--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Dark Souls -- game.AddParticles("particles/Dark_Souls/ds3_sister_friede.pcf") game.AddParticles("particles/Dark_Souls/ds_artorias_fx.pcf") game.AddParticles("particles/Dark_Souls/ds_ornstein_fx.pcf") game.AddParticles("particles/Dark_Souls/ds3_fx.pcf") game.AddParticles("particles/Dark_Souls/abyss_watcher.pcf") game.AddParticles("particles/Dark_Souls/cinder_fx_ds3.pcf") game.AddParticles("particles/Dark_Souls/danksouls.pcf") game.AddParticles("particles/Dark_Souls/ds3_bosssteps.pcf") game.AddParticles("particles/Dark_Souls/gael.pcf") game.AddParticles("particles/Dark_Souls/gael_smoke.pcf") game.AddParticles("particles/Dark_Souls/gael_dirt2.pcf") game.AddParticles("particles/Dark_Souls/nking_1.pcf") game.AddParticles("particles/Dark_Souls/nking_2.pcf") game.AddParticles("particles/Dark_Souls/nking_3.pcf") -- Day of Infamy -- game.AddParticles("particles/Day_Of_Infamy/doi_destructible_fx.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosion_fx.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosion_fx_b.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosion_fx_c.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosion_fx_grenade.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosion_fx_new.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_explosions_smoke.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_impact_fx.pcf") game.AddParticles("particles/Day_Of_Infamy/doi_weapon_fx.pcf") -- Insurgency -- game.AddParticles("particles/Insurgency/ammo_cache_ins.pcf") game.AddParticles("particles/Insurgency/blood_fx.pcf") game.AddParticles("particles/Insurgency/footstep_fx.pcf") game.AddParticles("particles/Insurgency/ins_burning_fx.pcf") game.AddParticles("particles/Insurgency/ins_rockettrail.pcf") game.AddParticles("particles/Insurgency/ins_smokegrenade.pcf") game.AddParticles("particles/Insurgency/weapon_fx_ins.pcf") game.AddParticles("particles/Insurgency/weapon_fx_ins_b.pcf") game.AddParticles("particles/Insurgency/world_fx_ins.pcf") -- CoD -- game.AddParticles("particles/CoD/blackops3zombies_fx.pcf") game.AddParticles("particles/CoD/hound.pcf") -- Half-Life Alyx -- game.AddParticles("particles/Half-Life_Alyx/hla_antlion_blue_fx.pcf") game.AddParticles("particles/Half-Life_Alyx/hla_antlion_orange_fx.pcf") game.AddParticles("particles/Half-Life_Alyx/AntlionFX.pcf") -- Horror -- game.AddParticles("particles/Horror/bloodsplosion.pcf") -- Doom 3 -- game.AddParticles("particles/DOOM/doom_fx.pcf") -- Armor -- game.AddParticles( "particles/npcarmor.pcf" ) PrecacheParticleSystem( "npcarmor_break" ) PrecacheParticleSystem( "npcarmor_hit" ) PrecacheParticleSystem( "eml_generic_shock" ) -- Starship Troopers -- game.AddParticles("particles/Starship_Troopers/arach_drool.pcf") game.AddParticles("particles/Starship_Troopers/sst_acidbug_fx.pcf") -- Fallout -- game.AddParticles("particles/Fallout/centaur_spit.pcf") game.AddParticles("particles/Fallout/glowingone.pcf") game.AddParticles("particles/Fallout/goregrenade.pcf") game.AddParticles("particles/Fallout/magmalurk_flame.pcf") game.AddParticles("particles/Fallout/fo3_radiation_shockwave.pcf") game.AddParticles("particles/Fallout/spore1.pcf") game.AddParticles("particles/Fallout/sporecarrier_glow.pcf") game.AddParticles("particles/Fallout/sporecarrier_radiation.pcf") game.AddParticles("particles/Fallout/fo3_fx.pcf") -- Halo -- game.AddParticles("particles/Halo/main_effects.pcf") game.AddParticles("particles/Halo/halo_beam.pcf") game.AddParticles("particles/FlexParticles.pcf") -- Monster Hunter -- game.AddParticles("particles/mh_scream.pcf") -- Mass Effect -- game.AddParticles("particles/Mass_Effect/thresher_fx.pcf") local particlename = { ------------------------------------------------------------------------------------------------------------------------------------ --// Dark