--[[ | This file was obtained through the combined efforts | of Madbluntz & Plymouth Antiquarian Society. | | Credits: lifestorm, Gregory Wayne Rossel JR., | Maloy, DrPepper10 @ RIP, Atle! | | Visit for more: https://plymouth.thetwilightzone.ru/ --]] FACTION.name = "Combine Conscript Reserve" FACTION.description = "Combine Civil Reserve a Human meatshields" FACTION.color = Color(50, 100, 150) FACTION.isDefault = false -- Char Create Stuff FACTION.noAppearances = false FACTION.noBackground = true FACTION.noBeard = false FACTION.ReadOptionDisabled = true FACTION.factionImage = "materials/willardnetworks/faction_imgs/citizen.png" FACTION.selectImage = "materials/willardnetworks/faction_imgs/citizen2.png" FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/street.png" FACTION.humanVoices = true -- Scoreboard Stuff FACTION.isGloballyRecognized = false FACTION.separateUnknownTab = true -- Gameplay stuff FACTION.noGenDesc = false FACTION.allowForcefieldInfestationPassage = true FACTION.isCombineFaction = false FACTION.allowCombineDoors = true FACTION.noNeeds = false FACTION.noGas = false -- Tables FACTION.models = { female = { "models/willardnetworks/conscripts/female_01.mdl", "models/willardnetworks/conscripts/female_02.mdl", "models/willardnetworks/conscripts/female_03.mdl", "models/willardnetworks/conscripts/female_04.mdl", "models/willardnetworks/conscripts/female_05.mdl", "models/willardnetworks/conscripts/female_06.mdl" }; male = { "models/willardnetworks/conscripts/male_01.mdl", "models/willardnetworks/conscripts/male_02.mdl", "models/willardnetworks/conscripts/male_03.mdl", "models/willardnetworks/conscripts/male_04.mdl", "models/willardnetworks/conscripts/male_05.mdl", "models/willardnetworks/conscripts/male_06.mdl", "models/willardnetworks/conscripts/male_07.mdl", "models/willardnetworks/conscripts/male_08.mdl", "models/willardnetworks/conscripts/male_09.mdl", "models/willardnetworks/conscripts/male_10.mdl" } } FACTION.npcRelations = { ["npc_combine_camera"] = D_LI, ["npc_turret_ceiling"] = D_LI, ["npc_cscanner"] = D_LI, ["npc_manhack"] = D_LI, ["npc_rollermine"] = D_LI, ["npc_clawscanner"] = D_LI, ["npc_turret_floor"] = D_LI, ["npc_metropolice"] = D_LI, ["npc_combinedropship"] = D_LI, ["CombineElite"] = D_LI, ["npc_combinegunship"] = D_LI, ["npc_combine_s"] = D_LI, ["npc_hunter"] = D_LI, ["npc_helicopter"] = D_LI, ["CombinePrison"] = D_LI, ["PrisonShotgunner"] = D_LI, ["ShotgunSoldier"] = D_LI, ["npc_stalker"] = D_LI, ["npc_strider"] = D_LI, } function FACTION:OnCharacterCreated(client, character) character:CreateIDCard() local inventory = character:GetInventory() inventory:Add("smallbag") inventory:Add("largebag") inventory:Add("ccr_radio") character:SetData("equipBgClothes", true) end FACTION_CCR = FACTION.index