--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- luacheck: ignore 111 --[[-- Faction setup hooks. Factions get their own hooks that are called for various reasons, but the most common one is to set up a character once it's created and assigned to a certain faction. For example, giving a police faction character a weapon on creation. These hooks are used in faction tables that are created in `schema/factions/sh_factionname.lua` and cannot be used like regular gamemode hooks. ]] -- @hooks Faction --- Called when the default name for a character needs to be retrieved (i.e upon initial creation). -- @realm shared -- @player client Client to get the default name for -- @treturn string Default name for the newly created character -- @usage function FACTION:GetDefaultName(client) -- return "MPF-RCT." .. tostring(math.random(1, 99999)) -- end function GetDefaultName(client) end --- Called when a character has been initally created and assigned to this faction. -- @realm server -- @player client Client that owns the character -- @char character Character that has been created -- @usage function FACTION:OnCharacterCreated(client, character) -- local inventory = character:GetInventory() -- inventory:Add("pistol") -- end function OnCharacterCreated(client, character) end --- Called when a character in this faction has spawned in the world. -- @realm server -- @player client Player that has just spawned function OnSpawn(client) end --- Called when a player's character has been transferred to this faction. -- @realm server -- @char character Character that was transferred -- @usage function FACTION:OnTransferred(character) -- character:SetModel(self.models[1]) -- end function OnTransferred(character) end