Souls Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Friede Particle Effects -- -- phase 2 -- "ds3_friede_bf_flameblast", -- Single "ds3_friede_bf_scythe", -- Continuous "ds3_friede_bf_super", -- Single -- phase 1 -- "ds3_friede_icecast", -- Single "ds3_friede_icecastlarge", -- Single "ds3_friede_icewave_base", -- Single "ds3_friede_icecrystal_spawn", -- Single "ds3_friede_icewave_flareup", -- Single "ds3_friede_jump", "ds3_friede_leftdodge", "ds3_friede_rightdodge", "ds3_friede_leftcloak", "ds3_friede_rightcloak", "ds3_friede_scythe_charge", -- Continuous "ds3_friede_scythe_charged", -- Single "ds3_friede_scythe_hit", -- Single "ds3_friede_scythe_metalhit", -- Single "ds3_friede_scythe_idle", -- Continuous "ds3_friede_scythe_scrape", -- Continuous "ds3_friede_scythe_slam", -- Single "ds3_friede_scythe_swing", -- Continuous "ds3_friede_sprint", --------------------------------- -- Shared Particle Effects -- "dskart_death", "ds3_basil_breath", "ds3_basil_hit", "ds3_dw_mist", "ds3_dw_mist_a", "ds3_boss_dissolve", "ds3_boss_dissolve_cheap", "ds3_gundyr_eyes", "ds3_eyes_red", "ds3_eyes_blue", "ds3_eyes_gold", "dsorn_electric", "ornstein_hit", "ornstein_tracer", "ds3_bloodsword_swing_left", "ds3_bloodsword_swing_right", "ds3_bloodsword_left_em", "ds3_bloodsword_right_em", "ds3_bs_left_em_med", "ds3_bs_right_em_med", "ds3_bs_left_em_lrg", "ds3_bs_right_em_lrg", "ds3_bs_swing_left_med", "ds3_bs_swing_right_med", "ds3_bs_swing_left_lrg", "ds3_bs_swing_right_lrg", "ds3_maria_fire_impact", "ds3_maria_impact", "ds3_maria_blood", "ds3_flamesword_swing", "ds3_flamesword_swing_left", "ds3_flamesword_swing_right", --------------------------------- -- Footstep Particle Effects -- "ds3_bossfs_land", "ds3_bossfs_water", "ds3_bossfs_water_nowarp", --------------------------------- -- Abyss Watcher Particle Effects -- "ds3_watcher_dirt_circular", "ds3_watcher_dirt_kickup", "ds3_watcher_fire_circular", "ds3_watcher_fire_impact", "ds3_watcher_fire_pillar", "ds3_watcher_impact", "ds3_watcher_sword_flame", "ds3_watcher_thrust", --------------------------------- -- Soul of Cinder Particle Effects -- "ds3_cinder_bless", "ds3_cinder_bless_cast", "ds3_cinder_buffedaura", "ds3_cinder_buffedblast", "ds3_cinder_buffedsword", "ds3_cinder_death", "ds3_cinder_heal", "ds3_cinder_heal_aura", "ds3_cinder_heal_cast", "ds3_cinder_innerpower", "ds3_cinder_magicblast_trail", "ds3_cinder_magicbolt_hit", "ds3_cinder_magicbolt_trail", "ds3_cinder_poisonbreath", "ds3_poison_mist_cloud", "ds3_cinder_power_aura", "ds3_cinder_power_cast", "ds3_cinder_spear_bigasslightning", "ds3_cinder_spear_core", "ds3_cinder_spear_hit", "ds3_cinder_spear_impact", "ds3_cinder_spear_lightning", "ds3_cinder_spear_trail", "soc_sword_embers", --------------------------------- -- Gael Particle Effects -- "gael_sword_skulls", "gael_dirt_kickup", "gael_dirt_kickup_dir_bck", "gael_dirt_kickup_dir_fwd", "gael_dirt_kickup_dir_lft", "gael_dirt_kickup_dir_rit", "gael_dirt_land", "gael_smoke_impact_small", "gael_smoke_impact_large", "gael_smoke_impact_continuous", "gael_sword_impact_att10", "gael_sword_impact_large", "gael_sword_impact_small", ------------------------------------------------------------------------------------------------------------------------------------ --// Day Of Infamy Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ "doi_artillery_explosion_OLD", "doi_grenade_explosionOLD", "doi_WParty_explosion", "doi_WPgrenade_explosion", "doi_WProcket_explosion", "doi_generic_crater_smoke", "doi_generic_crater_smoke_big", "doi_compB_explosionOLD", "doi_frag_explosionOLD", "doi_mortar_explosionOLD", "doi_flak88_explosion", "doi_petrol_explosion", "doi_petrol_leak", "doi_ceilingDust_large", "doi_ceilingDust_small", "doi_frag_explosion", "doi_grenade_explosion", "doi_mortar_explosion", "doi_splinter_explosion", "doi_artillery_explosion", "doi_compB_explosion", "doi_gunrun_impact", "doi_stuka_explosion", "doi_smoke_artillery", "doi_muzzleflash_bar_3p", "doi_muzzleflash_garand_3p", "doi_muzzleflash_ithica_3p", "doi_muzzleflash_k98_3p", "doi_muzzleflash_mg42_3p", "doi_muzzleflash_mp40_3p", "doi_muzzleflash_smoke_large_linger", "doi_muzzleflash_smoke_medium_linger", "doi_muzzleflash_smoke_medium_variant_1", "doi_muzzleflash_smoke_small_variant_1", "doi_muzzleflash_smoke_small_variant_2", "doi_muzzleflash_smoke_small_variant_3", "doi_muzzleflash_smoke_small_variant_4", "doi_muzzleflash_smoke_small_variant_5", "doi_muzzleflash_smoke_tiny", "doi_muzzleflash_sten_3p", "doi_muzzleflash_stg44_3p", "doi_muzzleflash_thompson_3p", "doi_weapon_compB_fuse", "doi_weapon_muzzle_smoke", ------------------------------------------------------------------------------------------------------------------------------------ --// Insurgency Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ "ins_blood_dismember_limb", "ins_blood_impact_generic", "ins_blood_impact_headshot", "ins_blood_incapacitated", "ins_footstep_dirt", "ins_footstep_grass", "ins_footstep_mud", "ins_footstep_puddle", "ins_footstep_wet", "ins_slide_dirt", "ins_burning_character_large", "ins_burning_character", "ins_rockettrail", "ins_m203_smokegrenade", "ins_smokegrenade", "ins_weapon_at4_frontblast", "ins_weapon_rpg_backblast", "ins_weapon_rpg_frontblast", "ins_molotov_rag", "ins_molotov_lighter", "ins_molotov_trail", "ins_muzzleflash_akm_3rd", "ins_muzzleflash_fal_3rd", "ins_muzzleflash_m14_3rd", "ins_muzzleflash_m16_3rd", "ins_muzzleflash_m249_3rd", "ins_muzzleflash_m590_3rd", "ins_muzzleflash_m9_3rd", "ins_muzzleflash_makarov_3rd", "ins_muzzleflash_mp40_3rd", "ins_muzzleflash_mp5_3rd", "ins_muzzleflash_sks_3rd", "ins_muzzleflash_toz_3rd", "ins_muzzleflash_ump_3rd", "ins_muzzleflash_ak74_3rd", "ins_flame_jet", "ins_sprinkler", "ins_steam_spray", "ins_water_spray", "ins_water_spray_impact", "ins_water_spray_big", "ins_water_spray_big_impact", "ins_whirlwind", ------------------------------------------------------------------------------------------------------------------------------------ --// Black Ops 3 Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Cosmonaut FX -- "bo3_astronaut_incoming", "bo3_astronaut_pulse", --------------------------------- -- Hellhound FX -- "bo3_hellhound_aura", --------------------------------- -- RAZ Unit FX -- "bo3_mangler_blast", "bo3_mangler_charge", "bo3_mangler_pulse", --------------------------------- -- Margwa FX -- "bo3_margwa_death", "bo3_margwa_slam", --------------------------------- -- Nova 6 Crawler FX -- "bo3_n6crawler_aura", --------------------------------- -- Napalm Zombie FX -- "bo3_napalm_explosion", "bo3_napalm_fs", --------------------------------- -- Panzer FX -- "bo3_panzer_elec_blast", "bo3_panzer_elec_nade", "bo3_panzer_engine", "bo3_panzer_explosion", "bo3_panzer_flame", "bo3_panzer_landing", --------------------------------- -- Shrieker FX -- "bo3_shrieker_scream", --------------------------------- -- Spider FX -- "bo3_spider_impact", "bo3_spider_projectile", "bo3_spider_spit", --------------------------------- -- Thrasher FX -- "bo3_thrasher_aura", "bo3_thrasher_blood", --------------------------------- -- Base Zombie FX -- "bo3_zombie_spawn", "bo3_zombie_eyeglow_orange", "bo3_zombie_eyeglow_red", "bo3_zombie_eyeglow_white", ------------------------------------------------------------------------------------------------------------------------------------ --// Half-Life: Alyx - Antlion Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Antlion FX Orange -- "spit_impact_orange", "spit_trail_orange", "splat_orange", "splat_nophys_orange", --------------------------------- -- Antlion FX Blue -- "spit_impact_blue", "spit_trail_blue", "splat_blue", "splat_nophys_blue", --------------------------------- -- Antlion