--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] -- Clear weather. This is the default weather local clear = StormFox2.Weather.Add( "Clear" ) local windy = 8 -- Description if CLIENT then function clear:GetName(nTime, nTemp, nWind, bThunder, nFraction ) local b_windy = StormFox2.Wind.GetBeaufort(nWind) >= windy if b_windy then return language.GetPhrase("#sf_weather.clear.windy"), "Windy" end return language.GetPhrase("#sf_weather.clear"), "Clear" end else function clear:GetName(nTime, nTemp, nWind, bThunder, nFraction ) local b_windy = StormFox2.Wind.GetBeaufort(nWind) >= windy if b_windy then return "Windy" end return "Clear" end end -- Icon local m1,m2,m3,m4 = (Material("stormfox2/hud/w_clear.png")),(Material("stormfox2/hud/w_clear_night.png")),(Material("stormfox2/hud/w_clear_windy.png")),(Material("stormfox2/hud/w_clear_cold.png")) function clear.GetSymbol( nTime ) -- What the menu should show return m1 end function clear.GetIcon( nTime, nTemp, nWind, bThunder, nFraction) -- What symbol the weather should show local b_day = StormFox2.Time.IsDay(nTime) local b_cold = nTemp < -2 local b_windy = StormFox2.Wind.GetBeaufort(nWind) >= windy if b_windy then return m3 elseif b_cold then return m4 elseif b_day then return m1 else return m2 end end local bCM = string.Explode(" ", StormFox2.Map.GetSetting("fog_color") or "204 255 255") local bC = Color(tonumber(bCM[1]) or 204, tonumber(bCM[2]) or 255, tonumber(bCM[3]) or 255) -- Day clear:SetSunStamp("topColor",Color(91, 127.5, 255), SF_SKY_DAY) -- clear:SetSunStamp("topColor",StormFox2.util.CCTColor(12000),SF_SKY_DAY) -- clear:SetSunStamp("bottomColor",bC, SF_SKY_DAY) clear:SetSunStamp("bottomColor",StormFox2.util.CCTColor(8000),SF_SKY_DAY) clear:SetSunStamp("fadeBias",0.01, SF_SKY_DAY) clear:SetSunStamp("duskColor",Color(255, 255, 255), SF_SKY_DAY) clear:SetSunStamp("duskIntensity",.64, SF_SKY_DAY) clear:SetSunStamp("duskScale",0.29, SF_SKY_DAY) clear:SetSunStamp("sunSize",20, SF_SKY_DAY) clear:SetSunStamp("sunColor",Color(255, 255, 255), SF_SKY_DAY) clear:SetSunStamp("sunFade",1, SF_SKY_DAY) clear:SetSunStamp("starFade",0, SF_SKY_DAY) --clear:SetSunStamp("fogDensity",0.8, SF_SKY_DAY) -- Night clear:SetSunStamp("topColor",Color(0,0,0), SF_SKY_NIGHT) clear:SetSunStamp("bottomColor",Color(0, 1.5, 5.25), SF_SKY_NIGHT) clear:SetSunStamp("fadeBias",0.12, SF_SKY_NIGHT) clear:SetSunStamp("duskColor",Color(9, 9, 0), SF_SKY_NIGHT) clear:SetSunStamp("duskIntensity",0, SF_SKY_NIGHT) clear:SetSunStamp("duskScale",0, SF_SKY_NIGHT) clear:SetSunStamp("sunSize",0, SF_SKY_NIGHT) clear:SetSunStamp("starFade",100, SF_SKY_NIGHT) clear:SetSunStamp("sunColor",Color(255, 255, 255), SF_SKY_NIGHT) clear:SetSunStamp("sunFade",0, SF_SKY_NIGHT) --clear:SetSunStamp("fogDensity",1, SF_SKY_NIGHT) -- Sunset -- Old Color(170, 85, 43) clear:SetSunStamp("topColor",Color(130.5, 106.25, 149), SF_SKY_SUNSET) --clear:SetSunStamp("bottomColor",Color(204, 