell1.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell2.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell3.wav", ")weapons/firearms/rifle_win1892/Win1892_LoadShell4.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_abrasivesaw.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_AbrasiveSaw.IdleLoop", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_105, sound = ")weapons/melee/circular_saw/circular_saw_idle_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.SawLoop", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_135dB, sound = ")weapons/melee/circular_saw/circular_saw_fast_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.IdleToSaw", channel = CHAN_AUTO, volume = 0.4, level = SNDLVL_95dB, sound = ")weapons/melee/circular_saw/circular_saw_idle_to_fast_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.SawToIdle", channel = CHAN_AUTO, volume = 0.4, level = SNDLVL_95dB, sound = ")weapons/melee/circular_saw/circular_saw_fast_to_idle_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.Off", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/melee/circular_saw/circular_saw_shut_off_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.StartupFailed", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_NORM, sound = ")weapons/melee/circular_saw/circular_saw_start_fail_01.wav", } ) sound.Add( { name = "Weapon_AbrasiveSaw.StartupSuccess", channel = CHAN_NORM, volume = 0.7, level = SNDLVL_NORM, sound = ")weapons/melee/circular_saw/circular_saw_start_success_01.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_axe_fire.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Fireaxe.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Fireaxe.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Fireaxe.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.FireaxeLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.FireaxeHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_bat_metal.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Bat.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Bat.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Bat.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.BatLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.BatHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_chainsaw.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Chainsaw.IdleLoop", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_105, sound = ")weapons/melee/chainsaw/Chainsaw_idleloop.wav", } ) sound.Add( { name = "Weapon_Chainsaw.SawLoop", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_135dB, sound = ")weapons/melee/chainsaw/Chainsaw_sawloop.wav", } ) sound.Add( { name = "Weapon_Chainsaw.IdleLoop2", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_105, sound = ")weapons/melee/chainsaw/Chainsaw_idleloop2.wav", } ) sound.Add( { name = "Weapon_Chainsaw.SawLoop2", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_135dB, sound = ")weapons/melee/chainsaw/Chainsaw_sawloop2.wav", } ) sound.Add( { name = "Weapon_Chainsaw.IdleToSaw", channel = CHAN_AUTO, volume = 0.4, level = SNDLVL_95dB, sound = ")weapons/melee/chainsaw/Chainsaw_idletosaw.wav", } ) sound.Add( { name = "Weapon_Chainsaw.SawToIdle", channel = CHAN_AUTO, volume = 0.4, level = SNDLVL_95dB, sound = ")weapons/melee/chainsaw/Chainsaw_sawtoidle.wav", } ) sound.Add( { name = "Weapon_Chainsaw.Off", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_NORM, sound = ")weapons/melee/chainsaw/Chainsaw_turnoff.wav", } ) sound.Add( { name = "Weapon_Chainsaw.StartupFailed", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_NORM, sound = ")weapons/melee/chainsaw/Chainsaw_failedstart.wav", } ) sound.Add( { name = "Weapon_Chainsaw.StartupSuccess", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_NORM, sound = ")weapons/melee/chainsaw/Chainsaw_successstart.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_crowbar.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Crowbar.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Crowbar.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Crowbar.Shove", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_105dB, pitch = {95,100}, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.CrowbarLight", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_105dB, pitch = {95,100}, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.CrowbarHeavy", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_105dB, pitch = {98,102}, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_etool.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Etool.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Etool.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Etool.