FX -- "AntlionFX_UnBurrow", "AntlionFX_Burrow", "AntlionFX_UndGroundMov", ------------------------------------------------------------------------------------------------------------------------------------ --// Horror Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Horror Death FX -- "horror_bloodgibs", "horror_bloodsplosion", ------------------------------------------------------------------------------------------------------------------------------------ --// Doom 3 Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Shared -- "doom_dissolve", "doom_dissolve_flameburst", "doom_hellunit_aura", "doom_hellunit_spawn_large", "doom_hellunit_spawn_medium", "doom_hellunit_spawn_small", --------------------------------- -- BFG -- "doom_bfg_explosion", "doom_bfg_explosion_hq", "doom_bfg_projectile", "doom_bfg_projectile_hq", --------------------------------- -- Arch Vile -- "doom_avile_hand", "doom_avile_blast", "doom_avile_wave", "doom_avile_spitfire", --------------------------------- -- Caco Demon -- "doom_caco_blast", "doom_caco_blaze", "doom_caco_nade", --------------------------------- -- Cyber Demon -- "doom_cyberdemon_breath", "doom_cyberdemon_jet", --------------------------------- -- Hellknight -- "doom_hknight_blast", "doom_hknight_pball", --------------------------------- -- Imp -- "doom_imp_fireball", "doom_imp_fireball_cheap", "doom_imp_fireblast", --------------------------------- -- Lost Soul -- "doom_lostsoul", "doom_lostsoul_death", --------------------------------- -- Mancubus -- "doom_mancu_blast", "doom_mancu_muzzle", "doom_mancu_nade", --------------------------------- -- Revenant -- "doom_rev_missile_blast", "doom_rev_missile_trail", "doom_rev_muzzle", --------------------------------- -- Wraith -- "doom_wraith_postdeath_mist", "doom_wraith_teleport", ------------------------------------------------------------------------------------------------------------------------------------ --// Arachnid Remade Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Shared FX -- "arach_drool_lower", "arach_drool_upper", --------------------------------- -- Acid FX -- "acidbug_spit_impact", "acidbug_spit_impact_lowperf", "acidbug_spit_trail", "acidbug_splat", "acidbug_splat_nophys", ------------------------------------------------------------------------------------------------------------------------------------ --// Fallout Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Centaur -- "centaur_spit", --------------------------------- -- Feral Ghoul -- "glowingone_testA", "glowingone_testB", "glowingone_testC", "goregrenade_splash", "radiation_shockwave", "radiation_shockwave_debris", "radiation_shockwave_ring", "radswave", --------------------------------- -- Mirelurk -- "magmalurk_flame", "magmalurk_flame_pilot", "fo3_mirelurk_charge", "fo3_mirelurk_pulse", "fo3_mirelurk_hybrid", --------------------------------- -- Spore Carrier -- "spore_splash", "spore_splash_02", "spore_splash_03", "spore_splash_05", "spore_splash_player", "spore_splash_player_splat", "spore_trail", "sporecarrier_glow", "sporecarrier_radiation", "sporecarrier_radiation_debris", "sporecarrier_radiation_ring", ------------------------------------------------------------------------------------------------------------------------------------ --// Thresher Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ "tm_ground", "tm_ground_inf", ------------------------------------------------------------------------------------------------------------------------------------ --// Halo Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Shield FX -- "hcea_shield_impact", "hcea_shield_recharged", "hcea_shield_enabled", "hcea_shield_disperse", --------------------------------- -- Hunter AB FX -- "hcea_hunter_ab_charge", "hcea_hunter_ab_explode", "hcea_hunter_ab_muzzle", "hcea_hunter_ab_proj", --------------------------------- -- Hunter