--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] --DO NOT EDIT OR REUPLOAD THIS FILE EFFECT.Mat = Material( "effects/simfphys_armed/spark" ) local Materials = { "particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016" } function EFFECT:Init( data ) self.StartPos = data:GetStart() self.EndPos = data:GetOrigin() self.Dir = self.EndPos - self.StartPos self:SetRenderBoundsWS( self.StartPos, self.EndPos ) self.TracerTime = math.min( 1, self.StartPos:Distance( self.EndPos ) / 15000 ) self.Length = math.Rand( 0.05, 0.1 ) -- Die when it reaches its target self.DieTime = CurTime() + self.TracerTime local Dir = self.Dir:GetNormalized() local emitter = ParticleEmitter( self.StartPos, false ) for i = 0, 12 do local Pos = self.StartPos + Dir * i * 0.7 * math.random(1,2) * 0.5 local particle = emitter:Add( "effects/muzzleflash2", Pos ) local Size = 1 if particle then particle:SetVelocity( Dir * 800 ) particle:SetDieTime( 0.05 ) particle:SetStartAlpha( 255 * Size ) particle:SetStartSize( math.max( math.random(10,24) - i * 0.5,0.1 ) * Size ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand( -1, 1 ) ) particle:SetColor( 255,255,255 ) particle:SetCollide( false ) end end for i = 0,20 do local particle = emitter:Add( Materials[math.random(1,table.Count( Materials ))],self.StartPos ) local rCol = 255 if particle then particle:SetVelocity( Dir * math.Rand(1000,3000) + VectorRand() * math.Rand(0,10) ) particle:SetDieTime( math.Rand(0.05,0.2) ) particle:SetAirResistance( math.Rand(50,100) ) particle:SetStartAlpha( 20 ) particle:SetStartSize( 2 ) particle:SetEndSize( math.Rand(5,10) ) particle:SetRoll( math.Rand(-1,1) ) particle:SetColor( rCol,rCol,rCol ) particle:SetGravity( VectorRand() * 200 + Vector(0,0,200) ) particle:SetCollide( false ) end end emitter:Finish() end function EFFECT:Think() if CurTime() > self.DieTime then return false end return true end function EFFECT:Render() local fDelta = ( self.DieTime - CurTime() ) / self.TracerTime fDelta = math.Clamp( fDelta, 0, 1 ) ^ 1 local sinWave = math.sin( fDelta * math.pi ) local Pos1 = self.EndPos - self.Dir * ( fDelta - sinWave * self.Length ) render.SetMaterial( self.Mat ) render.DrawBeam( Pos1, self.EndPos - self.Dir * ( fDelta + sinWave * self.Length ), 15, 1, 0, Color( 255, 255, 255, 255 ) ) end