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Etool.SwingLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Etool.SwingHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Etool.Spin", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/etool/etool_spin_01.wav", ")weapons/melee/etool/etool_spin_02.wav", ")weapons/melee/etool/etool_spin_03.wav", ")weapons/melee/etool/etool_spin_04.wav", ")weapons/melee/etool/etool_spin_05.wav", ")weapons/melee/etool/etool_spin_06.wav" }, } ) sound.Add( { name = "Weapon_Etool.AdjustStraight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = ")weapons/melee/etool/etool_to_default_01.wav", } ) sound.Add( { name = "Weapon_Etool.AdjustAlternate", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = ")weapons/melee/etool/etool_to_alternate_01.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_fists.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Fist.Draw", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 0.6, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Fist.Holster", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 0.6, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Crowbar.Single", channel = CHAN_WEAPON, level = SNDLVL_NORM, volume = 0.5, sound = { ")weapons/melee/swing_fists_01.wav", ")weapons/melee/swing_fists_02.wav", ")weapons/melee/swing_fists_03.wav" }, } ) sound.Add( { name = "Weapon_Fist.HitFlesh", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.8, pitch = {94, 108}, sound = { ")weapons/melee/fists/Fist_Hit1.wav", ")weapons/melee/fists/Fist_Hit2.wav", ")weapons/melee/fists/Fist_Hit3.wav" }, } ) sound.Add( { name = "Weapon_Fist.HitWorld", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.7, pitch = {80, 90}, sound = { ")weapons/melee/fists/Fist_Hit1.wav", ")weapons/melee/fists/Fist_Hit2.wav", ")weapons/melee/fists/Fist_Hit3.wav" }, } ) sound.Add( { name = "Weapon_Fist.Shove", channel = CHAN_WEAPON, level = SNDLVL_64dB, volume = 1.0, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_hatchet.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Hatchet.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Hatchet.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Hatchet.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.HatchetLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.HatchetHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_kitknife.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_KitKnife.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.5, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_KitKnife.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.5, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_KitKnife.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.5, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_KitKnife.SwingLight", channel = CHAN_WEAPON, volume = 1, level = SNDLVL_NORM, pitch = PITCH_NORM, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_KitKnife.SwingHeavy", channel = CHAN_WEAPON, volume = 1, level = SNDLVL_NORM, pitch = PITCH_NORM, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_machete.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Machete.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Machete.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Machete.Shove", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_NORM, pitch = {95,100}, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.MacheteLight", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_NORM, pitch = {95,100}, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.MacheteHeavy", channel = CHAN_WEAPON, volume = 0.55, level = SNDLVL_NORM, pitch = {95,100}, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Machete.Melee_Hit", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_NORM, pitch = {98,102}, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Machete.Melee_HitWorld", channel = CHAN_WEAPON, volume = 0.7, level = SNDLVL_90dB, pitch = {90,120}, sound = { ")weapons/crowbar/crowbar_impact1.wav", ")weapons/crowbar/crowbar_impact2.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_pipe_lead.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_PipeLead.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_PipeLead.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_PipeLead.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.PipeLeadLight", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_75dB, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.PipeLeadHeavy", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_75dB, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_shovel.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Spade.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Spade.