--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] local PLUGIN = PLUGIN function ix.storage.Open(client, inventory, info) -- libs/sh_storage.lua assert(IsValid(client) and client:IsPlayer(), "expected valid player") assert(type(inventory) == "table" and inventory:IsInstanceOf(ix.meta.inventory), "expected valid inventory") if (!inventory.storageInfo) then info = info or {} -- I, perosnally, dislike storage context system at all, because it's not designed for flexible multiple users interaction, but editing is another task completely, so yeah... if (isnumber(info.searchTime) and info.searchTime != 0) then local character = client:GetCharacter() info.searchTime = character:GetActionTimeInfluencedByEnergyLevel(info.searchTime) end ix.storage.CreateContext(inventory, info) end local storageInfo = inventory.storageInfo if (storageInfo.bMultipleUsers or !ix.storage.InUse(inventory)) then ix.storage.AddReceiver(client, inventory, true) else client:NotifyLocalized("storageInUse") return end if (storageInfo.searchTime > 0) then client:SetAction(storageInfo.searchText, storageInfo.searchTime) client:DoStaredAction(storageInfo.entity, function() if (IsValid(client) and IsValid(storageInfo.entity) and inventory.storageInfo) then ix.storage.Sync(client, inventory) end end, storageInfo.searchTime, function() if (IsValid(client)) then ix.storage.RemoveReceiver(client, inventory) client:SetAction() end end) else ix.storage.Sync(client, inventory) end end function PLUGIN:InitializedPlugins2() -- plugins/willard_skills/meta/sh_character.lua local charMeta = ix.meta.character function charMeta:GetSkillBoostLevels(skillID) local skill = ix.skill:Find(skillID) if (!skill) then return end local boostExp local energyBoost local energyBoostAmount = 0 local energyBuffs = PLUGIN.energySkillShifts.buffs if (self:IsAffectedByFatigue() and energyBuffs[skillID]) then local energy = self:GetEnergy() local energyLevelToApplyBuffs = ix.config.Get("energyLevelToApplyBuffs", 50) if (energy > energyLevelToApplyBuffs) then energyBoost = true energyBoostAmount = math.floor(energyBuffs[skillID] * (energy / 100)) boostExp = energyBoostAmount else boostExp = 0 end else boostExp = 0 end for _, attr in ipairs(skill.attributes) do boostExp = boostExp + self:GetAttrBoostLevels(attr, skill) end return boostExp, energyBoost, energyBoostAmount end if (self.InitializedPlugins3) then self:InitializedPlugins3() end end do local charMeta = ix.meta.character -- plugins/stamina_enhanced.lua function charMeta:GetMaxStamina() local client = self:GetPlayer() local hunger, thirst, health, maxHealth = self:GetHunger(), self:GetThirst(), client:Health(), client:GetMaxHealth() local stamina = 100 if (self:IsAffectedByFatigue()) then local energy = self:GetEnergy() local energyLevelToApplyBuffs = ix.config.Get("energyLevelToApplyBuffs", 50) if (energy > energyLevelToApplyBuffs) then stamina = stamina * (1 + PLUGIN.energyMaxStaminaOffsetBuff * (energy / 100)) end end if (hunger > 50) then stamina = stamina * (1 - 0.4 * (math.min(hunger - 50, 50) / 50)) end if (thirst > 50) then stamina = stamina * (1 - 0.4 * (math.min(thirst - 50, 50) / 50)) end local halfMaxHealth = math.floor(maxHealth * 0.5) if (health < halfMaxHealth) then stamina = stamina * (1 - 0.4 * (1 - health / halfMaxHealth)) end return stamina end end