--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] FACTION.name = "Vortigaunt" FACTION.description = "A free Vortigaunt." FACTION.color = Color(138, 181, 40) FACTION.isDefault = false FACTION.noBeard = true FACTION.noGender = true FACTION.factionImage = "materials/willardnetworks/faction_imgs/vort.png" FACTION.selectImage = "materials/willardnetworks/charselect/vort.png" FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/xen.png" FACTION.isGloballyRecognized = false FACTION.noHair = true FACTION.noGas = true FACTION.bDrinkUnfilteredWater = true FACTION.canEatRaw = true FACTION.maxHealth = 150 FACTION.models = { "models/willardnetworks/vortigaunt.mdl" }; FACTION.weapons = {"ix_vortheal", "ix_vortbeam", "ix_nightvision", "ix_vshield", "ix_vortsweep"} function FACTION:OnCharacterCreated(client, character) local inventory = character:GetInventory() local background = character:GetBackground() local vortPlugin = ix.plugin.Get("vortigaunts") client:Give("ix_vortsweep") -- i dont see any reason not to give all the vorts the sweep swep tbh if (background == "Biyotik" or background == "Kurtarılmış" or background == "İşbirlikçi") then timer.Simple(5, function() if (background == "Kurtarılmış") then client:Give("ix_vshield") client:Give("ix_nightvision") client:Give("ix_vortbeam") client:Give("ix_vortheal") client:Give("ix_vortslam") if character:GetSkillLevel("vort") >= 50 then client:Give("ix_vortpyro") client:Give("ix_vortadvancedbeam") end if character:GetSkillLevel("vort") >= 30 and character:GetSkillLevel("melee") >= 30 then client:Give("ix_vmelee") end elseif (background == "İşbirlikçi") then client:Give("ix_vshield") client:Give("ix_nightvision") client:Give("ix_vortbeam") client:Give("ix_vortheal") end end) if background == "İşbirlikçi" then character:CreateIDCard(100) inventory:Add("vortigaunt_trousers_brown", 1) timer.Simple(3, function() if IsValid(character) then local genericdata = character:GetGenericdata() if (genericdata) then genericdata.socialCredits = (genericdata.socialCredits or 0) + 50 character:SetGenericdata(genericdata) character:Save() end end end) character:SetData("equipBgClothes", true) end if (background == "Biyotik") then local uniqueID = tostring(vortPlugin:GenerateCollarID(character.id)) inventory:Add("vortigaunt_slave_hooks", 1) inventory:Add("vortigaunt_slave_shackles", 1) inventory:Add("vortigaunt_slave_collar", 1, { collarID = uniqueID, sterilizedCredits = 0 }) character:SetData("equipBgClothes", true) timer.Simple(5, function() if client then if client:HasWeapon("ix_nightvision") then client:StripWeapon("ix_nightvision") end if client:HasWeapon("ix_vortbeam") then client:StripWeapon("ix_vortbeam") end if client:HasWeapon("ix_vortheal") then client:StripWeapon("ix_vortheal") end if client:HasWeapon("ix_vshield") then client:StripWeapon("ix_vshield") end if client:HasWeapon("ix_vmelee") then client:StripWeapon("ix_vmelee") end if client:HasWeapon("ix_vortslam") then client:StripWeapon("ix_vortslam") end if client:HasWeapon("ix_vortpyro") then client:StripWeapon("ix_vortpyro") end if client:HasWeapon("ix_vortadvancedbeam") then client:StripWeapon("ix_vortadvancedbeam") end end end) end else -- freed timer.Simple(5, function() client:Give("ix_vshield") client:Give("ix_nightvision") client:Give("ix_vortbeam") client:Give("ix_vortheal") client:Give("ix_vortslam") if character:GetSkillLevel("vort") >= 50 then client:Give("ix_vortpyro") client:Give("ix_vortadvancedbeam") end if character:GetSkillLevel("vort") >= 30 and character:GetSkillLevel("melee") >= 30 then client:Give("ix_vmelee") end end) end end function FACTION:OnSpawn(client) client:SetLocalVar("vortalVision", false) timer.Simple(0.1, function() client:SetRunSpeed(ix.config.Get("runSpeed") * 1.25) client:SetJumpPower(ix.config.Get("jumpPower") * 1.25) end) end FACTION_VORT = FACTION.index