98, 5), SF_SKY_SUNSET) clear:SetSunStamp("bottomColor",StormFox2.util.CCTColor(2000), SF_SKY_SUNSET) clear:SetSunStamp("fadeBias",1, SF_SKY_SUNSET) clear:SetSunStamp("duskColor",Color(248, 103, 30), SF_SKY_SUNSET) clear:SetSunStamp("duskIntensity",1, SF_SKY_SUNSET) clear:SetSunStamp("duskScale",0.3, SF_SKY_SUNSET) clear:SetSunStamp("sunSize",30, SF_SKY_SUNSET) clear:SetSunStamp("sunColor",Color(255, 255, 255), SF_SKY_SUNSET) clear:SetSunStamp("sunFade",.5, SF_SKY_SUNSET) clear:SetSunStamp("starFade",30, SF_SKY_SUNSET) --clear:SetSunStamp("fogDensity",0.8, SF_SKY_SUNSET) -- Sunrise clear:SetSunStamp("topColor",Color(130.5, 106.25, 149), SF_SKY_SUNRISE) --clear:SetSunStamp("bottomColor",Color(204, 98, 5), SF_SKY_SUNRISE) clear:SetSunStamp("bottomColor",StormFox2.util.CCTColor(2000), SF_SKY_SUNRISE) clear:SetSunStamp("fadeBias",0.5, SF_SKY_SUNRISE) clear:SetSunStamp("duskColor",Color(248, 103, 30), SF_SKY_SUNRISE) clear:SetSunStamp("duskIntensity",0.4, SF_SKY_SUNRISE) clear:SetSunStamp("duskScale",0.6, SF_SKY_SUNRISE) clear:SetSunStamp("sunSize",20, SF_SKY_SUNRISE) clear:SetSunStamp("sunColor",Color(255, 255, 255), SF_SKY_SUNRISE) clear:SetSunStamp("sunFade",.5, SF_SKY_SUNRISE) clear:SetSunStamp("starFade",30, SF_SKY_SUNRISE) clear:SetSunStamp("fogDensity",0.8, SF_SKY_SUNRISE) -- Cevil clear:CopySunStamp( SF_SKY_NIGHT, SF_SKY_CEVIL ) -- Copy the night sky clear:SetSunStamp("fadeBias",0.01, SF_SKY_CEVIL) clear:SetSunStamp("sunSize",0, SF_SKY_CEVIL) clear:SetSunStamp("bottomColor",StormFox2.util.CCTColor(0), SF_SKY_CEVIL) -- Default variables. These don't change. clear:Set("moonColor", Color( 205, 205, 205 )) local moonSize = StormFox2.Setting.GetObject("moonsize") clear:Set("moonSize",moonSize:GetValue()) moonSize:AddCallback(function(var) clear:Set("moonSize",moonSize:GetValue()) end, "SF_moonSizeUpdate") clear:Set("moonTexture", "stormfox2/effects/moon/moon.png" ) clear:Set("skyVisibility",100) -- Blocks out the sun/moon clear:Set("mapDayLight",100) clear:Set("mapNightLight",0) clear:Set("clouds",0) clear:Set("HDRScale",0.7) clear:Set("fogDistance", 400000) clear:Set("fogIndoorDistance", 400000) --clear:Set("fogEnd",90000) --clear:Set("fogStart",0) -- Static values clear:Set("starSpeed", 0.001) clear:Set("starScale", 2.2) clear:Set("starTexture", "skybox/starfield") clear:Set("enableThunder") -- Tells the generator that this weather_type can't have thunder. -- 2D skyboxes if SERVER then local t_day, t_night, t_sunrise, t_sunset t_day = {"sky_day01_05", "sky_day01_04", "sky_day02_01","sky_day02_03","sky_day02_04","sky_day02_05"} t_sunrise = {"sky_day01_05", "sky_day01_06", "sky_day01_08"} t_sunset = {"sky_day02_02", "sky_day02_01"} t_night = {"sky_day01_09"} clear:SetSunStamp("skyBox",t_day, SF_SKY_DAY) clear:SetSunStamp("skyBox",t_sunrise, SF_SKY_SUNRISE) clear:SetSunStamp("skyBox",t_sunset, SF_SKY_SUNSET) clear:SetSunStamp("skyBox",t_night, SF_SKY_NIGHT) end