--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local function TableMerge( ent, class ) local vehiclelist = list.Get( "simfphys_vehicles" )[ class ] if not vehiclelist then return end local data = vehiclelist.Members if not data then return end ent.customview = data.FirstPersonViewPos or Vector(0,-9,5) ent.EnginePos = data.EnginePos ent.ExhaustPositions = data.ExhaustPositions ent.snd_idle = data.snd_idle ent.snd_low = data.snd_low ent.snd_mid = data.snd_mid ent.snd_low_revdown = data.snd_low_revdown ent.snd_mid_gearup = data.snd_mid_gearup ent.snd_mid_geardown = data.snd_mid_geardown ent.snd_low_pitch = data.snd_low_pitch ent.snd_mid_pitch = data.snd_mid_pitch ent.snd_pitch = data.snd_pitch ent.Sound_Idle = data.Sound_Idle ent.Sound_IdlePitch = data.Sound_IdlePitch ent.Sound_Mid = data.Sound_Mid ent.Sound_MidPitch = data.Sound_MidPitch ent.Sound_MidVolume = data.Sound_MidVolume ent.Sound_MidFadeOutRPMpercent = data.Sound_MidFadeOutRPMpercent ent.Sound_MidFadeOutRate = data.Sound_MidFadeOutRate ent.Sound_High = data.Sound_High ent.Sound_HighPitch = data.Sound_HighPitch ent.Sound_HighVolume = data.Sound_HighVolume ent.Sound_HighFadeInRPMpercent = data.Sound_HighFadeInRPMpercent ent.Sound_HighFadeInRate = data.Sound_HighFadeInRate ent.Sound_Throttle = data.Sound_Throttle ent.Sound_ThrottlePitch = data.Sound_ThrottlePitch ent.Sound_ThrottleVolume = data.Sound_ThrottleVolume end local function Loop( ent, delay ) delay = delay or 0 if not IsValid( ent ) then return end timer.Simple( delay , function() if not IsValid( ent ) then return end if ent.GetSpawn_List then TableMerge( ent, ent:GetSpawn_List() ) else Loop( ent, 0.1 ) end end) end hook.Add( "OnEntityCreated", "!!!!lvs_just_in_time_table_merge", function( ent ) if not IsValid( ent ) then return end if ent:GetClass() ~= "gmod_sent_vehicle_fphysics_base" then return end Loop( ent ) end )