FRG FX -- "hcea_hunter_frg_charge", "hcea_hunter_frg_explode", "hcea_hunter_frg_muzzle", "hcea_hunter_frg_proj", "hcea_hunter_frg_proj_lightning_trcr_e", --------------------------------- -- Hunter Shade Cannon FX -- "hcea_hunter_shade_cannon_trigger_muzzle", "hcea_hunter_shade_cannon_proj", "hcea_hunter_shade_cannon_explode_ground", "hcea_hunter_shade_cannon_explode_air", --------------------------------- -- Hunter Canister FX -- "hcea_hunter_canister_green", "hcea_hunter_canister_purple", "hcea_hunter_canister_orange", --------------------------------- -- Flood FX -- "hcea_flood_carrier_death", "hcea_flood_infected_death", "hcea_flood_runner_death", --------------------------------- -- Hunter FX -- "hcea_hunter_particle_carbine", "hcea_hunter_particle_carbine_impact", "hcea_hunter_needler_muzzle", "hcea_hunter_needler_proj", "hcea_hunter_needler_pistol_impact", "hcea_hunter_plasma_rifle_fire", "hcea_hunter_plasma_rifle_proj", "hcea_hunter_plasma_rifle_impact", "hcea_hunter_plasma_pistol_fire", "hcea_hunter_plasma_pistol_proj", "hcea_hunter_plasma_pistol_impact", --------------------------------- -- Beam FX -- "halo_beam_main", "halo_beam_trail_1", "halo_beam_trail_2", "halo_beam_trail_3", "halo_beam_trail_glow_1", "halo_beam_trail_glow_2", "halo_beam_trail_glow_3", --------------------------------- -- Flood FX -- "hcea_flood_car_death", "hcea_flood_car_death_core", "hcea_flood_car_death_dirt", "hcea_flood_car_death_frag", "hcea_flood_car_death_frag_2", "hcea_flood_car_death_gibs", "hcea_flood_car_death_smoke", "hcea_flood_car_death_smoke_2", "hcea_flood_car_death_splat", "hcea_flood_car_death_splat_2", "hcea_flood_car_death_splatter", "hcea_flood_car_death_swave_xy", "hcea_flood_car_death_swave_xz", "hcea_flood_inf_death", "hcea_flood_inf_death_core", "hcea_flood_inf_death_gibs", "hcea_flood_inf_death_largesplat", --------------------------------- -- Hunter Shared FX -- "hcea_gold_hunter_charge", "hcea_red_hunter_charge", "hcea_purple_hunter_charge", "hcea_hunter_charge", "hcea_hunter_frnade_hit", "hcea_hunter_frnade_nade", "hcea_red_hunter_nade", "hcea_hunter_cannister", "hcea_gold_hunter_cannister", "hcea_red_hunter_cannister", "hcea_purple_hunter_cannister", "hcea_hunter_impact_generic", "hcea_red_hunter_muzzle", "hcea_gold_hunter_muzzle", "hcea_red_hunter_hit", "hcea_gold_hunter_hit", --------------------------------- -- Plasma Pistol FX -- "hcea_t25p_charge", "hcea_t25p_charge_core", "hcea_t25p_charge_glow", "hcea_t25p_hit", "hcea_t25p_hit_blitz", "hcea_t25p_hit_collide", "hcea_t25p_hit_flicker", "hcea_t25p_hit_glow", "hcea_t25p_muzzle", "hcea_t25p_muzzle_charged", "hcea_t25p_muzzle_charged_core", "hcea_t25p_muzzle_core", "hcea_t25p_muzzle_core_2", "hcea_t25p_muzzle_embers", "hcea_t25p_muzzle_flames", "hcea_t25p_muzzle_glow", "hcea_t25p_muzzle_heat", "hcea_t25p_muzzle_lghtning", "hcea_t25p_tracer", "hcea_t25p_tracer_charged", "hcea_t25p_tracer_charged_fadeglow", "hcea_t25p_tracer_charged_sparks", "hcea_t25p_tracer_fadeglow", "hcea_t25p_tracer_line", --------------------------------- -- Plasma Rifle FX -- "hcea_t25r_core", "hcea_t25r_core_2", "hcea_t25r_embers", "hcea_t25r_flames", "hcea_t25r_flames_0a", "hcea_t25r_flames_2", "hcea_t25r_glow", "hcea_t25r_lghtning", "hcea_t25r_muzzle", "hcea_t25r_tracer", "hcea_t25r_tracer_fadeglow", "hcea_t25r_tracer_halo_nopunintended", "hcea_t25r_tracer_line", ------------------------------------------------------------------------------------------------------------------------------------ --// Monster Hunter Particle FX \\-- ------------------------------------------------------------------------------------------------------------------------------------ -- Roar -- "mh_monster_scream_large", } for _,v in ipairs(particlename) do PrecacheParticleSystem(v) end