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Spade.Shove", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.SpadeLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.SpadeHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_heavy_sharp_01.wav", ")weapons/melee/swing_heavy_sharp_02.wav", ")weapons/melee/swing_heavy_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_sledge.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Sledge.Draw", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_55dB, pitch = {98,100}, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Sledge.Holster", channel = CHAN_WEAPON, volume = 0.5, level = SNDLVL_55dB, pitch = {98,100}, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Sledge.Swing", channel = CHAN_WEAPON, level = SNDLVL_85dB, volume = 1.0, pitch = {95,100}, sound = { ")weapons/melee/swing_heavy_blunt_01.wav", ")weapons/melee/swing_heavy_blunt_02.wav", ")weapons/melee/swing_heavy_blunt_03.wav" }, } ) sound.Add( { name = "Weapon_Sledge.Shove", channel = CHAN_WEAPON, level = SNDLVL_85dB, volume = 1.0, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Sledge.HitFlesh", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/sledge/sledge_hit1.wav", ")weapons/melee/sledge/sledge_hit2.wav", ")weapons/melee/sledge/sledge_hit3.wav" }, } ) sound.Add( { name = "Weapon_Sledge.HitWorld", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/bat/Woodbat_hitworld1.wav", ")weapons/bat/Woodbat_hitworld2.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/me_wrench.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Wrench.Draw", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, pitch = {98,100}, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Wrench.Holster", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, pitch = {98,100}, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Wrench.Shove", channel = CHAN_ITEM, volume = 0.5, level = SNDLVL_55dB, pitch = {98,100}, sound = { ")player/shove_01.wav", ")player/shove_02.wav", ")player/shove_03.wav", ")player/shove_04.wav", ")player/shove_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.Wrench", channel = CHAN_WEAPON, level = SNDLVL_85dB, volume = 0.85, pitch = {98,100}, sound = { ")weapons/melee/swing_light_sharp_01.wav", ")weapons/melee/swing_light_sharp_02.wav", ")weapons/melee/swing_light_sharp_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_barricade.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Hammer.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Hammer.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Hammer.BoardDraw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/board-draw1.wav", ")weapons/melee/hammer/board-draw2.wav", ")weapons/melee/hammer/board-draw3.wav", ")weapons/melee/hammer/board-draw4.wav" }, } ) sound.Add( { name = "Weapon_Hammer.BoardHolster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/board-holster1.wav", ")weapons/melee/hammer/board-holster2.wav", ")weapons/melee/hammer/board-holster3.wav", ")weapons/melee/hammer/board-holster4.wav" }, } ) sound.Add( { name = "Weapon_Hammer.Barricade", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/barricade-1.wav", ")weapons/melee/hammer/barricade-2.wav" }, } ) sound.Add( { name = "Weapon_Hammer.BoardLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/board_damage-light1.wav", ")weapons/melee/hammer/board_damage-light2.wav", ")weapons/melee/hammer/board_damage-light3.wav", ")weapons/melee/hammer/board_damage-light4.wav" }, } ) sound.Add( { name = "Weapon_Hammer.BoardHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/board_damage-heavy1.wav", ")weapons/melee/hammer/board_damage-heavy2.wav", ")weapons/melee/hammer/board_damage-heavy3.wav" }, } ) sound.Add( { name = "Weapon_Hammer.BoardBroken", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")weapons/melee/hammer/board_damage-broken1.wav", ")weapons/melee/hammer/board_damage-broken2.wav" }, } ) sound.Add( { name = "Weapon_Melee.HammerLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/hammer/Hammer_Hit1.wav", ")weapons/melee/hammer/Hammer_Hit2.wav", ")weapons/melee/hammer/Hammer_Hit3.wav" }, } ) sound.Add( { name = "Weapon_Melee.HammerSwing", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_extinguisher.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Extinguisher.Extinguish", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_105dB, sound = ")weapons/tools/fire_extinguisher/Fire_Extinguisger_StartLoop.wav", } ) sound.Add( { name = "Weapon_Extinguisher.Extinguish_Stop", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_105dB, sound = ")weapons/tools/fire_extinguisher/Fire_Extinguisger_Stop.wav", } ) sound.Add( { name = "Weapon_Extinguisher.Lever", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_105dB, sound = ")weapons/tools/fire_extinguisher/Fire_Extinguisger_Lever.