--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] PLUGIN.name = "Item Overlay" PLUGIN.description = "Allows items to to create overlays on players' screens." PLUGIN.author = "DrodA" ix.option.Add("enableOverlay", ix.type.bool, true, {category = "Appearance"}) ix.option.Add("overlayAlpha", ix.type.number, 1, {category = "Appearance", min = 0.1, max = 1, decimals = 1}) ix.lang.AddTable("english", { optEnableOverlay = "Eşya Overlayini Etkinleştir", optdEnableOverlay = "Eşyalar ekranında bir overlay çıkarabilir mi?", optOverlayAlpha = "Overlay Opaklığı", optdOverlayAlpha = "Overlay'in opaklığını ayarlar." }) if (SERVER) then return end function PLUGIN:ItemHasOverlay(client) local overlay = false if (!client:GetCharacter()) then return end for _, item in pairs(client:GetItems()) do if (!item.overlay or !item:GetData("equip")) then continue end overlay = ix.util.GetMaterial(item.overlay) break end return overlay end function PLUGIN:RenderScreenspaceEffects() local frametime = FrameTime() local client = LocalPlayer() if (!IsValid(client) or !client:GetCharacter()) then return end local overlay = self:ItemHasOverlay(client) if (!overlay or !ix.option.Get("enableOverlay")) then return end render.UpdateScreenEffectTexture() overlay:SetFloat("$alpha", 1 * ix.option.Get("overlayAlpha")) overlay:SetInt("$ignorez", 1) render.SetMaterial(overlay) render.DrawScreenQuad() end