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_flare_gun.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "FlareGun.BarrelOpen", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_BarrelOpen.wav", } ) sound.Add( { name = "FlareGun.BarrelClose", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_BarrelClosed.wav", } ) sound.Add( { name = "FlareGun.Fire", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_GUNFIRE, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_Fire.wav", } ) sound.Add( { name = "FlareGun.HammerDown", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_HammerDown.wav", } ) sound.Add( { name = "FlareGun.HammerUp", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_HammerUp.wav", } ) sound.Add( { name = "FlareGun.Load", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_Load.wav", } ) sound.Add( { name = "FlareGun.SpentOut", channel = CHAN_ITEM, volume = 1.0, level = SNDLVL_45dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flaregun_SpentOut.wav", } ) sound.Add( { name = "FlareGun.Pop", channel = CHAN_WEAPON, volume = 1.0, level = SNDLVL_90dB, pitch = {95,100}, sound = ")weapons/tools/flaregun/Flare_Pop.wav", } ) sound.Add( { name = "Flare.Screech", channel = CHAN_VOICE, volume = 1, pitch = 100, level = 120, sound = ")weapons/tools/flaregun/flare_whistle.wav", } ) sound.Add( { name = "Flare.Touch", channel = CHAN_VOICE, volume = 1, pitch = 100, level = 120, sound = ")weapons/tools/flaregun/flare_pop.wav", } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_maglite.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Flashlight.On", channel = CHAN_BODY, volume = 0.5, level = SNDLVL_55dB, pitch = {97,98}, sound = { ")weapons/tools/flashlight/flashlight_on1.wav", ")weapons/tools/flashlight/flashlight_on2.wav" }, } ) sound.Add( { name = "Weapon_Flashlight.Off", channel = CHAN_BODY, volume = 0.5, level = SNDLVL_55dB, pitch = {97,98}, sound = { ")weapons/tools/flashlight/flashlight_off1.wav", ")weapons/tools/flashlight/flashlight_off2.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_welder.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Welder.Flame", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_90dB, sound = ")weapons/tools/welder/Welder_Loop.wav", } ) sound.Add( { name = "Weapon_Welder.Flame2", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_90dB, sound = ")weapons/tools/welder/Welder_Loop2.wav", } ) sound.Add( { name = "Weapon_Welder.Draw", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_draw_01.wav", ")player/weapon_draw_02.wav", ")player/weapon_draw_03.wav", ")player/weapon_draw_04.wav", ")player/weapon_draw_05.wav" }, } ) sound.Add( { name = "Weapon_Welder.Holster", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 0.4, sound = { ")player/weapon_holster_01.wav", ")player/weapon_holster_02.wav", ")player/weapon_holster_03.wav", ")player/weapon_holster_04.wav", ")player/weapon_holster_05.wav" }, } ) sound.Add( { name = "Weapon_Melee.WelderLight", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) sound.Add( { name = "Weapon_Melee.WelderHeavy", channel = CHAN_ITEM, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/melee/swing_light_blunt_01.wav", ")weapons/melee/swing_light_blunt_02.wav", ")weapons/melee/swing_light_blunt_03.wav" }, } ) --Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/tool_zippo.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL_55dB = 55 SNDLVL_60dB = 60 SNDLVL_65dB = 65 SNDLVL_70dB = 70 SNDLVL_75dB = 75 SNDLVL_80dB = 80 SNDLVL_85dB = 85 SNDLVL_90dB = 90 SNDLVL_95dB = 95 SNDLVL_100dB = 100 SNDLVL_105dB = 105 SNDLVL_105 = 105 SNDLVL_110dB = 110 SNDLVL_115dB = 115 SNDLVL_120dB = 120 SNDLVL_125dB = 125 SNDLVL_130dB = 130 SNDLVL_135dB = 135 SNDLVL_140dB = 140 SNDLVL_145dB = 145 SNDLVL_150dB = 150 SNDLVL_155dB = 155 SNDLVL_160dB = 160 SNDLVL_165dB = 165 SNDLVL_170dB = 170 SNDLVL_175dB = 175 SNDLVL_180dB = 180 sound.Add( { name = "Weapon_Zippo.Open", channel = CHAN_AUTO, volume = 1.0, level = SNDLVL_NORM, sound = { ")weapons/tools/zippo/zippo_open_01.wav", ")weapons/tools/zippo/zippo_open_02.wav" }, } ) sound.Add( { name = "Weapon_Zippo.Close", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/tools/zippo/zippo_close_01.wav", ")weapons/tools/zippo/zippo_close_02.wav" }, } ) sound.Add( { name = "Weapon_Zippo.Strike_Fail", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")weapons/tools/zippo/zippo_strike_fail_01.wav", ")weapons/tools/zippo/zippo_strike_fail_02.wav", ")weapons/tools/zippo/zippo_strike_fail_03.wav" }, } ) sound.Add( { name = "Weapon_Strike_Success", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = ")weapons/tools/zippo/zippo_strike_success_01.wav", } )